In July 2025, total video games sales in the United States amounted to **** billion U.S. dollars, representing a five percent year-over-year increase. Generally speaking, the video game industry has its most important months in November and December, as video game software and hardware make very popular Christmas gifts. In December 2024, total U.S. video game sales surpassed **** billion U.S. dollars.
Birth of the video game industry
Although the largest regional market in terms of sales, as well as number of gamers, is Asia Pacific, the United States is also an important player within the global video games industry. In fact, many consider the United States as the birthplace of gaming as we know it today, fueled by the arcade game fever in the ’60s and the introduction of the first personal computers and home gaming consoles in the ‘70s. Furthermore, the children of those eras are the game developers and game players of today, the ones who have driven the movement for better software solutions, better graphics, better sound and more advanced interaction not only for video games, but also for computers and communication technologies of today.
An ever-changing market
However, the video game industry in the United States is not only growing, it is also changing in many ways. Due to increased internet accessibility and development of technologies, more and more players are switching from single-player console or PC video games towards multiplayer games, as well as social networking games and last, but not least, mobile games, which are gaining tremendous popularity around the world. This can be evidenced in the fact that mobile games accounted for ** percent of the revenue of the games market worldwide, ahead of both console games and downloaded or boxed PC games.
Full Game, DLC/MTX and Subscription consumer spending across Console, Cloud, Mobile, Portable, PC and VR platforms
Supplementary notes
Figures besides for July 2025 come from previous publications.
The source highlights that the data above represent retail revenue figures, and that there are separate estimates for video game content sold through other means. They are providing quarterly estimates of those extra-retail sales, including mobile games, downloadable content, and casual games, along with other segments.
Figures have been rounded. No data available for missing periods.
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GamesBeat. (August 28, 2025). Total and segment revenue of the U.S. video game industry from January 2017 to July 2025 (in billion U.S. dollars) [Graph]. In Statista. Retrieved October 18, 2025, from https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
GamesBeat. "Total and segment revenue of the U.S. video game industry from January 2017 to July 2025 (in billion U.S. dollars)." Chart. August 28, 2025. Statista. Accessed October 18, 2025. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
GamesBeat. (2025). Total and segment revenue of the U.S. video game industry from January 2017 to July 2025 (in billion U.S. dollars). Statista. Statista Inc.. Accessed: October 18, 2025. https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
GamesBeat. "Total and Segment Revenue of The U.S. Video Game Industry from January 2017 to July 2025 (in Billion U.S. Dollars)." Statista, Statista Inc., 28 Aug 2025, https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/
GamesBeat, Total and segment revenue of the U.S. video game industry from January 2017 to July 2025 (in billion U.S. dollars) Statista, https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/ (last visited October 18, 2025)
Total and segment revenue of the U.S. video game industry from January 2017 to July 2025 (in billion U.S. dollars) [Graph], GamesBeat, August 28, 2025. [Online]. Available: https://www.statista.com/statistics/201073/revenue-of-the-us-video-game-industry-by-segment/