Get In’s cover photo
Get In

Get In

Marketing Services

Sheffield, South Yorkshire 735 followers

Creative marketing agency that helps brands build culture and connection in video games, esports, sports and tech 🤠

About us

Get In is a creative marketing agency that helps brands build culture and connection through digital and physical media, grounded in our experience in esports, video games, tech and sports. Built to shift the age-old practice of social media. Shatter the boring, break the cycle of repetitive content, and bin the safe “no brand personality” approach. Get In believes in pushing the boundaries while having fun and achieving results. Founded by a Gen Z with more than a decade of industry experience in gaming and esports, the goal is to find and provide fresh and enjoyable solutions for social media, digital marketing, and creative content. None of these areas should be a pain for your business, and that’s where Get In comes in. Get in touch via contact@getinagency.co.uk

Industry
Marketing Services
Company size
2-10 employees
Headquarters
Sheffield, South Yorkshire
Type
Privately Held
Founded
2024
Specialties
Digital Marketing, Social Media, Creative Content, Gaming, Esports, and Sports

Locations

Employees at Get In

Updates

  • Get In reposted this

    View organization page for Ukie

    17,782 followers

    Games have always been a technical art form. But as the tools for capturing human performance become more sophisticated, Ashley Keeler says there's a real risk of losing the human at the centre of the process. This Wednesday (20 May, 11am), StudioT3D are hosting a brilliant panel bringing together practitioners from performance, theatre, and production to ask: what does it actually take to deliver a truthful in-game performance? Join Ashley Keeler from StudioT3D, Kirsty Gillmore from Sounds Wilde, Beth Park from PitStop Productions, and Philip Stevens from Arctic Hazard - to cover all things voice, casting, narrative, and motion capture. Register free here: zurl.co/GL7br This session is part of Ukie's Month of Insight into Games 2026, a free webinar series running throughout May with something useful for every corner of the industry. Still to come this month: Today at 13:00 - Integrating motor accessibility into your game with SpecialEffect Wed 20 May - Designing Game Studios That Truly Support People with Fresh Seed Fri 22 May - De-Risk Your Game: Designing a Playtest Roadmap for Confident Development with Steve Bromley from Games User Research Tue 26 May - Avoiding the Legal Rage Quit: 10 Common Pitfalls for Newer Indie Developers with Lvl Up Partners Wed 27 May - Soundtracking Fear and Paranoia in Supermassive's "Directive 8020" with Supermassive Games Ltd & Feel For Music Thu 28 May - The Power of Play: The Future of Game Monetisation with Livewire Fri 29 May - Fighting for Attention: Creating Social Media Content for Your Game in 2026 Get In See the full programme and register for any session here: zurl.co/MJgh8 All sessions are recorded and published on the UkieTV YouTube channel so you can catch up on anything you miss: https://lnkd.in/dmy9M_NJ

  • In April, we introduced a 'social-first' approach to content from The Esports Radar, and produced massive results across LinkedIn and X after a full month of it in action 🚀 By moving away from purely link-driven posts, we cultivated conversation on socials, creating a hub for discussion in each post and hosting the article CTA in the replies to avoid sending people to the website before they had a chance to interact. In one month, we broke through to the broader reaches of their target audience. We more than doubled the link clicks, almost tripled the engagements, and saw a 92.4% growth in impressions - matched by a rise to a 7.6% engagement rate. Need some social support? Let's talk about how we can help bring your accounts to the next level: contact@getinagency.co.uk

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  • Get In reposted this

    View organization page for Ukie

    17,782 followers

    📢 Just one week to go until our Insight Into Games Month kicks off! Throughout May, we have put together a stacked programme of talks, bringing together voices from across the UK video games industry to explore the ideas shaping the sector right now. All 20 talks are free to attend. Hear from experts across the industry, including: - Supermassive Games Ltd on the music of "Directive 8020" - Skillsearch & Into Games as they dive into the 2026 UK Games and Immersive Salary and Insights Survey - mod.io with an overview of the state of the UGC business landscape - ICO with their ultimate guide on going to market - Livewire on the future of game monetisation - Get In on the fight for attention in 2026 And much more! This is a great opportunity to get practical, on-the-ground advice and put your questions to experts. Explore the full line-up and secure your place: zurl.co/ltq1A

  • Get In reposted this

    THE WAIT IS OVER! 🥁 One month from today, The Popcultr Marketing Summit RETURNS to MCM London on the 22nd May! 🌟 From fandom fluency, and the boom of BookTok to authentic community engagement, we cover all facets of pop culture marketing - with experts from all ends of the pop culture spectrum. Our website is live now with all the in-depth info you need on panels, scheduling and general housekeeping. Claim your place and register now! 👉👉👉 https://lnkd.in/eHTk-P9p Video by Get In 🎞️ #PopcultureMarketing #ExperientialMarketing #MCMLondon

  • Get In reposted this

    First New Game Plus: Complete 🏆 Repped Get In & GIDB, played some cool new games, caught up with industry mates, and got in so many handshakes with new people (the true purpose of games events) 🤝 Thank you to anyone who stopped by the Games Insights Database [GIDB] booth to hear about the mission, got involved in some of the vox pops, or sought me out for a kiss on the cheek - this did happen, I have proof. We had a very busy booth all of Friday, so if you didn't get a chance to catch me, give me a buzz or drop Get In a message 🙏 #LGF26 #LondonGamesFestival

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  • Get In reposted this

    This week, Get In had the opportunity to participate in The University of Sheffield's Spring Internship program with their humanities students. At the start of the week, I met with the two groups to brief them on what we as a company would like to see achieved at the end of the week. These projects were: 1. How can we better leverage government grants, benefits and relief programs to help us save money, tap into growth opportunities, and look to hire locally here in Sheffield 2. How can we properly solidify a presence within the MENA market, with the recent investments in our relevant industries that these markets have received After providing the teams with some basic resources from our end, we left them to their own devices and received daily updates on how each project was progressing and answered any questions that popped up throughout. The debrief happened this morning, and wow, super impressive! Incredibly thankful to all the lovely students for their caring research and effort put into these projects for us. The presentations were in-depth and left me with lots to think about how we could take our little business to the next level. Thank you Faiza Shitu, Jiin Choi, Ka Yan Yeung, Fernanda Martinez Saucedo, Ahmed Alyafeai, Ganishka Karuppasamy, Erin Cleary, Ali Hussain, Reema Alraqraq, Jian Bai, Jiayue Li, May Myat Su Pyae, Daniel Igoe, Fred Wilkes, Dian Chen, Sabrin Bano! (Sorry, LinkedIn is awful with tagging new connections) Thanks to the Uni for the opportunity and for hosting a lovely lunch after, I got the chance to chat with so many lovely students and local businesses!

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  • In Ukie's latest UK Games Market Consumer Valuation for 2025, they reported a record high for the UK market on consumer spending, growing by 7.4% 📈 Notably, consumer spending increased by a massive 42% in gaming culture specifically, showing a growing need being met for merchandise as well as games media including film, tv, and online content. Digital spending for PC, console, and mobile saw increases across the board as well, with console peaking at £2.49 billion from a 9.2% jump up as inversely, physical spending on games decreased again by 1%. Read the full report: https://lnkd.in/ec3Qj6Va And check out more of their findings below 👇

  • We've had the pleasure of working with the wonderful team at Red Rover Interactive in support of their upcoming release, Enginefall 🚆 Enginefall throws you into a post-apocalyptic world where giant moving trains are now humanity's last refuge. You and your friends must raid these giants and extract back to your dagger shuttle with as much loot as you can carry. It combines the best bits of PvP, survival, crafting, and building, and every play-through is completely different. Across the last few months, we've supported the team to create gameplay-focused short-form videos for socials that take players through the train and showcase what they can expect later this year... also a great excuse to play games at work 🤠 We're excited to continue our partnership ahead of the big day 🫂

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