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Games have always been a technical art form. But as the tools for capturing human performance become more sophisticated, Ashley Keeler says there's a real risk of losing the human at the centre of the process. This Wednesday (20 May, 11am), StudioT3D are hosting a brilliant panel bringing together practitioners from performance, theatre, and production to ask: what does it actually take to deliver a truthful in-game performance? Join Ashley Keeler from StudioT3D, Kirsty Gillmore from Sounds Wilde, Beth Park from PitStop Productions, and Philip Stevens from Arctic Hazard - to cover all things voice, casting, narrative, and motion capture. Register free here: zurl.co/GL7br This session is part of Ukie's Month of Insight into Games 2026, a free webinar series running throughout May with something useful for every corner of the industry. Still to come this month: Today at 13:00 - Integrating motor accessibility into your game with SpecialEffect Wed 20 May - Designing Game Studios That Truly Support People with Fresh Seed Fri 22 May - De-Risk Your Game: Designing a Playtest Roadmap for Confident Development with Steve Bromley from Games User Research Tue 26 May - Avoiding the Legal Rage Quit: 10 Common Pitfalls for Newer Indie Developers with Lvl Up Partners Wed 27 May - Soundtracking Fear and Paranoia in Supermassive's "Directive 8020" with Supermassive Games Ltd & Feel For Music Thu 28 May - The Power of Play: The Future of Game Monetisation with Livewire Fri 29 May - Fighting for Attention: Creating Social Media Content for Your Game in 2026 Get In See the full programme and register for any session here: zurl.co/MJgh8 All sessions are recorded and published on the UkieTV YouTube channel so you can catch up on anything you miss: https://lnkd.in/dmy9M_NJ