Posts Tagged ‘code

17
Apr
25

Can We Cut Out the Unnecessary Services and Gratitude That Contribute to Fear?

***

Oh. Let me start by saying…

Thank you for your service.

Who or what am I thanking…and why? No one, at the moment. But, those words get thrown around quite a bit and almost seem expected when in the presence of certain people. Yet, the same could be said for non-human things that perform similar…services. And, as technology changes in certain directions, we may be pressured to say it in those directions instead of human faces.

Think about this.

Military troops perform certain actions we call service, and we’re prodded to thank them for those services. We don’t know exactly what they do or did. But, we’re told it’s for our protection, our safety. Well, God bless and thank those people for keeping us safe…..from what exactly?

Oh. Sure. You can think up some things that you’re not facing yourself. War seems to be the common one. But, I bet if you actually went “on duty” with some of the troops, you’d see things differently. And, you’d know the truth…maybe. [I’m not even sure the troops know the whole truth, and that’s why so many suffer after serving.]

But, you see…we’re thanking people for “services” without any knowledge of what service they perform(ed). [And, you may feel pressured to cough up money.]

Imagine being at a restaurant and just finding a plate of food. Then someone walks by in a “uniform,” and you reach out to say, “Thank you for your service.” You don’t know if that person did anything to prepare that food. You don’t know if they were just in some back room getting freaky with another coworker instead of helping a customer. You know nothing…except that they’re wearing a uniform. [And, maybe they stole that uniform.]

[Don’t even get me started on thieves and murders who misuse uniforms.]

So far, I’ve just scraped the surface of questionable service, just the more common perspective of analyzing the military. [I often find myself questioning the military.] But, what about so many OTHER “services” we are forced to contend with and the fees that go with them? Yes. Now, you’re getting a clue. Right? I’m talking stuff that often comes with paperwork and phone calls. Services you just don’t even give much thought before you comply, only to hear later about bad luck stories which only create more doubt and fear than you already have. You’re an easy target, and so many take advantage of that.

There is SO much talk about “protecting your personal data.”

[Even if you live “off the grid,” surely you hear some of this. You may think you’re smart by staying “offline.” If you can handle every aspect of your modern life without any dealings with one of these pathways that seems risky to personal information, I salute you…and wonder how you do it. There sure seems to be plenty of pressure to get in line and submit information and other things, one way or another.]

But, why should we need to protect our data when we aren’t doing anything intentional to endanger it? And, why should anything we do to protect something cost money? If I shield something with my own body, is that costing me money? And, what exact amount of money is going to guarantee what I want to protect will be spared from destruction or theft? [I don’t think anyone has a good answer.]

Sure; we may need to buy something made by someone else to improve our defenses. Back in “the day,” people would invest in armor, shields, etc. to defend themselves. If you’re roaming the countryside, some vandal might try to assault/rob you, and it’s good to be protected. But, isn’t it better to make those decisions/investments without fear of what MAY happen? If you’ve never had a problem with vandals on your road trips, why stop now to buy something you’ve never needed? And, if you take a hint/warning and make a better path choice, couldn’t you avoid the problem that would otherwise require investing in better protection? Also, if you acquired the proper knowledge/skill, couldn’t you gather your own supplies and construct your own protection?

[Instead, we’re teaching people how to code and cheat everything under and beyond the sun.]

[Insurance companies all over the place will be flailing their arms, right now. How inconvenient it is to have to make wiser decisions when you could let someone else, at cost, manage those issues (and still not adequately resolve all concerns).]

Once you start investing in what COULD happen, you give up control over reality and living in the moment. Are we always supposed to live in fear of the unknown? Don’t therapists (get paid to) curb such fears, telling us not to project what is not actually there?

[And, insurance companies make it their business to get you thinking about them. So, I guess, being afraid of “what if” helps…er, pays someone. Do therapists ever thank insurance companies? I wonder.]

Isn’t this like “growing up” and ceasing to tremble at the thought of what might be lurking in the dark or under the bed?

If you are using personal data to achieve something, why should there be any obstacle course or threats lurking in the shadows? If you go to your refrigerator to get something to eat, do you need to defend yourself from fridge pirates and gobble-ins? [See what I did there?]

Why does it seem like every basic function we want to perform is threatened by something we must then fear…but not fear if we invest in things that “protect us.” We are being steered like cattle into scary situations for no damn reason other than the benefit and profit of the “mongers” who do this crap to us.

And, before I get into more of the little or not-so-little things we contend with, I’ll address the question that’s bound to pop up.

Well, what can we do about all of this?

I wish I had an Einstein-worthy answer that resolved everything. It sure would cure my fears. I really don’t know what can be done to fix the big problem. I just know there seems to be as many people out to cause a problem as there are those who wish to live without one. And, it’s also possible that there are many of us contributing to the problems of others without intent simply because we’ve been coerced to go along with various procedures. Your compliance could be giving other people grief.

My fear wouldn’t be nearly as troubling if I had and saw more people acting with confidence (not exaggerated), being friendly (not flustered or rude) and doing what needs to be done without submitting to those things that I suspect (if not know) are contributing to the problem. Seeing someone do something you just know is going to cause more distress is like living a nightmare. And, my life has been riddled with nightmares. [Sweet dreams? What are those?] If I was with someone who was living life wisely, even if they were working hard at it instead of relying upon all the latest conveniences, I’d probably sign on with them and forget what’s troubling so many. [I wish I could say being a farmer was the solution.]

I will say this. Convenience seems to be a HUGE contributor to the problem. Whenever someone says their service to you or their product/invention is convenient in any way, proceed with caution and do not be swayed by the reduction of “you need to do something to make this work.” I’m sure many of us would rather go without work, without laboring at anything. From the dawn of time, humans have been crafting tools to reduce work and strain on the body. But, we’ve shot past the simple tools that are the bones of physics lessons and gone right into excessive ways to manipulate people. We’re putting the screws and levers to each other instead of that stone block we want to move.

[Yet…the opposite of convenience shouldn’t be torture or any form of manipulation. Just because something isn’t as convenient as it could be doesn’t mean it has to be troubling or abusive to the mind and/or body. We don’t have to feel mistreated or heckled for doing something “the hard way.” You might say this is like doing math on paper next to some jerk with a calculator. They do the math in a fraction of the time and then stick their tongue out at you, saying something unnecessary and cruel while you deal with your equation(s). Can’t we just do the math, use our brains effectively and efficiently, and not be taxed or intimidated?]

Technology that should be making communication and cultural interaction more…er…convenient…has become more intimidating and taxing than it ever should be. And, every aspect of life seems to be getting steered right into the digital unknown and bringing various financially-laced demands (like a masked thief with a gun) with it.

We’re told to protect ourselves, yet we’re getting “held up” by faceless people doing the very thing we’re supposed to avoid.

—-

Hey. You. You’d better protect yourself from ____. Now, hand over five percent of your money so nothing bad like that happens to you.

—-

Insurance. Service fees. Shipping and handling. Fees for things we failed to notice or read (sometimes because forms and policies are written by wordy individuals who get a sick thrill out of making pages exhausting and cryptic). [I often get accused by family for being one of them…but that is not my intent. And, I don’t get a sick thrill out of confusing or vexing anyone.]

There are those services and fees we SHOULD be aware of and consciously repaying…and then there are probably way more that we don’t know and shouldn’t have to face or fear. When you work with someone, face-to-face, and they do something for you, you may feel inclined to repay them somehow…and that’s how it should be. But, to pay someone for something you don’t know they did for you…that’s like a child hustling a parent for money before they do a chore.

—-

Can I get five bucks? I’ll mow the lawn for you. I just need five bucks, now. Why? Just cuz. You know I’m good for it.

—-

That kid could easily just go get a snack or do something he/she shouldn’t be doing with that money. You don’t know…unless you throttle them for more information and wreck the bond you have with that person.

[Now, imagine that “kid” is someone sending you a notice that says you need to pay a certain amount of money to get something you want, including an amount for something you don’t fully understand. They COULD just say you owe one amount…but why stop there when you can vex someone with other fine print and things that magically get people to cough up more money for things they don’t understand? You’re not just paying for the service/object you want…there are other “fees” you need to address which go with getting what you want. This is “convenience” yet not convenient for you but for those who collect the money.]

Insurance companies make their business out of WHAT IF, which is so often the thing therapists and sage individuals continually tell you to avoid. Well, how can we avoid pondering the “what ifs” if we are roped into insurance policies? They say the policies, which require constant supply of money to maintain (and, too often, to get the things we need them to do, which is too often additional money, not the initial/scheduled cost), take care of those “what ifs,” so we don’t have to worry. But, we still worry! And, crap still happens which sometimes doesn’t get resolved so easily by the insurance we fund. [Crappy service. Right?]

[Lawyers advertise their services like vultures waiting for someone to be hit with a financial problem, promising to make resolving the problem easy and “free” (until they win for you). I’m sure there are decent, respectable lawyers who truly want to serve people and improve order. But, there are others who suck up commercial space and time with what I can only imagine is rubbish. Can you imagine driving down a road and seeing some guy in a suit waiting on the side for you to have an accident? As soon as you do, they rush in with a briefcase in hand and papers to fill…for your benefit…right? As if.]

What makes matters more complex is that we have gone past the age of dealing with people face-to-face, rolled right past “snail mail” and fallen into the zero-gravity space of internet business. We’re interacting with others we cannot see, sending all kinds of data across the void, not knowing who may receive or intercept that information along the way. I don’t think there was nearly as much risk of someone raiding a mailbox to mess with others when we only had envelopes and boxes to process our needs. I’m sure there were a number of thieves who did their best to break into mailrooms and vaults where financial papers were stored and addresses could be put to vile use. It’s this latest digital era that’s really opens the doors to the unknown and people seemingly trained to do us harm.

A computer (or similar device), one that requires the internet to reach someone, some business, you need to get what you want (and, lately, sometimes just to function as a sensible computer), has the potential to be very helpful if we know how to operate it. But, instead and more likely, we operate it somewhat blindly and fumble, at times, with what’s supposed to be so easy. And, as so many spend increasing amounts of time with such technology, they (we) seem to be getting…dumber. [It doesn’t take a genius (or idiot) to tell you getting dumber makes you more open to threats and those who would take pleasure in troubling you.]

Again, you may want to avoid this technological hazard. And, if you are able to live completely free of computer usage (and dealing with forms/fees beyond your comprehension), I salute you. But, it seems like an uphill battle to get past and resolve this concern. I don’t have the solution. I just know something needs to be done, and I’ll get to more of the WHY, soon enough (though it should be apparent in what I’ve already been saying).

There are schools (and surely “training programs”) that teach people about all the wondrous things you can do with computers, including the things we should never be doing with computers. [Oh. But, you can get away with it and put it to your advantage…it’s so tempting.] And, with so much being pressed to perform on a computer, whether you’re a user or someone paid to do something with a computer, that technology has become the new playground littered with bullies and peer pressure, so much unnecessary intimidation taxing our minds (and bodies). People are taught how computers can be so convenient and helpful…and then some, who either were born twisted or get twisted by bad decisions, use that knowledge to mess with and rob people.

Remember what I said about you possibly contributing to the problem? You could be part of the problem if you let some offer that brings you money sway you into signing or doing something that ultimately troubles other people (or could even come back to trouble you). There are forms (and policies) you likely fill out that promise “refunds” and other forms of money which you may be working (or laboring) to earn…then get taxed…and somehow get some back, which makes the whole taxing thing just a little confusing.

—-

Hey. You owe me ten bucks. Give it, now. Okay. Now, here’s two bucks back. Why? Call it a consideration. Now, the next time you have twenty bucks, give me ten, and I’ll give you five back. See? I’m saving you money.

—-

WHY is all of the above so important? Well, if it isn’t obvious, when we give up control of our own lives and let these various policies and money-laced procedures lead the way, we cease to exist, we give away our souls and become batteries of some system. [I’ve previously written various pieces on how humans can be batteries.] We might as well be jugs of fuel if we don’t take account of and control of our lives. We’re taught and told things that give our lives meaning and value, yet, at the same time, we are too often de-valued by things that confuse and pressure us to comply.

I could ponder this all day and drive in circles, trying to get a firm grip on the situation. I realize there are elements in play that all mix and, in some way, either respectable or vile, try to make sense of this existence.

Order

It’s a not-so-fancy synonym for peace. When no one is making you feel threatened or uncomfortable, when everyone seems to be getting along, there is order.

There are people who want order (not the kind you place to get something you want) and those who either opt to or are enlisted to produce order. And, in order to achieve that sense of order, actions are taken which, unfortunately, don’t appeal to or make everyone happy. [Why? Why can’t order please everyone? I suppose some could bring up that line: You can’t please everyone. But, wouldn’t true order do just that? And, how does anyone please everyone?]

People talk about “living in balance” or “a balanced life.” But, that balance seems to always be in question. Other species continue to be a subject of concern. What do we do about the insects and wildlife getting in our way?

Economy

Economy is just how people in control (or who take command) and seeking order attempt to establish greater control and/or order. If people pay and trade fairly, they won’t fight or cause other trouble. By the sound of the word, you’d think it was for the benefit of all. By definition, it deals with the distribution of wealth. Well, why does wealth have to come into any equation?

I think “wealth” is part of the problem because it seems to instill thoughts of greed. If you have wealth, if you have control of some source of value (maybe all of the oranges), why part with them? Why share with other beings? What is it about “wealth” that does this to people? If we used a different word, like resources, maybe we’d be more considerate. Resources sounds like something we all should have. Wealth sounds like something one person stashes in a vault for eternity. If you have a wealth of safe drinking water…I imagine plenty of others are dying of thirst. Is that a pleasant thought?…you having all of the safe water, alone? When do we reach a point when we realize there is benefit in sharing resources? [It’s harder to share wealth, I imagine, because then it ceases to be wealth. Things lose perceived monetary value when everyone has them. But, that doesn’t reduce the OTHER value of those items.]

If we say Economy deals with the distribution of RESOURCES (versus wealth), I would say we are far FAR from having an adequate system of properly, fairly sharing. And, what’s extra tragic is how some places are flooded with resources and not necessarily greedy people in control of all of them, while other places are starved for those same resources (while, possibly, being “rich” in other resources).

Distribution is definitely a problem. But, money isn’t solving it. Money just delays people from being helpful when they feel they should get more for their assistance. If you didn’t have to think about money, if so many people weren’t pressing you to make and then give away that money (which still doesn’t guarantee you get all that you need or want), you could focus your eyes on the real resources and maybe consider helping to distribute them.

This is sort of like dealing with a “natural disaster.” You COULD get kind people to lend a hand and help prevent tragedy. But, it would cost money, because people have to step away from their money-managing lives to do something else, something that isn’t paying them. And, it would be risky to help, which goes against the insurance plans and such that people agree to pay. [Why would anyone take a risk if it’s going to cost them more, later? Suddenly, being helpful in a crisis becomes uncomfortable, intolerable, because it comes with a financial threat.] There is probably enough ____ to resolve the crisis, but there is so much added and potentially unnecessary pressure to consider the “cost” before providing or delivering what is needed. When we require money to make the world go around, being helpful becomes less convenient and almost impossible.

Sadly, I don’t think anyone, yet, has a good sense of maintaining an economy. There is too much temptation to take more than is right and cheat the system. If you’re not stealing, you’re the victim of it. That does not sound right, in my mind, for what economy should be. [Personally, bartering has always sounded better than dealing with money.]

When we place a value upon and give people a need to amass money, they turn away from the true purpose of getting what is needed. When people start believing amassing money is important, they seem to do anything they can to get more, which sounds like crime. Yet, it’s not the money that’s doing anything other than intimidating or troubling others. Money itself isn’t feeding you or keeping you alive. It’s just a tool of the economy someone has been trying to use to establish their idea of order. Money could go up in flames, tomorrow, but there will still be natural resources and a need for them. [Money is sort of an illusion standing in the way of equitable sharing of resources.]

Convenience

Some might say this goes back to the Garden of Eden. The “forbidden fruit” was so conveniently placed and held so much “wealth.” Convenience is a deceptive path to an easier life which too often is abused or misused. What is convenient for one will likely be inconvenient for another. Your convenience could upset another person or species. It’s convenient how we can claim land and drive out the native population. It’s just as convenient for insects to invade your home or some other wild animal to threaten your sense of peace and order. In a way, convenience is our human excuse for getting our way. It sounds very comforting…but at the expense of others. Yet, to give up convenience…wouldn’t that make life torture? Or, just labor?

Control

Control is a shade of Order, laced with Convenience. Order itself is not always convenient; you often work to establish Order. But, when you have Control, you can conveniently command Order (but that doesn’t mean you’ll easily get what you want or satisfy what is likely a ceaseless growth of want). Ironically, positive/motivational speakers (and modern “influencers”) are good at provoking you to “take control of your life!” And, rightfully, we should. But, how does one take control without affecting others? Thus, are we taking control of our own lives or tangling the strings of others?

Controlling parents are looked down upon for doing some questionable things to maintain their own sense of Order. Some, if not most, do what they do just to ease their own minds (and, often, dismiss responsibility). Parents can enjoy the things they like to do alone if they can just get their kids to stop making noise and demanding food. [So, why did you become parents?] Some people get infected with the notion that only they know how to do something right…and then whip that into the hides of their children.

People take roles/jobs that come with a certain measure of control. Their job is to help establish order. But, I think, too often, the drive or element of money is what makes decisions instead of a genuine desire to improve the peace of all living things (not just other humans). Even if you take such a job with good intentions, there are countless others in similar positions pressuring you to bend a certain way to get something they or whoever they serve wants.

[Is that sensible Order? Who is really in control of anything? How do we maintain control without upsetting a peaceful sense of order? Or, how can we stop trying to control and co-exist in peace?]

Population

We seem to have little to zero control over the size of any population. If you attempt to establish control, you’re an inhuman monster. But, Population is the driving force behind most if not all of the above. Quantity of living things (as well as the non-living stuff we accumulate) impacts decisions we make. It affects how we hoard or feel free to share resources.

[If you have a sandwich and are with one other person, you might feel kind enough to split that sandwich into two. But, if you have four other people around you, how can you all get enough of the sandwich to feel content?]

Other species go about daily conflicts, battles and wars of their own kind, under our human noses. We neglect to see what is happening as we process our too often financial concerns. But, they’re out there, competing for resources and eating each other. In a way, that’s what we’re avoiding and trying to avoid. Yet, that would seem to be natural order, in some sick, twisted way that only upsets the modern human stomach.

I’m not saying we should live exactly like other (savage) animals/beings, but is it possible even those other species wouldn’t seem so savage if everyone was able to get what they needed?…if communication and distribution was clear and fair?

[Now, we have to take into consideration that some species, no matter how some humans may protest, are meat eaters and/or eat other species to survive. I don’t think it’s possible to steer every species into a “vegan” lifestyle. And, if you did, I am sure, eventually, the plants would get a brain and revolt. And then, what would we have? A discussion for another day! That’s what. None of us decide what species eats what, no matter what you think you can achieve with science. And, if you attempt to mess with nature, you get nasty side effects, anyway.]

Bringing this all back to its initial point, we are being treated like cattle with bottomless wallets. We are living in fear that is not our own. It’s one thing to live your life, encounter something that is naturally a threat, experience fear and deal with it. It’s a whole other thing to have others prod you with their sticks, constantly, and tell you to do something OR ELSE. Those pressures to comply and submit funds you acquire however you get them are only complicating and depleting the very lives they want to milk.

So, there’s a bit of irony for all of you greedy manipulators. You are killing the cows you want to milk forever by injecting them with fear. Yes, fear can make a cow cough up milk…but it won’t always or likely be the best milk. When people feel good about what they are doing, they are more likely to perform better. An athlete afraid of hurting someone or his/her self is not going to perform with confidence and will likely get injured…then think about what that injury will do their financial security, not to mention functioning as a human being.

[Then, if you can handle thinking on yet another level, you take into account how certain people make their business, their means of profit, from managing people’s fears, their woes and concerns. And, as other people become troubled with the need to make money, they look for jobs. Sometimes, those jobs seem only available at businesses making money off of people pressured to pay to avoid the things they are coerced to fear. Wherever there is a job someone is less interested in taking, there is someone in such dire need of a job that they will get steered toward and take it. So, now, you have people subject to fear working for what I can only call “fear mongers.” Either the employees become like their bosses and start injecting others with pressure to cough up money (for their personal obsession to amass money/wealth) or labor away just to get through life, trying to ignore what their jobs are really doing (if they even know). That is a really tragic, messed-up vision of economy.]

Isn’t there a better way to get what you need and not intimidate/confuse others? Fear is merely the weapon of bullies who take sick pleasure in watching others wail and/or suffer. I don’t know what breeds such sick mentality, but it exists. [Some would call it evil.] If you benefit from others getting confused or scared (or hurt), I don’t have any nice words for you. You’re just wrong. Maybe it starts out as a fun prank. But, if you keep at it, you’re a monster, and not the kind people seem to be turning into cute collections.

I don’t have a concrete or satisfying conclusion to this statement. So, I’ll just leave it here for your consideration. Food for thought. Now, help make this world a better place for all. Please.

20
Oct
21

Letter to Game Freak, the Makers of Pokémon Games, 10-20-2021

*****

Letter to Game Freak
Re: future Pokémon games

[I am posting this letter on my blog, instead of trying to figure out which email address is the best for reaching those who need to/should see it. I trust the forces that be will guide my words to the right source, somehow. I forewarn anyone who reads this; it is a lengthy letter…because I see many areas for improvement and have a fair number of compliments to offer, as well.  If you know where to send such letters to achieve my desired goal, feel free to suggest a direction/address in the comments below.]

Listen, game designers. I hate to sound like an adamant or rash Granbull, but it’s time we talk about remodeling these Pokémon games; specifically those involving extensive exploration of vast landscapes, collecting countless items and attempting to build up a team capable of defeating some advertised champion in battle. [And, I don’t mean complicating them, requiring more investment of time. No one needs to spend years playing one game (or…how many have you made/sold, now?) and ignoring their real world duties/interests. Although, having reason and/or zeal to revisit places (in changing weather/seasons) and replay the games is usually good.]

I *like* your games! Other than the thought of forcing my pets fight other animals in a strange sort of “cock fight,” over and over and over, again, I really do! I’ve spent countless dollars and hours chasing colorful creatures in so many different forms. I’ve chased to fast-food chains for toys when there were promotions. I feel like Ash Ketchum (Satoshi) sending in post cards to get his Kanto League baseball cap (instead of someone just handing it to him, along with new clothes, when he gets to the next region)! I once deemed myself a “Pokémon freak” for wanting and buying so many things. [There is a particular Pokémon character players encounter in the early games, who wears a costume set of dinosaur legs and a tail and is called something like a game or Pokémon freak; that would probably be me because I tend to enjoy wearing costume pieces and imitating other animals.]

The creature designs…well, most of them…are great. I think my first “loves” were Geodude and Bulbasaur. I don’t know why a round, rocky meatball with arms appeals to me, but it does! It’s the best “pet rock” I’ve ever seen. And, Bulbasaur screams “Chia Pet” but has a certain inexplicable charm, as well, unlike its evolutions. I love Articuno (but hate cold/icy things and weather). I favored Moltres until I saw Ho-Oh, which looks like a classical, cultural phoenix without being bathed in fire…like the exceptionally cooler Galarian Moltres (better design of the flames than the original), which is a little creepy. Wartortle is awesome; I love the feathery wings on its head, like Thor from Marvel Comics. Dragonair is beautiful; again, wings on its head…and a graceful form to represent wind and water, similar to Suicune, which is also beautiful. The Kantonian Vulpix could learn a few style tips from its Galarian cousin, but Ninetales is a dream, both the Kantonian and Alolan forms, as is Rapidash, both the Kantonian and Galarian forms. If I didn’t like enough of the Pokémon, I’d probably ignore the games.

001Bulbasaur_vector-pokemon-1

The splashy battle effects, when they’re done right, are delightful. [I LOVE fighting (well, not exactly enjoying combat but doing just about anything that isn’t labor) in the rain and am currently contemplating some new Pokémon that might make better use of Drizzle, which is better than Rain Dance if it still boosts water attacks/accuracy without requiring the use of a precious move slot.] Some moves look much cooler than they actually are. Spite, Sweet Scent and Confuse Ray, in certain games, are very cool visual effects but not very helpful.

The human character designs…well, let’s not talk about the Galarian region as much (including guys and gals that are…confused?…which caused certain members of my family to raise eyebrows and feel equally confused)…are mostly pleasing, as well, even “villains” like Giovanni and his Team (R) Rocket. They were a very clever mob in the early games because you didn’t know who worked with Team Rocket until they announced their allegiance. An agent could be anyone from a scientist to a person hanging out at a casino (unlike Team Skull who stood out like sore thumbs and seemed to only assist the beautiful yet somewhat scary boss lady, Lusamine, who headed the Aether company).

Watching the original (American) Pokémon cartoons (from what became known as the Kanto region), from the moment I first saw Brock at a Pokémon Center, I knew I was going to like the guy…and Nurse Joy…and Office Jenny. And, though it became a bit annoyingly repetitive, I enjoyed Misty’s responses to Brock’s behavior. Who couldn’t fall in love with those young women? And, how could I not pity a guy who fails…over and over…to find a proper life partner/wife/girlfriend? How could I not support him and follow his story?…except for that sad, brief period in which he stayed with Professor Ivy, while Ash and Misty were away at the Orange Islands. I was genuinely afraid he would meet some tragic fate after she rejected him.

Aside from all of that which is Brock, I was fairly gripped into following Ash’s journey across the region, trying different foods, ever so slowly learning a few things to better handle Pokémon (and other people) and reaching that Olympic-like championship (which sure looked better in the cartoon than it does in the early games). Despite Ash’s oblivious and hasty behavior (which seems oddly similar to that of Hop in Sword/Shield…though Hop is far less interesting), he is an amusing and somewhat inspiring character to follow. [Maybe Hop just needs a girlfriend or female “foil,” someone to interact with him, rather than just leave our playable character with a dumb smile on his/her face as we let Hop go about his chasing and failures.]

Misty was (is) a perfect travel companion, with her special blend of conflicting outlooks, humbling fear (of bugs, mainly), genuine concern and spirited encouragement. [I’m surprised Brock didn’t have any interest in HER, though I realize there may be a considerable age difference. Or, maybe, he secretly knew she was meant for Ash…though that relationship never seemed to develop!! I think I would have fallen in love with Misty on day one…and then told her to get rid of that odd hair band on day two…and replaced her bicycle by day thirty (because I hate having debt chained to me).] The three were a rather perfect team. [And, let’s not forget the comedic and touching antics of that rebellious Pikachu who wouldn’t stay in a ball.]

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I recall how the first generation of Pokémon questing games were so primitive–yet expansive in their own way and time–and failed to capture the magic of the cartoons. Then came Pokémon Yellow, and we players finally got the chance to meet up with Jessie and James and cope with a not-so-easy-to-please Pikachu. Brilliant, though somewhat of an after-thought in terms of planning. The “more accurate” game with a better quality of story came after the other three.

The story aspect, having your character pursue a goal and helping others along the way; that’s great (when it feels like a decent story and not just a flimsy set of directions guiding us through more and more questionable battles). Repetitive music droning without the ability to switch it off (when we just want to scream)…eh, not so much. [I can adjust volume of some things; why can’t I turn off the music?!…or alter the music style the way I was once able to alter the frame/profile card.]

It’s time to stop the TR/TM hunt madness. For over 25 years, you’ve had players scrambling and scratching their heads, trying to find and figure out what skill to teach what creature, worrying about wasting precious one-use lessons on the wrong critter just to win some big battle (or a series of big battles, which is even more excessively stress-inducing).

ENOUGH!!

There have been WAY too many hidden items and too few move tutors. And, the other means of teaching moves are just more confusion in the mix. [Oh!…my gosh! I cannot forget the time spent searching those repeating patches of grass and blank stretches with either the Item Finder or just looking for key spots for hidden items. That is a chore.]

Keep it simple.

EVERY move/lesson you can teach a Pokémon is a TM and free to use as often as players like once they find/acquire it. No more breaking or purchasing TRs at ridiculous rates. No more needing excessive amounts of “watts” to pay or money to reap. [Although, if you go with my following idea about Move Tutors, you COULD have some charge a fee for certain moves.]

I mean…geesh! We spend enough time scouring the maps for items and dealing with trainers looking to ambush us and raising levels to survive certain areas and gym battles. Why complicate all of that investment of time with fussing over what to teach our companions (and worrying about breeding)? [Not to mention…the limitation of 4 moves per creature is REALLY confining and discouraging; but I get it. Any more and the requirements for the game to house so many creatures with varying abilities might be overkill (in coding/memory storage).] If you decided to add more move/lesson options, on top of the already jaw-dropping list, where would you even bother to hide them all? How much more landscape do you need to stash a few dozen or hundred more “lesson balls?” When is enough enough? How long before a sufficient number of brains crash like computers?

Now, you could…

A) Have players finding hidden balls/scrolls that contain all of these moves and scatter them around the regional maps. [Good luck when the sheer number of moves exceeds land mass. I picture Easter egg hunts in which people run out of hiding places and/or interest and just dump a few here and there and call it done.]

OR

B) Scatter “wise folks” (move tutors) across the land, waiting for trainers to find and learn from them, like a “guru” or “sensei.” This would be an incentive for players to interact with the various people you place around the maps, including some of those pointless passersby who don’t seem to be doing much except requiring useless coding. Instead of having people that speak worthless nonsense, just to appear like they’re alive, give a few TMs to teach. A casual passerby might know a skill you could put to good use, if you let him/her “bend your ear.” [I recall the stout figure near the middle of town in one of the early games; he offered to teach Rollout, which was a new and amusing move, at the time.]

Perhaps, to scale down the number of required tutors (for the growing number of moves), you could have certain tutors help with a select variety of moves or function like those particular tutors who help remember “forgotten” moves, who don’t just re-teach one move. A tutor could be a master of a particular element/type, able to teach any move that fits under that type. Maybe certain tutors are better with teaching aggressive, physical moves while others are adept at training the mind or evasion/agility. Maybe some tutors work better with Pokémon of a particular nature/personality, much the way real teachers have differing results with different types of students. [A teacher with little or no sense of humor won’t likely put up with a “class clown.”]

I mentioned breeding earlier. Let’s talk about that, too, while we are here. Why do we even need to breed, honestly? Why do you need to complicate your games with an additional task just to HOPEFULLY get some ideal type/makeup and maybe satisfy the perfectionist virus in those who are cursed with it?

If breeding is to continue being a thing you can do, why not simplify it? Why can’t breeding just be a way to get a different personality or gender while retaining…

A) all of the moves known by one parent. In the case of breeding with a Ditto, the non-Ditto Pokémon’s full four-move set is passed to the offspring. Boom. Done. All that changes is the gender/personality of the offspring. Some children will be happier/nicer than others, who may be naughty/fussy.

OR

B) half of the moves known by the father and half known by the mother, specifying which slots are transferred, so trainers know where to place the passed-on moves. This would be a fair method/alternative for breeding without Ditto.

Now, let’s talk about the whole complication of Natures and whatever that other Personality trait is that also seems annoying. [‘Something about which IV stat is favored? Whatever!]

WHY ON GOD’S GREEN EARTH would anyone WANT a Pokémon that is “vain” or “naïve” or “finicky” or “likes to fight” or “lonely” or “capable of taking hits.” That last one really scrambles my brain. If every creature in your games cannot take hits, what’s it doing in a game that requires creatures to fight each other?! Seriously. That’s like saying “capable of running.” Yay. My Pokémon can get slapped and won’t complain because it’s also simple-minded and probably a masochist. And, if a Pokémon is traveling with you or another Pokémon, how can he/she/it be lonely?! That’s just stupid; that’s like saying the poor critter is oblivious to who or what is around him/her/it, even when they are receiving care.

I think you might need to clean the slate on some of these aspects and refresh the lists a bit. Try these options:

NATURES:

KIND (instead of Mild),
CARING (instead of Gentle),
HELPFUL (instead of Quiet),
FIERCE (instead of Adamant),
RABID/AGGRESSIVE (instead of Hasty/Rash),
REBELLIOUS (instead of Impish and/or Sassy which are both unpleasant, to say the least, if you consider sassy as rude, impolite and/or verbally cruel),
PROTECTIVE,
DEFENSIVE,
HONORABLE,
TRICKY (instead of Impish),
SMART,
WISE (instead of Timid)

[Quirky, Bashful (better than Timid which could be defined as afraid/cowardly), Docile, Bold, Jolly, Brave and Modest are just fine, I guess. Remember, these creatures are our companions/pets/defenders/teammates. Why would we want negative or defeatist traits? And, why do we need to “wonder trade” those with the lousy traits just to toss them away when we see them and become disappointed? That’s just a huge waste of time and coding!]

PERSONALITIES:

[I’m partial to “sturdy body” (versus the Sturdy ability, which is fairly pointless other than acting like a weak Focus Sash, if someone doesn’t use a move that spoils Sturdy like Double Kick), “highly curious” and “loves to eat” (as a fun, adventurous travel companion should be), “alert,” “thoroughly cunning” and “impetuous and silly.” Those are good/okay.]

RESPECTFULLY TIDY/SELF-CONFIDENT (instead of “somewhat vain,” which could be defined as useless or futile as well as obsessed with oneself),

STRONG/ENDURING (instead of that annoying “capable of taking hits”),

MESSY (as a fun alternative to tidy for slob fans, which makes more sense than “scatters things often”),

(FAIRLY/UNFAIRLY) PLAYFUL or TRICKY (versus impetuous and silly and/or mischievous, which could be defined as harmful, evil or mean-spirited, when some who benefit from Special Attacks might not need to be mean, wicked or evil…ya know?),

EXCEPTIONALLY (DARING/AUDACIOUS)

LOVES (LOUNGING/PLAYING) IN BED (versus “takes plenty of siestas,” which I realize is another attempt to infuse the Spanish language, for whatever reason)…or EARLY RISER/NIGHT OWL

ADEPT AT EVADING HARM or FAIRLY EVASIVE (versus “quick to flee,” which sounds cowardly and like someone who would abandon a friend)

Oh! I just had another intriguing idea. You created “mints” for adjusting certain traits/natures (without actually changing the text for those traits/natures). What if there were similar items or means of altering the actual (text) nature/personality to one that is preferred (considering certain code-skilled hackers are able to do this to some degree)? What if you could care for a Lonely and Somewhat Vain Pokémon some way that would turn him/her/it Jolly and Impetuous and Silly? What if a Pokémon Center could include a therapist (a “Doctor Mien” or “Doc Attitude” in an office near Nurse Joy) of some sort who could instill personality adjustments, much the way the café guys in the Galarian region can help with remembering moves and altering names?

Of course, if there were no such natures/personalities as Vain, Timid, Lax and Lonely, this wouldn’t be needed. But, considering you already have them in previous/current games…and considering you came up with the mint idea…why not a…er…mint-effect tutor; a personality adjusting therapist/massage supplier? This would improve the outlook on finding an unpleasant creature by providing a means of improving that outlook. You’re not exactly performing brain surgery or using mind control; you’re “polishing a turd” by instilling a new behavior/attitude. You’re turning a dud into a stud or star; you’re improving the nature of your partner by helping (not warping) him/her/it. Think of it like another way of correcting those status effects like paralysis and burns. A lonely or mischievous Pokémon could be trained/taught to be more jolly and kind/helpful; a timid Pokémon could be given ample feeding of support/compliments to become self-confident and/or brave. Now, you’re not just coping with a lousy “soldier” in your “army” as you pursue war; you’re looking out for your friends and stoking the fire of teamwork (much the way you already offer building “friendship” to allow for evading attacks).

Link Trades. I was recently discussing Link Trading with a family member who also plays some of your games. They were trying to connect with a particular trader via a link code. But, having to enter the same code over and over, only to encounter others trying to reach the same person, seemed rather annoying and futile. There is an option to block certain online players from making some kind of connection with you, as the player. What if there was a feature or bit of programming for filtering out those other people entering the link codes, so traders are not bumping into each other accidentally–which seems rather foolish. Or, there could be a “call-waiting” system which would let traders know where they stand in a line to get to a particular trader, giving each wannabe trader a number in that line. Also, a simple redial button would save the hassle of re-entering the same code over and over, again.

And, I know it’s probably asking too much, but I’d like a different general…er…type or model for these Pokémon games; focusing on battles seems deceptively cruel. There’s a splash of excitement and magic thrown over forcing animals to fight until they “faint.” My nephews say “die” and enjoy “killing” opposing Pokémon. It’s a bit difficult to enjoy…anything…when you are driven to “kill” something, without inducing bloodlust and promoting violence. I don’t want my beloved pets/friends/companions tearing, slashing and gutting other creatures I find in wild, natural settings…nor in some gym/arena; I’d prefer them to force the opposing creatures to withdraw with a playful splash, pounce or tail slap. [But, when I do encounter some jerk/bully and/or savage, mean-spirited creatures, I tend to lower my standards and may resort to some “blind” violence.]

[I realize the first games were probably intended for aggressive, restless boys who needed one more outlet for releasing violent energy away from actual human opponents. But, girls and non-violent boys/men (like me) like your “pets,” too. And, not every game or anime has to be about fighting to earn some sort of title or power; striving to achieve does not always equate combat. It may seem like combat, but we don’t actually attack others to get a promotion at work; that sounds more like The Hunger Games or The Running Man.]

Games like Pokémon Snap are…okay. But, I don’t want to just take photos and hope to get a good score/rating to decide my outcome; I don’t want to be rated on everything I do. [And, to be quite honest, taking photos of Pokémon in games seems a bit disappointing. Any photos I try to save always appear a bit pixelated, like an older 8-bit game versus an actual, quality photo I’d want to frame.] Completing a Pokedex is a goal, not a rating/score. And, I want to spend more time with my “pets,” not just throw a ball at them, feed them and then send them into battle only to watch some poor creature fall motionless (or…well…disappear). [Imagine having a monkey ride on your shoulder and toy/play with you or riding your newfound pet horse across the countryside, not watching a poor creature with short legs and lousy speed try to keep up as you speed ahead on a bicycle or motor vehicle.]

Even if my suggestions and these alternative Pokémon games help by providing alternatives to fighting, I get the feeling you may have already put a certain “stink” on the whole Pokémon image. Yet, like some trees, maybe this project just needs sufficient time to amend/heal. This reminds me of how certain legendary Pokémon cease conflicts between other powerful creatures.

Encouraging violence isn’t helping anyone, even if it temporarily can be a stress reliever. [When I get mad at someone, I’d rather play Final Fight or Double Dragon and pound some punks into submission than pick an actual fight with anyone.] If you look at anime like Avatar: The Last Airbender, the protagonists improve themselves with experience and interaction, with learning and observation; the combat is more often in self-defense than a chosen or required path. [And, isn’t one of the oldest lessons about the martial arts that they are not intended for “kicking butt” but for improving one’s ability to defend themselves and those they wish to protect?] Amazingly, people (in the Avatar anime) rarely faint; those who actually die seem to do so quietly or “off-camera” in a way that reduces potential discomfort. Though, I suppose, you have to accept the notion that mortals will eventually die, somehow; that’s also a lesson of life we all must learn.

You tried to steer things in a different direction with those “Pokémon Contests,” back in…was it Emerald? You had May face off against that “fancy pants” boy who boasted about his Roselia; they competed in some sort of exhibition of talents, beauty, strength, etc. Those were actually fun, in the game, by the way.

Maybe a sort of Pokémon Olympics would be a more noble path than fighting to fight some more and be the best fighter, excused as a “Pokémon Master.” [There is a Legend of Zelda game in which Link hones his skills as an archer. Similarly, Pokémon could hone skills with trainers met along a journey, practicing tree-climbing or swimming, for examples, to develop and improve skills which could then be tested in some sort of competition at a designated arena/stadium. And, unlike the actual modern Olympics, there would likely be less concern for coaches doing unpleasant things out of the public eye; in a way, the “parents” would be training and entering their “children” into competition, while encouraging/supporting the effort of helping others along the way to earning a medal/trophy.]

[You featured Pokémon Breeder as a path for Brock in the cartoons. Why couldn’t something like that be an alternative game plot? Have players work on being the best at caring for and learning about Pokémon, versus figuring out what deadly, powerful moves will ensure them victory in battle.]

Training could be done in nature, honing skills with splitting stones, meditating under waterfalls, swimming across lakes, listening to nature sounds, climbing mountains/trees, etc. Though, I realize, considering some of those objects in nature may also/actually be Pokémon…this gets a bit vexing. Also, instead of “fainting,” maybe, even in Pokémon battles, a fight could be decided with a “surrender” or “escape” when the opposing Pokémon “can no longer battle.” “The opposing (Pokémon) admits defeat and flees the scene to recover.” These games are not Dragon Quest or Final Fantasy; we’re not seeking tallies of kills in Medieval Times.

I think the Dynamax-pit battles in Pokémon Sword/Shield show signs of what’s to come. You took a diverse list of moves and reduced it to a smaller variety of type moves; all fighting moves become “maximum strike,” and grass moves become “maximum overgrowth.” That’s one step from going back to rock, scissors and paper. I think even you realize the list of possible moves is getting out of hand…yet you continue to try and invent more and more new creatures and keep them interesting. I think the early games should have taught you the lesson; such pursuits are sure to drive anyone mad and consume everything. It’s another green-eyed monster.

150 was a noble feat. 800+ is steering toward madness. You became like a rolling boulder, trying to keep the machine rolling with something new to keep buyers buying without losing or shedding the old. But, feeding such a monster only saps you until you’re nothing. [It’s a…wait for it…giga drain. Ha.]

You created something amazingly popular. Be content with it and move on to something new. Every story has an end; and then we find other stories. Eventually, Ash (Satoshi) gets older (even if he doesn’t mature); maybe he becomes a wistful mentor to the next generation who don’t see a need to have Pokémon fight for sport. Or, continue to make games involving Pokémon without the original questing and struggle to add more creatures/moves.

All of this does not mean anyone will forget what you created. Like other old games, we go back and play them, again, when the mood strikes. [Maybe not checkers, though my nephews are first playing that, now; I suppose some games lose their appeal.] The “Pokémon world” is a somewhat fun and educational place to visit (and return), full of colorful characters and creatures, just like our real world. Sure; it’s constantly evolving (and only expanding by revealing other parts we have yet to explore). But, learn from Monopoly, which is a huge waste of resources to create repetitive and time-consuming gaming just with an endless array of pieces from which players can choose. I know…creativity is both invigorating and taxing; but we all need to master better self-control. [I need to control myself and keep my letters more concise, as I’ve been advised many times.]

[And, I say all of this while a nephew and I have been busy creating new Pokémon; he already has two regions (or hemi-regions for the two compatible games of his generation) in mind and occasionally comes to me with new character drawings and explanations. You’ve given us–and others, I am sure–that itch you know all too well. Now, if only I could get him to work on a story, instead of just creatures and battle tactics.]

Despite your aspirations and/or intentions, we cannot actually LIVE in your Pokémon world. Trying to do so will deplete us until we are nothing. However, we can learn from your world how to better interact with and appreciate our own…you know, if we don’t try pitting a sparrow against a pig in combat.

Hopefully, some, if not all, of the above suggestions improve the quality and appreciation of your laborious works, for designers and players, alike. I think they will. I believe, with these adjustments, lengthy Pokémon questing games will be more worth the journey/investment.

Thank you (or “Domo arigato”) for your time and consideration. And, thank you for continuing to inspire me with your colorful creations. I am currently invested in Pokémon Shield and (excessively in) Pokémon Moon. I look forward to trying your latest Arceus game, considering it appears to add some fresh outlook on the journey and involves some historical elements. [I have an inexplicable interest in Asian culture and ancient history, though a few details occasionally deter my interest.]

Sincerely,

Writingbolt, a Pokémon fan since 1996 (though I first became enamored with the American cartoons in 1998, which drew me back to the games)

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