In 2025, Brazil and Mexico were the leading eSports markets in Latin America, with revenues totalling *** million and ** million U.S. dollars each. Combined, the selected countries amounted to a total revenue of ***** million U.S. dollars in the same year, a figure projected to reach more than *** million U.S. dollars by 2027.
Data provided by Statista Market Insights are estimates.
Definition:
Esports, short for electronic sports, refers to competitive video gaming where professional players or teams compete in various multiplayer video games. These competitions are often organized into leagues, tournaments, and events, attracting both online and offline audiences. Esports has grown into a global industry, with players, sponsors, and spectators contributing to its popularity and economic significance.
Structure:
The Esports market can be divided into 6 different parts. First, Sponsorship & Advertising, which refers to revenues made from sponsorship deals and advertising for events and tournaments. Merchandise & Ticketing refers to the revenues generated mainly from tournament tickets and the merchandise that comes with it. Additionally, Streaming, Media Rights and Publisher Fees, which all refers to the revenue that is associated with broadcasting Esports events accross various channels. Lastly, Esports Betting includes the betting on outcomes of Esport events.
Additional information:
The market comprises revenues, ad spendings, users, average revenue per user, and penetration rates. Revenues are generated through advertising spending and consumer spending. Sales channel data shows both online and offline revenues. Information on Esports betting can also be found in the Digital Market Insights. All monetary figures refer to the annual gross revenue. Key players of the market include companies or teams such as FaZe, Cloud9 or TSM. For more information on the data displayed, use the info button right next to the boxes.
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Statista. (August 26, 2024). Revenue of eSports in selected Latin American countries from 2019 to 2029 (in million U.S. dollars) [Graph]. In Statista. Retrieved October 19, 2025, from https://www.statista.com/forecasts/1336841/esports-revenue-latin-american-countries
Statista. "Revenue of eSports in selected Latin American countries from 2019 to 2029 (in million U.S. dollars)." Chart. August 26, 2024. Statista. Accessed October 19, 2025. https://www.statista.com/forecasts/1336841/esports-revenue-latin-american-countries
Statista. (2024). Revenue of eSports in selected Latin American countries from 2019 to 2029 (in million U.S. dollars). Statista. Statista Inc.. Accessed: October 19, 2025. https://www.statista.com/forecasts/1336841/esports-revenue-latin-american-countries
Statista. "Revenue of Esports in Selected Latin American Countries from 2019 to 2029 (in Million U.S. Dollars)." Statista, Statista Inc., 26 Aug 2024, https://www.statista.com/forecasts/1336841/esports-revenue-latin-american-countries
Statista, Revenue of eSports in selected Latin American countries from 2019 to 2029 (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1336841/esports-revenue-latin-american-countries (last visited October 19, 2025)
Revenue of eSports in selected Latin American countries from 2019 to 2029 (in million U.S. dollars) [Graph], Statista, August 26, 2024. [Online]. Available: https://www.statista.com/forecasts/1336841/esports-revenue-latin-american-countries