Pascal’s cover photo
Pascal

Pascal

Technology, Information and Internet

Simplify home.

About us

Home should feel simple. Pascal gives every property a memory—a living 3D model with specs, history, and preferences—so care becomes predictable: upfront price, live ETA, photo proof, clean records. No more hunting for model numbers, lost warranties, or guesswork. We’re building a privacy-first system where a home can know itself and act on its needs—maintenance, repairs, upgrades, documentation—so owners get time back and operators get clarity. Think: one source of truth for the house, from roof age to paint codes to past work, ready to coordinate the next task. What we stand for • Simplicity: fewer tabs, fewer surprises, faster outcomes. • Quality of life: homes should manage themselves; people should live. Follow us for progress updates, product reveals, and partnerships shaping how homes are owned, maintained, and transferred.

Industry
Technology, Information and Internet
Company size
1 employee
Headquarters
Tampa
Type
Privately Held
Founded
2025
Specialties
PropTech, Home Management, Predictive Maintenance, Field Operations, 3D Home, and Vendor Vetting

Locations

Employees at Pascal

Updates

  • The hard part of AI rendering isn't the model — it's control. New Pascal tutorial: AI Studio, the bridge between your 3D scene and image/video generation. Instead of prompting blind, you snapshot your actual scene — real geometry, real camera angle — and use it as a grounded reference. Assign roles to references (structure, style) to keep every generation consistent, and reuse your favorite render as a style anchor across new points of view. Then feed two views into a multi-reference video model and get a smooth transition through your own home. Prompting is assisted too: smart modifiers for lighting, mood, and palette, editable inline — so the prompt engineering is baked into the UI. Under the hood, Pascal is Three.js and WebGPU, fully open source, running in the browser. #opensource #threejs #webgpu #ai #3d

  • Recreating your home in 3D usually means walking around with a measuring tape. There's a faster way. In Pascal, you can upload your actual floor plan as a reference, set the scale from a single known dimension, and trace your walls directly over it. The plan does the measuring — you just draw. Rooms are detected automatically, and within minutes your flat paper plan is standing up as an accurate 3D model. In this video, I rebuild a full studio apartment from its floor plan: walls, windows, doors, a custom-built shower, and a modular kitchen — then it's ready for experimenting with layouts and styles before committing to anything in the real world. Pascal is open source. Try it here: editor.pascal.app

  • Recreating your home in 3D usually means walking around with a measuring tape. There's a faster way. In Pascal, you can upload your actual floor plan as a reference, set the scale from a single known dimension, and trace your walls directly over it. The plan does the measuring — you just draw. Rooms are detected automatically, and within minutes your flat paper plan is standing up as an accurate 3D model. In this video, I rebuild a full studio apartment from its floor plan: walls, windows, doors, a custom-built shower, and a modular kitchen — then it's ready for experimenting with layouts and styles before committing to anything in the real world. Pascal is open source. Try it here: editor.pascal.app

  • Pascal now has a plugin system — and here's the first plugin built on it: Nature 🌱 Nature brings procedural trees, flowers, and grass into the editor, powered by Dan Greenheck's excellent EZ-Tree library. But the real story is how it ships: the new node types and the panel you see in this video aren't hardcoded into the editor — they're delivered entirely as a plugin. And since the plugin is open source (like the rest of the editor), it doubles as a working example for anyone who wants to extend Pascal with their own nodes and panels. 🌱 Try it: editor.pascal.app 🛠️ Plugin source: https://lnkd.in/eQREfeeb If you build something on top of Pascal, we'd love to see it. #opensource #3d #webdev #proceduralgeneration #homebuilder #homedesign

  • Your home is built and furnished — now let's make it yours. Here's the painting system in Pascal: applying colors, tiles, and materials across an entire 3D home, right in the browser. A few things about how it works: - Colored vs monochrome display modes - A single modifier (shift) that scales your brush from one slot → whole wall → whole room → whole object - Real materials — glass, linen, chrome, marble — not just flat colors Pascal is open-source and runs entirely in the browser, built with Three.js, React Three Fiber and WebGPU. Try Pascal: editor.pascal.app

  • Add a room to your home — without ever guessing the layout. Discover three views that stay in sync: a top-down view to block things out, a dedicated floor plan view for structural work like walls and doors, and a split view that lets you build in 2D and 3D at the same time — every edit reflected live in both. Export your whole home as a clean floor plan, one level per page. Pascal is open-source and runs entirely in the browser, built with Three.js, React Three Fiber and WebGPU.

  • An empty 3D house is just geometry. The furnishing is what makes it feel like a home. New Pascal tutorial: furnishing a complete home, from the first sofa to the finished kitchen and bathroom. What makes Pascal different here: items aren't static models. They're parametric. A shelf isn't one fixed mesh — you adjust its width, height, rows and columns directly in the scene, and it reshapes live to fit your space. Then you can save your customized version back to the catalog and share it publicly, so the community's library grows with every user. Under the hood it's React Three Fiber and WebGPU, fully open source, running in the browser. Full tutorial below 👇 And if you're curious about the codebase, the GitHub link is in the comments. #opensource #threejs #webgpu #react #3d #homeeditor #homebuilder #homedesign #interiordesign #3dmodeling #architecture #proptech

  • Pascal reposted this

    Delighted to announce that I'm joining the South Park Commons Founder Fellowship F25 alongside Aymeric Rabot. We're thrilled to have the opportunity to share our vision for Pascal with the world. A heartfelt thank you to Arian Agrawal Aditya Agarwal, Finn Meeks, and the exceptional SPC team for their belief in our mission. Ready to make waves and build something extraordinary! 🌟💡 For Glory! 🤣 Jonathan Brebner

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