Posts Tagged ‘Nintendo

05
Jun
25

Domo Atari-gato! My Latest Art Obsession

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You’re in luck.  I’m still looking for a better gallery space.  But, until then, you get a sneak peek…and, boy, is it sneaky, considering how few real people pass through this MySpace…of my latest artistic obsession.  And, when I get obsessed, things explode into gigabytes of gallery space.  But, you just get a little…a tiny taste of it all.  Appreciate.

I’ve got to say…I’m impressed with myself.  What may LOOK like a photograph of an Atari 2600 joystick inserted into these pictures is actually an assembly of rather simple cutouts.  It just looks that close to the actual thing!  [I may yet improve the image by softening shades and highlights.]  But, gosh, it looks real enough to touch.

The images with a particular woman in a reclining pose…came from a photo I stumbled upon some time ago during a search for something clearly unrelated.  I almost thought it was a VIR…  But, luckily, it wasn’t, and it became a key part of this project.  “She” was one muse.  The joystick was the other.

Oh, and, in case you actually wonder, these are only the LOW-REZ versions of the larger posters I plan to eventually display (and sell) as prints.  So, no, they are not the best quality.  But, they may suffice as wallpaper.

05
Jun
25

Going Bankrupt Isn’t All Bad!

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Going bankrupt isn’t bad!…at least, not all of the time. Sometimes, it’s good people who are up to no good run out of funds and have to face some kind of punishment. Even if you’re a rich man who makes a business out of one type of car before getting arrested for drug smuggling, a slap on the wrist is better than no punishment, at all.

But, look at the guy who started Atari (Nolan Bushnell) and then went on to start…Chuck E. Cheese restaurants?

Atari went bust supposedly by licensing its technology to an open marketplace which allowed all sorts of game makers to craft cartridges you could play on systems like your Atari 2600, the home-entertainment gem of my youth. The design of an Atari 2600 game cartridge is as iconic and pleasing as the old audio cassette tape made famous in the 1980s. It’s appearance has pleasure. You can enjoy an Atari game without even playing it! Compare that with all of the games that came after the NES…or maybe the SNES, the last shred of creative cartridge design. With the exception of maybe rare gems like the original Legend of Zelda, which came as a golden cartridge and with an AMAZING game manual, a foreign concept to today’s generation, there were few 1990s games that had that 1980s appeal.

In a way, Atari made gaming feel like a boombox and a mixed tape you make for your best friend or lover. The 1980s introduced a way for people to craft a symphony from their own home and put it in a valentine. Atari gave dreamers of coding a chance to create games they could play on systems other people invented.

Strangely, it is said Nintendo and Sega learned from this mistake by making very exclusive game systems that, for the past few decades, have made players chase down alternate versions, alternate disks, game cards, etc., to play the same game on different systems. Well, as far as I recall, Atari has the same gimmick. They had a few different systems which accepted games only for those systems; though the games came in packaging that was easily confused for another system’s games (to the blind eye of a shopper buying a game for some friend of your child).

“What do you mean it doesn’t work on his game system? I got the right game. There’s a 3600 and a 2600?”

Shopping constantly for games that work on newly released systems is a futile and frustrating endeavor. It’s taxing in so many ways. And, the games, like I just said, don’t have the same tactile appeal. Oh, sure, you’ve improved graphics so the home game is closer to the arcade than it was when arcades were still a great place to spend an afternoon or evening! [Congrats. It only took you 30 years to kill the arcades the way video killed the radio stars.]

But, go back to that Atari story. The guy who starts the Atari boom and creates a memorable game design system open to countless game designers (including some questionable adult games that are like the Lost Ark Indiana Jones seeks in his movie debut) goes bust and starts an equally memorable restaurant franchise. Talk about a life path paved in gold; maybe not the most lucrative financial plan but a very iconic and memorable one.

Imagine designing your own game for a system like the Nintendo Switch instead of shopping online for a “digital copy” of something you’ll never hold, never have a physical manual to read and draw from when you want to turn a Moblin or Octorok into a poster (and you don’t have a means of grabbing an image from the internet which will need to be printed on decent paper if you don’t want to burn up your electronic device). Now, a Nintendo Switch game, even in its physical form, is like a Tic Tac compared to a waffle. I can find tactile pleasure in a waffle. A Tic Tac is a novel little flavored peg…but it has little tactile and memorable pleasure. I’d say it’s as pleasing as so many kinds of gum that lose their flavor too soon. But, imagine being given the liberty to make a game and play it on the Switch. It may slowly deplete the profits of the system’s makers…but it vastly improves the popularity and joy of the system, itself. Don’t you agree?

So, my point is not making a huge profit and even going bust isn’t all bad. It can come with a very pleasing, enduring side effect.

I’d like to extend my gratitude in this virtual space and hope it reaches those who care and matter. You, makers of the Atari age of home and arcade gaming, the vital force of my youth, are in your own special way responsible for my existence. I am, in part, as creative as I am because of your primitive yet aesthetically pleasing efforts. You are a timeless inspiration to creating something that is potentially insubstantial, lacking in profits, in an ever-changing marketplace; yet that same creation retains inexplicable value to the eyes, touch and soul. I may never look at another game the same after being a part of your creation. Thank you. And, I hope your bankruptcy still bears good fruit for you, as well. [I’m sure it does.]

I’m sorry my family and few friends didn’t have more money to afford me more games before you (Atari) were gone…well, no longer the 2600 company I came to admire. I’m sorry I had to sell my own $200 investment in your genius for a mere $50 at a rummage sale, sold to a kid whose mom was buying him a waterbed the same day. My collection was in mint condition, unlike so many I found at other rummage sales, which usually had filthy games with damaged labels and no boxes or manuals. I took care of my Atari 2600 because the first one my family got me blew up the first night we played it. And, that $50 barely afforded me one NES game; it was one of the hardest losses and lessons of my life. I wouldn’t have survived the few sleepovers I had as a kid without you (and the NES for one of those sleepovers).

The generations and game companies that followed the 1980s…just don’t understand. They’re all about the business and disposable merchandise, about theme parks with swag you enjoy for a minute and then add to a discard pile because more keeps coming from some sweat shop, I imagine. But, your era, my childhood…it was something special. As “merch’d” as the 1980s was…and, boy, was there “merch”…it had a lot of memorable moments and shapes, too. It’s the shapes of some of that “merch” that retain value, not the technology or how fast it did something for you.

I don’t think there’s much of anything that came out of the 1990s or 2000s that’s as precious as half the swag that came from the 1980s…which is probably why the generations that followed mine seem to have lost that respect for what is still good even if it’s not new. Even my nephews already call something old if it’s been around nine months. Nine months makes something antique! Instant insanity. It “Rubiks” my cube.

Heck. A lot of the 1980s stuff we experienced could be considered adult baby or “fidget” toys. Places like Spencer’s Gifts had some of that “fidget” stuff before it was a thing. I remember all the early “stress” toys. But, there were other things that weren’t considered therapy items that WERE therapy items…and some became obsessions, which kind of counters the therapy aspect. Yet…mmh! I just can’t get too mad at any of it, because so many things from the 1980s were like security blankets and stuffed animals. I could sleep in a bed made of Atari 2600 game cartridges and feel instantly like a kid at summer camp, dreaming of video-game conventions I only wished I could attend.

Priceless memories from, among other things, a company that lost money from being open to other artists who could use the same technology and programming to make their own games…sort of like the modern Roblox my nephews still obsess about. [Yet, there’s nothing tactile and not much aesthetically pleasing about the very Lego Roblox, not the way Atari was.]

Hmm. Food for thought.  And, like the phoenix on top of this post, I shall rise from the ashes!…whatever those may be.  Just as Bushnell rose from the landfill holding all of those poor ET game cartridges.

28
Oct
21

Switch on Your Sense of Humor; Nintendo Switch comics 10-28-2021

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I’ve been lost in the world of Nintendo Switch the past few months.  And, from that experience, I have spawned a number of silly and thought-provoking images.  Enjoy the latest batch.

First, Luigi’s Mansion 3.  Then, Pokémon Shield.  And, maybe one or two from Animal Crossing:  New Horizons.

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20
Oct
21

Letter to Game Freak, the Makers of Pokémon Games, 10-20-2021

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Letter to Game Freak
Re: future Pokémon games

[I am posting this letter on my blog, instead of trying to figure out which email address is the best for reaching those who need to/should see it. I trust the forces that be will guide my words to the right source, somehow. I forewarn anyone who reads this; it is a lengthy letter…because I see many areas for improvement and have a fair number of compliments to offer, as well.  If you know where to send such letters to achieve my desired goal, feel free to suggest a direction/address in the comments below.]

Listen, game designers. I hate to sound like an adamant or rash Granbull, but it’s time we talk about remodeling these Pokémon games; specifically those involving extensive exploration of vast landscapes, collecting countless items and attempting to build up a team capable of defeating some advertised champion in battle. [And, I don’t mean complicating them, requiring more investment of time. No one needs to spend years playing one game (or…how many have you made/sold, now?) and ignoring their real world duties/interests. Although, having reason and/or zeal to revisit places (in changing weather/seasons) and replay the games is usually good.]

I *like* your games! Other than the thought of forcing my pets fight other animals in a strange sort of “cock fight,” over and over and over, again, I really do! I’ve spent countless dollars and hours chasing colorful creatures in so many different forms. I’ve chased to fast-food chains for toys when there were promotions. I feel like Ash Ketchum (Satoshi) sending in post cards to get his Kanto League baseball cap (instead of someone just handing it to him, along with new clothes, when he gets to the next region)! I once deemed myself a “Pokémon freak” for wanting and buying so many things. [There is a particular Pokémon character players encounter in the early games, who wears a costume set of dinosaur legs and a tail and is called something like a game or Pokémon freak; that would probably be me because I tend to enjoy wearing costume pieces and imitating other animals.]

The creature designs…well, most of them…are great. I think my first “loves” were Geodude and Bulbasaur. I don’t know why a round, rocky meatball with arms appeals to me, but it does! It’s the best “pet rock” I’ve ever seen. And, Bulbasaur screams “Chia Pet” but has a certain inexplicable charm, as well, unlike its evolutions. I love Articuno (but hate cold/icy things and weather). I favored Moltres until I saw Ho-Oh, which looks like a classical, cultural phoenix without being bathed in fire…like the exceptionally cooler Galarian Moltres (better design of the flames than the original), which is a little creepy. Wartortle is awesome; I love the feathery wings on its head, like Thor from Marvel Comics. Dragonair is beautiful; again, wings on its head…and a graceful form to represent wind and water, similar to Suicune, which is also beautiful. The Kantonian Vulpix could learn a few style tips from its Galarian cousin, but Ninetales is a dream, both the Kantonian and Alolan forms, as is Rapidash, both the Kantonian and Galarian forms. If I didn’t like enough of the Pokémon, I’d probably ignore the games.

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The splashy battle effects, when they’re done right, are delightful. [I LOVE fighting (well, not exactly enjoying combat but doing just about anything that isn’t labor) in the rain and am currently contemplating some new Pokémon that might make better use of Drizzle, which is better than Rain Dance if it still boosts water attacks/accuracy without requiring the use of a precious move slot.] Some moves look much cooler than they actually are. Spite, Sweet Scent and Confuse Ray, in certain games, are very cool visual effects but not very helpful.

The human character designs…well, let’s not talk about the Galarian region as much (including guys and gals that are…confused?…which caused certain members of my family to raise eyebrows and feel equally confused)…are mostly pleasing, as well, even “villains” like Giovanni and his Team (R) Rocket. They were a very clever mob in the early games because you didn’t know who worked with Team Rocket until they announced their allegiance. An agent could be anyone from a scientist to a person hanging out at a casino (unlike Team Skull who stood out like sore thumbs and seemed to only assist the beautiful yet somewhat scary boss lady, Lusamine, who headed the Aether company).

Watching the original (American) Pokémon cartoons (from what became known as the Kanto region), from the moment I first saw Brock at a Pokémon Center, I knew I was going to like the guy…and Nurse Joy…and Office Jenny. And, though it became a bit annoyingly repetitive, I enjoyed Misty’s responses to Brock’s behavior. Who couldn’t fall in love with those young women? And, how could I not pity a guy who fails…over and over…to find a proper life partner/wife/girlfriend? How could I not support him and follow his story?…except for that sad, brief period in which he stayed with Professor Ivy, while Ash and Misty were away at the Orange Islands. I was genuinely afraid he would meet some tragic fate after she rejected him.

Aside from all of that which is Brock, I was fairly gripped into following Ash’s journey across the region, trying different foods, ever so slowly learning a few things to better handle Pokémon (and other people) and reaching that Olympic-like championship (which sure looked better in the cartoon than it does in the early games). Despite Ash’s oblivious and hasty behavior (which seems oddly similar to that of Hop in Sword/Shield…though Hop is far less interesting), he is an amusing and somewhat inspiring character to follow. [Maybe Hop just needs a girlfriend or female “foil,” someone to interact with him, rather than just leave our playable character with a dumb smile on his/her face as we let Hop go about his chasing and failures.]

Misty was (is) a perfect travel companion, with her special blend of conflicting outlooks, humbling fear (of bugs, mainly), genuine concern and spirited encouragement. [I’m surprised Brock didn’t have any interest in HER, though I realize there may be a considerable age difference. Or, maybe, he secretly knew she was meant for Ash…though that relationship never seemed to develop!! I think I would have fallen in love with Misty on day one…and then told her to get rid of that odd hair band on day two…and replaced her bicycle by day thirty (because I hate having debt chained to me).] The three were a rather perfect team. [And, let’s not forget the comedic and touching antics of that rebellious Pikachu who wouldn’t stay in a ball.]

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I recall how the first generation of Pokémon questing games were so primitive–yet expansive in their own way and time–and failed to capture the magic of the cartoons. Then came Pokémon Yellow, and we players finally got the chance to meet up with Jessie and James and cope with a not-so-easy-to-please Pikachu. Brilliant, though somewhat of an after-thought in terms of planning. The “more accurate” game with a better quality of story came after the other three.

The story aspect, having your character pursue a goal and helping others along the way; that’s great (when it feels like a decent story and not just a flimsy set of directions guiding us through more and more questionable battles). Repetitive music droning without the ability to switch it off (when we just want to scream)…eh, not so much. [I can adjust volume of some things; why can’t I turn off the music?!…or alter the music style the way I was once able to alter the frame/profile card.]

It’s time to stop the TR/TM hunt madness. For over 25 years, you’ve had players scrambling and scratching their heads, trying to find and figure out what skill to teach what creature, worrying about wasting precious one-use lessons on the wrong critter just to win some big battle (or a series of big battles, which is even more excessively stress-inducing).

ENOUGH!!

There have been WAY too many hidden items and too few move tutors. And, the other means of teaching moves are just more confusion in the mix. [Oh!…my gosh! I cannot forget the time spent searching those repeating patches of grass and blank stretches with either the Item Finder or just looking for key spots for hidden items. That is a chore.]

Keep it simple.

EVERY move/lesson you can teach a Pokémon is a TM and free to use as often as players like once they find/acquire it. No more breaking or purchasing TRs at ridiculous rates. No more needing excessive amounts of “watts” to pay or money to reap. [Although, if you go with my following idea about Move Tutors, you COULD have some charge a fee for certain moves.]

I mean…geesh! We spend enough time scouring the maps for items and dealing with trainers looking to ambush us and raising levels to survive certain areas and gym battles. Why complicate all of that investment of time with fussing over what to teach our companions (and worrying about breeding)? [Not to mention…the limitation of 4 moves per creature is REALLY confining and discouraging; but I get it. Any more and the requirements for the game to house so many creatures with varying abilities might be overkill (in coding/memory storage).] If you decided to add more move/lesson options, on top of the already jaw-dropping list, where would you even bother to hide them all? How much more landscape do you need to stash a few dozen or hundred more “lesson balls?” When is enough enough? How long before a sufficient number of brains crash like computers?

Now, you could…

A) Have players finding hidden balls/scrolls that contain all of these moves and scatter them around the regional maps. [Good luck when the sheer number of moves exceeds land mass. I picture Easter egg hunts in which people run out of hiding places and/or interest and just dump a few here and there and call it done.]

OR

B) Scatter “wise folks” (move tutors) across the land, waiting for trainers to find and learn from them, like a “guru” or “sensei.” This would be an incentive for players to interact with the various people you place around the maps, including some of those pointless passersby who don’t seem to be doing much except requiring useless coding. Instead of having people that speak worthless nonsense, just to appear like they’re alive, give a few TMs to teach. A casual passerby might know a skill you could put to good use, if you let him/her “bend your ear.” [I recall the stout figure near the middle of town in one of the early games; he offered to teach Rollout, which was a new and amusing move, at the time.]

Perhaps, to scale down the number of required tutors (for the growing number of moves), you could have certain tutors help with a select variety of moves or function like those particular tutors who help remember “forgotten” moves, who don’t just re-teach one move. A tutor could be a master of a particular element/type, able to teach any move that fits under that type. Maybe certain tutors are better with teaching aggressive, physical moves while others are adept at training the mind or evasion/agility. Maybe some tutors work better with Pokémon of a particular nature/personality, much the way real teachers have differing results with different types of students. [A teacher with little or no sense of humor won’t likely put up with a “class clown.”]

I mentioned breeding earlier. Let’s talk about that, too, while we are here. Why do we even need to breed, honestly? Why do you need to complicate your games with an additional task just to HOPEFULLY get some ideal type/makeup and maybe satisfy the perfectionist virus in those who are cursed with it?

If breeding is to continue being a thing you can do, why not simplify it? Why can’t breeding just be a way to get a different personality or gender while retaining…

A) all of the moves known by one parent. In the case of breeding with a Ditto, the non-Ditto Pokémon’s full four-move set is passed to the offspring. Boom. Done. All that changes is the gender/personality of the offspring. Some children will be happier/nicer than others, who may be naughty/fussy.

OR

B) half of the moves known by the father and half known by the mother, specifying which slots are transferred, so trainers know where to place the passed-on moves. This would be a fair method/alternative for breeding without Ditto.

Now, let’s talk about the whole complication of Natures and whatever that other Personality trait is that also seems annoying. [‘Something about which IV stat is favored? Whatever!]

WHY ON GOD’S GREEN EARTH would anyone WANT a Pokémon that is “vain” or “naïve” or “finicky” or “likes to fight” or “lonely” or “capable of taking hits.” That last one really scrambles my brain. If every creature in your games cannot take hits, what’s it doing in a game that requires creatures to fight each other?! Seriously. That’s like saying “capable of running.” Yay. My Pokémon can get slapped and won’t complain because it’s also simple-minded and probably a masochist. And, if a Pokémon is traveling with you or another Pokémon, how can he/she/it be lonely?! That’s just stupid; that’s like saying the poor critter is oblivious to who or what is around him/her/it, even when they are receiving care.

I think you might need to clean the slate on some of these aspects and refresh the lists a bit. Try these options:

NATURES:

KIND (instead of Mild),
CARING (instead of Gentle),
HELPFUL (instead of Quiet),
FIERCE (instead of Adamant),
RABID/AGGRESSIVE (instead of Hasty/Rash),
REBELLIOUS (instead of Impish and/or Sassy which are both unpleasant, to say the least, if you consider sassy as rude, impolite and/or verbally cruel),
PROTECTIVE,
DEFENSIVE,
HONORABLE,
TRICKY (instead of Impish),
SMART,
WISE (instead of Timid)

[Quirky, Bashful (better than Timid which could be defined as afraid/cowardly), Docile, Bold, Jolly, Brave and Modest are just fine, I guess. Remember, these creatures are our companions/pets/defenders/teammates. Why would we want negative or defeatist traits? And, why do we need to “wonder trade” those with the lousy traits just to toss them away when we see them and become disappointed? That’s just a huge waste of time and coding!]

PERSONALITIES:

[I’m partial to “sturdy body” (versus the Sturdy ability, which is fairly pointless other than acting like a weak Focus Sash, if someone doesn’t use a move that spoils Sturdy like Double Kick), “highly curious” and “loves to eat” (as a fun, adventurous travel companion should be), “alert,” “thoroughly cunning” and “impetuous and silly.” Those are good/okay.]

RESPECTFULLY TIDY/SELF-CONFIDENT (instead of “somewhat vain,” which could be defined as useless or futile as well as obsessed with oneself),

STRONG/ENDURING (instead of that annoying “capable of taking hits”),

MESSY (as a fun alternative to tidy for slob fans, which makes more sense than “scatters things often”),

(FAIRLY/UNFAIRLY) PLAYFUL or TRICKY (versus impetuous and silly and/or mischievous, which could be defined as harmful, evil or mean-spirited, when some who benefit from Special Attacks might not need to be mean, wicked or evil…ya know?),

EXCEPTIONALLY (DARING/AUDACIOUS)

LOVES (LOUNGING/PLAYING) IN BED (versus “takes plenty of siestas,” which I realize is another attempt to infuse the Spanish language, for whatever reason)…or EARLY RISER/NIGHT OWL

ADEPT AT EVADING HARM or FAIRLY EVASIVE (versus “quick to flee,” which sounds cowardly and like someone who would abandon a friend)

Oh! I just had another intriguing idea. You created “mints” for adjusting certain traits/natures (without actually changing the text for those traits/natures). What if there were similar items or means of altering the actual (text) nature/personality to one that is preferred (considering certain code-skilled hackers are able to do this to some degree)? What if you could care for a Lonely and Somewhat Vain Pokémon some way that would turn him/her/it Jolly and Impetuous and Silly? What if a Pokémon Center could include a therapist (a “Doctor Mien” or “Doc Attitude” in an office near Nurse Joy) of some sort who could instill personality adjustments, much the way the café guys in the Galarian region can help with remembering moves and altering names?

Of course, if there were no such natures/personalities as Vain, Timid, Lax and Lonely, this wouldn’t be needed. But, considering you already have them in previous/current games…and considering you came up with the mint idea…why not a…er…mint-effect tutor; a personality adjusting therapist/massage supplier? This would improve the outlook on finding an unpleasant creature by providing a means of improving that outlook. You’re not exactly performing brain surgery or using mind control; you’re “polishing a turd” by instilling a new behavior/attitude. You’re turning a dud into a stud or star; you’re improving the nature of your partner by helping (not warping) him/her/it. Think of it like another way of correcting those status effects like paralysis and burns. A lonely or mischievous Pokémon could be trained/taught to be more jolly and kind/helpful; a timid Pokémon could be given ample feeding of support/compliments to become self-confident and/or brave. Now, you’re not just coping with a lousy “soldier” in your “army” as you pursue war; you’re looking out for your friends and stoking the fire of teamwork (much the way you already offer building “friendship” to allow for evading attacks).

Link Trades. I was recently discussing Link Trading with a family member who also plays some of your games. They were trying to connect with a particular trader via a link code. But, having to enter the same code over and over, only to encounter others trying to reach the same person, seemed rather annoying and futile. There is an option to block certain online players from making some kind of connection with you, as the player. What if there was a feature or bit of programming for filtering out those other people entering the link codes, so traders are not bumping into each other accidentally–which seems rather foolish. Or, there could be a “call-waiting” system which would let traders know where they stand in a line to get to a particular trader, giving each wannabe trader a number in that line. Also, a simple redial button would save the hassle of re-entering the same code over and over, again.

And, I know it’s probably asking too much, but I’d like a different general…er…type or model for these Pokémon games; focusing on battles seems deceptively cruel. There’s a splash of excitement and magic thrown over forcing animals to fight until they “faint.” My nephews say “die” and enjoy “killing” opposing Pokémon. It’s a bit difficult to enjoy…anything…when you are driven to “kill” something, without inducing bloodlust and promoting violence. I don’t want my beloved pets/friends/companions tearing, slashing and gutting other creatures I find in wild, natural settings…nor in some gym/arena; I’d prefer them to force the opposing creatures to withdraw with a playful splash, pounce or tail slap. [But, when I do encounter some jerk/bully and/or savage, mean-spirited creatures, I tend to lower my standards and may resort to some “blind” violence.]

[I realize the first games were probably intended for aggressive, restless boys who needed one more outlet for releasing violent energy away from actual human opponents. But, girls and non-violent boys/men (like me) like your “pets,” too. And, not every game or anime has to be about fighting to earn some sort of title or power; striving to achieve does not always equate combat. It may seem like combat, but we don’t actually attack others to get a promotion at work; that sounds more like The Hunger Games or The Running Man.]

Games like Pokémon Snap are…okay. But, I don’t want to just take photos and hope to get a good score/rating to decide my outcome; I don’t want to be rated on everything I do. [And, to be quite honest, taking photos of Pokémon in games seems a bit disappointing. Any photos I try to save always appear a bit pixelated, like an older 8-bit game versus an actual, quality photo I’d want to frame.] Completing a Pokedex is a goal, not a rating/score. And, I want to spend more time with my “pets,” not just throw a ball at them, feed them and then send them into battle only to watch some poor creature fall motionless (or…well…disappear). [Imagine having a monkey ride on your shoulder and toy/play with you or riding your newfound pet horse across the countryside, not watching a poor creature with short legs and lousy speed try to keep up as you speed ahead on a bicycle or motor vehicle.]

Even if my suggestions and these alternative Pokémon games help by providing alternatives to fighting, I get the feeling you may have already put a certain “stink” on the whole Pokémon image. Yet, like some trees, maybe this project just needs sufficient time to amend/heal. This reminds me of how certain legendary Pokémon cease conflicts between other powerful creatures.

Encouraging violence isn’t helping anyone, even if it temporarily can be a stress reliever. [When I get mad at someone, I’d rather play Final Fight or Double Dragon and pound some punks into submission than pick an actual fight with anyone.] If you look at anime like Avatar: The Last Airbender, the protagonists improve themselves with experience and interaction, with learning and observation; the combat is more often in self-defense than a chosen or required path. [And, isn’t one of the oldest lessons about the martial arts that they are not intended for “kicking butt” but for improving one’s ability to defend themselves and those they wish to protect?] Amazingly, people (in the Avatar anime) rarely faint; those who actually die seem to do so quietly or “off-camera” in a way that reduces potential discomfort. Though, I suppose, you have to accept the notion that mortals will eventually die, somehow; that’s also a lesson of life we all must learn.

You tried to steer things in a different direction with those “Pokémon Contests,” back in…was it Emerald? You had May face off against that “fancy pants” boy who boasted about his Roselia; they competed in some sort of exhibition of talents, beauty, strength, etc. Those were actually fun, in the game, by the way.

Maybe a sort of Pokémon Olympics would be a more noble path than fighting to fight some more and be the best fighter, excused as a “Pokémon Master.” [There is a Legend of Zelda game in which Link hones his skills as an archer. Similarly, Pokémon could hone skills with trainers met along a journey, practicing tree-climbing or swimming, for examples, to develop and improve skills which could then be tested in some sort of competition at a designated arena/stadium. And, unlike the actual modern Olympics, there would likely be less concern for coaches doing unpleasant things out of the public eye; in a way, the “parents” would be training and entering their “children” into competition, while encouraging/supporting the effort of helping others along the way to earning a medal/trophy.]

[You featured Pokémon Breeder as a path for Brock in the cartoons. Why couldn’t something like that be an alternative game plot? Have players work on being the best at caring for and learning about Pokémon, versus figuring out what deadly, powerful moves will ensure them victory in battle.]

Training could be done in nature, honing skills with splitting stones, meditating under waterfalls, swimming across lakes, listening to nature sounds, climbing mountains/trees, etc. Though, I realize, considering some of those objects in nature may also/actually be Pokémon…this gets a bit vexing. Also, instead of “fainting,” maybe, even in Pokémon battles, a fight could be decided with a “surrender” or “escape” when the opposing Pokémon “can no longer battle.” “The opposing (Pokémon) admits defeat and flees the scene to recover.” These games are not Dragon Quest or Final Fantasy; we’re not seeking tallies of kills in Medieval Times.

I think the Dynamax-pit battles in Pokémon Sword/Shield show signs of what’s to come. You took a diverse list of moves and reduced it to a smaller variety of type moves; all fighting moves become “maximum strike,” and grass moves become “maximum overgrowth.” That’s one step from going back to rock, scissors and paper. I think even you realize the list of possible moves is getting out of hand…yet you continue to try and invent more and more new creatures and keep them interesting. I think the early games should have taught you the lesson; such pursuits are sure to drive anyone mad and consume everything. It’s another green-eyed monster.

150 was a noble feat. 800+ is steering toward madness. You became like a rolling boulder, trying to keep the machine rolling with something new to keep buyers buying without losing or shedding the old. But, feeding such a monster only saps you until you’re nothing. [It’s a…wait for it…giga drain. Ha.]

You created something amazingly popular. Be content with it and move on to something new. Every story has an end; and then we find other stories. Eventually, Ash (Satoshi) gets older (even if he doesn’t mature); maybe he becomes a wistful mentor to the next generation who don’t see a need to have Pokémon fight for sport. Or, continue to make games involving Pokémon without the original questing and struggle to add more creatures/moves.

All of this does not mean anyone will forget what you created. Like other old games, we go back and play them, again, when the mood strikes. [Maybe not checkers, though my nephews are first playing that, now; I suppose some games lose their appeal.] The “Pokémon world” is a somewhat fun and educational place to visit (and return), full of colorful characters and creatures, just like our real world. Sure; it’s constantly evolving (and only expanding by revealing other parts we have yet to explore). But, learn from Monopoly, which is a huge waste of resources to create repetitive and time-consuming gaming just with an endless array of pieces from which players can choose. I know…creativity is both invigorating and taxing; but we all need to master better self-control. [I need to control myself and keep my letters more concise, as I’ve been advised many times.]

[And, I say all of this while a nephew and I have been busy creating new Pokémon; he already has two regions (or hemi-regions for the two compatible games of his generation) in mind and occasionally comes to me with new character drawings and explanations. You’ve given us–and others, I am sure–that itch you know all too well. Now, if only I could get him to work on a story, instead of just creatures and battle tactics.]

Despite your aspirations and/or intentions, we cannot actually LIVE in your Pokémon world. Trying to do so will deplete us until we are nothing. However, we can learn from your world how to better interact with and appreciate our own…you know, if we don’t try pitting a sparrow against a pig in combat.

Hopefully, some, if not all, of the above suggestions improve the quality and appreciation of your laborious works, for designers and players, alike. I think they will. I believe, with these adjustments, lengthy Pokémon questing games will be more worth the journey/investment.

Thank you (or “Domo arigato”) for your time and consideration. And, thank you for continuing to inspire me with your colorful creations. I am currently invested in Pokémon Shield and (excessively in) Pokémon Moon. I look forward to trying your latest Arceus game, considering it appears to add some fresh outlook on the journey and involves some historical elements. [I have an inexplicable interest in Asian culture and ancient history, though a few details occasionally deter my interest.]

Sincerely,

Writingbolt, a Pokémon fan since 1996 (though I first became enamored with the American cartoons in 1998, which drew me back to the games)

mina-hau-lillieinZmodeoutfit_pokemon-sun-moon-clipart-1

18
Mar
19

Captain Marvel, 2019 Movie Review

****

Brie Larson is a dazzling and very youthful ball of fire in the latest installment in the Avengers franchise, Captain Marvel, a story that takes place some time before the previously launched films (since 2008), winking at a variety of nostalgia, including Blockbuster video rental stores, pagers and the infancy of the 1990s’ dial-up internet, as well as nods to movies like Rambo (1982-) and Top Gun (1986). [And, if I am not mistaken, Octopussy, a 1983? film.] Men in Black (1997-) wasn’t explicitly featured, but the whole Agents-of-SHIELD-discovering-aliens-on-Earth concept pretty much touched all of the same bases.

If I just weighed you down with more words about movie history than the stars and highlights of the film, that’s just what my brain was doing. I kept finding myself drifting off–similar to Carol Danvers (Larson) grasping at distorted fragments of memories–thinking about where I might have seen something before, thinking about a particular song and video game of *that time,* wondering why certain enemies were so obvious while others were…not enemies? This is a rather nostalgic movie, like a two-plus hour trip around a flea market with timely songs blaring from tabletop radios on a hot summer day.

Holy Mother Brain, true believers! Can we say live-action Samus Aran? The only thing missing from this Metroid-wannabe was Captain Mar-Vel turning into a ball and bouncing off walls. There is an original GameBoy portable game system in plain sight. And, there is a scene early in the film when “Veers” (a very clever break from Danvers, by the way) is fighting off some Skrulls with some sort of tube-like restraints over her forearms…and they glow just like the varia suit’s blaster-arm-thingy. Not to mention, Brie is practically the perfect young blonde to play Samus…AND the whole story of how she is molded into the Captain Marvel character screams Samus Aran’s origin story. [You might say Brie Larson has “the right stuff” to star in a Metroid movie.]

And, have you ever compared the black-and-yellow Ms. Marvel/Warbird costume with some Samus imagery from Super Metroid? The lightning bolt on the former has a strong resemblance to the S associated with and flashed at the end of the game. [If someone can make a decent-looking Pokemon film that isn’t purely anime, we can make an epic Metroid movie! I’m also itching to work on a Ninja Gaiden movie. Seriously, Nintendo. Get on this. And, sign me up if you want this gaming artist and super fan’s input.]

Kudos to another Stan Lee cameo, but this one was rather sad. I am fairly certain that was just a CG ghost, some…person with dots attached to their face before Stan’s likeness was molded over it (sort of like a Skrull impersonating someone…hmm), with a broken record of a voice clipping. I *did,* however like the opening Stan Lee tribute, the barrage of cameo shots, instead of the usual Marvel-Disney movie opener. As I was watching Stan appear in military uniform, I said to myself, “Now, that’s the real Captain Marvel.”

As a kid, back when a Micronaut named Marionette had plucked the strings of my young heart, I remember looking at the back of some comic book that featured a male Captain Marvel standing shoulder-to-shoulder with a blonde heroine in the same costume; and I wondered who she was. When I found out…and I am pretty sure she was called Ms. Marvel at the time…I was instantly infatuated. [And, wasn’t there a black woman called Captain Marvel who wore a white costume with a golden star on the front?] Years later, I learned she had somehow crossed paths with the X-Men and become a fiery being called Binary, after Rogue had supposedly taken her powers and Carol went through some kind of coma/trauma. When Ms. Marvel adopted the black costume, I was still drawn to her. [Ha.] But, the name Warbird rubbed me the wrong way. I never associated Carol Danvers with any airforce/military unit (didn’t know that history); I just saw her as a beautiful blonde woman who magically donned a superheroine costume that surpassed the whole Krypton family and the DC favorite of so many fans, Wonder Woman (who may have a great figure and glorious dark hair but lacks in costume design, other than working the American imagery into some sort of feminine apparel). [‘Love the mask, long gloves and boots.] So, when Coca-Cola created the Supermom commercials a few years back, you can imagine what came to mind…or who came to mind and what went through my infatuated mind.

Okay, now back to the real, core movie of this review.

The story is nothing new, in terms of superhero origins and alien-invasion tales; aliens walk among us humans, hidden from plain sight. There’s a secret policing group constantly shifting to address, control and/or attack the invaders. And, by some stroke of cosmic luck, one chosen human is blasted into super-stardom, taking out anyone she feels like blasting while we listen to a karaoke bar favorite (before she blasts the jukebox).

Let’s talk about the “bad,” first.

You see a pattern there? A lot of blasting? I totally get the makers of this film were putting all of their marbles into portraying a petite-yet-fierce young woman who can take on the universe. But, there was a fair amount of shoot-first-and-ask-questions-later, not the most intelligent “guardian of the galaxy.” But, maybe we can excuse this, due to her messed-up brain not knowing who to call the enemy.

And, yet, when there is another opportunity to show-off, the heroine chooses to display her ability to heat water. That wrinkled my brow a bit. Why couldn’t she have spared the jukebox and just heated a cup of water to prove her power/point? [Which, by the way, is a lame reason to claim she isn’t an enemy, when the naive Nicholas Fury has no clue what anyone not from Earth could do, anyway.] Why I am concerned about a jukebox? I don’t know. But, so many movies do stupid things to earn “blockbuster” status; it’s as if they fear people won’t laugh or cheer unless you destroy X-number of vehicles and commit Y-amount of property damage, even if you have to drag the women you’re now trying to elevate into the messes. [While some found it amusing to see the Hulk randomly hit his fellow heroes in the first Avengers movie, I thought that was stupid humor.]

Another brow-wrinkler was this Marvel-movie trend’s latest attempt to modernize everything, taking the heroine out of Earth’s picture for a mere six years while giving the SHIELD agents a sort of 1970s appearance/feel to them, as if they were working the Roswell alien case. It’s hard to gauge how emotional people should be after what–to me–feels like a short departure. I don’t know much about Captain/Ms. Marvel (aka Warbird aka Binary), but I would have figured she would be missing, at least, a decade to have any sort of separation tension/confusion upon returning. Friends not seeing each other for six years is like going to different colleges and then meeting up in New York to catch up. It’s not quite the same as Captain America being separated from his beloved Agent Carter by a wartime deep freeze. [I’m just glad they didn’t try to place Captain America’s latest origin story in the Gulf War.] I also wasn’t sure how to feel about “Veers” shifting between being very alien to “planet C-53” one minute and then talking “chummy” with SHIELD agents and a former airforce buddy the next. [Couldn’t she have asked to use a “payphone” or “walkie talkie” or to speak with some former CO if she was only gone a few years? Yet, she can hotwire a video game system to call her team in deep space, like E.T. (1982) phoning home.]

And–spoiler alert–why does “Nicholas Fury” not have a clue sooner about his boss? How can he work with this guy for so long and then suddenly be thrown when the boss calls him a different name in the elevator? [Or, did I miss a body swap somewhere? And, if so, where/when does the real boss disappear?]

Also, Danvers (Larson) brings a hint of a childlike “Disney magic” (which is probably why they cast and molded her into this role, like a Kree) to her part, practically dancing and humming to herself as she flits from scene to scene. She even has a kid help her pick a “new” costume the touch of a button (maaagic). [Her youth is one reason I was skeptical of seeing this movie; I’ve come to know a more seasoned, weathered, alcoholic Carol Danvers from my limited exposure to her in comic books. But, I totally get attracting a younger audience and the potential for starting the story when Carol is still “fresh out of the package.”] If she’s not kicking butt, she’s waltzing around threats. The way she learns to fly seems a tad lame and senseless, when she could have figured it out sooner and/or under different conditions; it’s as if the movie makers just drew the moment out to make people gasp. In short, everything comes a tad easy to one given such cosmic power (not unlike just about any member of the Skywalker family taking out large portions of an enemy army/race). What she chooses to do with the “responsibility” of that power is a bit of a gray area.

[And, as I write this, I am having another one of my strong bouts with deja vu…]

Probably the biggest stink of the film is a combination of its predictability and gray areas. [I had a similar issue with Ant Man and the Wasp, not knowing how to classify the “villain” and, thus, not knowing how to feel about the heroics.] If this was just a reproduction of the genuine origin story, I am okay with that; I’d rather see a comic book come to life than have someone warp the story entirely and have fans wondering what happened to their beloved heroine. But, other than some questionable actions taken, the “gray” villains and one small…er, big…creature feature, I kinda saw what was coming, even without knowing all of the origin story’s details.

I wasn’t as dazzled by the fight scenes and big explosions as I was by Brie’s lovely, glowing face. [And, she doesn’t need cosmic power or CG fire in her already fiery eyes to glow, either. Me-Yow.] There was no one who could truly stand up to Captain Marvel; “they” tried to restrain her, but that fell flat/short before there was nothing but fluffy fireworks. [There’s no Red Skull to counter the Captain. Or, if there is, he’s no Red Skull. Heh.]

While, yes, there was a slight surprise regarding who to call the enemy (when I think about who has been an enemy in a number of Marvel Comics projects), one particular actor–whose name I won’t mention though he is PERPETUALLY cast as the sneaky villain–could not hide his true intentions/nature from the start. And, that is a casting shame. I don’t like seeing actors pigeon-holed (type-cast) this way. But, honestly, casting agency, try a little harder when picking someone who masks his allegiance. The guy might be willing to take every gig he can get; but come on!

This isn’t necessarily a bad thing–if Carol’s history only needed to be a photograph–but…was there any airforce content other than images of pilots in various outfits and that repeating boot camp scene? I am asking this solely because I saw some promotional snippet that featured Brie riding in a fighter jet, as if she was doing some serious character research. But, now I am thinking that was just Marilyn Monroe visiting the boys at the air base. There was more airforce content in the 2008 Iron Man film. I don’t recall even an ounce of pilot terminology; I might have blacked out when they were playing the recording from the “black box.” So…was this some subtle promotion for women to enlist in the armed forces? Yvan eht nioj? [I tend to look at these things the way Carol looks at Maria’s neighbor in the movie.]

And, the good?

I think the best part of this movie is a combination of artistry and Brie’s fiery expressions (her “heart”). [Though, I felt she could have benefitted from a few more ounces of emotional “oomph.” Sure, people messed with her head and put restraints on her; but she wasn’t a slave. I never saw her take any serious punishment. All of her “struggle” was kind of a brief blur.]

This is a well-composed film, in terms of costume/wardrobe, music, special effects and background (back story). The Captain Marvel costume–aside from the odd mohawk factor they tried to salvage from the comic’s history…and the do-everything-including-short-circuiting wrist computer–was stylish and not so far-fetched that you had to wonder how it came to be. And, “grunge”/”Top Gun” fighter pilot Carol Danvers isn’t hard on the eyes, either. [She’s like Elisabeth Shue in Adventures in Babysitting (1987).] There was a decent story for most aspects of the main character, including her name…er, namesss. [The dog-tag bits were especially slick.] The overall feel of the movie’s nostalgia and composition is good, similar to how I felt about Black Panther’s soundtrack keeping me grooving throughout the movie…and how the second Guardians of the Galaxy made me want to dig out an old audio cassette player and dance to disco music.

[One costume detail I somewhat missed was the Ms. Marvel scarf/sash (though I realize there is a new Middle Eastern and teenage Miss Marvel now who has a very clever ethnic scarf as part of her costume). And, seeing the little girl give a pilot jacket back to Carol, I was thinking…why couldn’t the girl give Carol a scarf she made for good luck and have that be the origin of the scarf/sash. Or, the scarf could have belonged to Annette Bening’s character.]

There’s a good amount of sci-fi action. But, this is not a Jack Kirby epic, a man known for putting the “wallop” in cosmic superhero comics like Thor and Silver Surfer. Certain camera angles/shots could have been more dynamic. A few more shots of nebulas, stars and planets might have brought the artistry up a notch and impressed me the way the rainbow bridges did in the first Thor film.

So, while, looking back, I feel the deck is stacked against this film…and I am slightly toting a grudge against Disney for having anything to do with Marvel Comics…I cannot say Captain Marvel is a bad addition to the current string of S.L.J. (Samuel L. Jackson as Fury) movies. I would watch it, again, but, probably, just because I am so partial to Brie Larson. [It’s a crutch.]

A major–minor spoiler alert–question: Why is Earth where the Kree think they can create a machine to stop a war? [Was the time-and-space cube-thingy, the “tesseract,” already on Earth when the Kree first landed; did they come expecting to find/use it? And, refresh my memory, how many “infinity stones” have been found on Earth…and why all on one planet we know? And, what is the origin of the tesseract (which contains a secret from another movie in this series); how did it become a cube?]

Captain Marvel doesn’t wow or amuse me as much as Robert Downey, Jr.’s portrayal of Tony Stark/Iron Man, but is it any worse than seeing “Pepper” escape an exploding reactor as Iron Man faces his nemesis? No. [Or, wait, is the current audience too young to remember 2008? Ya never know, these days.]

On that note, DO NOT show little ones this film. This may be made by Disney (and what’s left of Marvel Studios)…and it may be light on responsibility… but…well…you know what some say about watching Bambi. I had some tots in the audience with me, and they could not contain their emotions during a few brief intense moments, as if they knew the violence was/felt wrong. You need to be, at least, a teenager to go on this ride. And, even a teenager is likely to feel lost unless an adult who has lived the 1990s can fill them in on some details. It’s crazy to me when I try to think of explaining the 1990s the way I’d want my grandparents to explain the WWI and/or WWII days.

I give Captain Marvel (2019) 3 out of 5 stars and will let it slide as a rental because there isn’t anything that requires the big screen (unless there are small details that might have otherwise been…that I might have…missed). [I don’t care what Jimmy Fallon says about every film released in 3D; it’s clearly not worth it in this one.] It doesn’t grab me like Spider-Man swinging across New York City to save M.J. (back when MJ was a vibrant redhead who purred when she called Peter Parker “Tiger”); but it’s enough to keep me buzzing and smiling…most of the time. Two of those three stars go to Brie Larson’s eyes…or, rather, they were always there. The third is on her costume.

If you feel like taking a leisurely (versus engrossing) road trip through the 1980s and 1990s…or if you’re only happy when it rains…give Captain Marvel a try. And, if Brie can’t put a smile on your face, blame the film makers.

05
Dec
16

One Last Stocking Hurrah

*****

The supposed rush of the holiday shopping season has come and gone.  And, all of the stockings were well picked over.  But, as you make your way over trails of debris from crazy careless shoppers, ignoring the flickering fluorescent lights and droning Muzak, you find a surprisingly colorful selection of stockings still on their hooks, next to what’s left of the wreaths and Christmas lights.

ice-angel-halo-snowflake-skates_holidaystockings_ap-2016-ad-2streetfighter2-holidaystocking-collection-holidayphraseparodies_ap-2016-ad-2supermetroid-snes-holiday-stockings_babymetroid-canister-samus-varia-boot-missile-5pk_ap-12052016-ad-1j

Unfortunately, this store isn’t putting anything on clearance for another few weeks.  But, some of these are too good to pass up.  I know which ones I’d get.




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