My research and teaching are in computer graphics and vision, centered around how optics and mechanics determine the appearance of materials. I got my Ph.D. from Cornell in 1998, and held research positions at HP Laboratories, Microsoft Research, and Stanford University before I rejoined Cornell in 2002. I work part-time in the Real-Time Graphics Research group at NVIDIA Research.

Recent publications

gaussian splatting panorama rendered image derivative hybrid field derivative mallard feather differentiable rendering

Self-calibrating gaussian splatting for large field of view reconstruction

Youming Deng, Wenqi Xian, Guandao Yang, Leonidas Guibas, Gordon Wetzstein, Steve Marschner, Paul Debevec
ICCV 2025

Quadric-based silhouette sampling for differentiable rendering

Mariia Soroka, Christoph Peters, Steve Marschner
SIGGRAPH 2025

Accurate differential operators for hybrid neural fields

Aditya Chetan, Guandao Yang, Zichen Wang, Steve Marschner, Bharath Hariharan
CVPR 2025

Appearance modeling of iridescent feathers with diverse nanostructures

Yunchen Yu, Andrea Weidlich, Bruce Walter, Eugene d'Eon, Steve Marschner
SIGGRAPH Asia 2024

A simple approach to differentiable rendering of SDFs

Zichen Wang, Xi Deng, Ziyi Zhang, Wenzel Jakob, Steve Marschner
SIGGRAPH Asia 2024

Selected publications

spiderweb tea service falling scarf hair closeup milk comparison

A wave optics based fiber scattering model

Mengqi (Mandy) Xia, Bruce Walter, Eric Michielssen, David Bindel, and Steve Marschner.
SIGGRAPH Asia 2020

Manifold Exploration: A Markov Chain Monte Carlo technique for rendering scenes with difficult specular transport

Wenzel Jakob and Steve Marschner
SIGGRAPH 2012

Simulating Knitted Cloth at the Yarn Level

Jonathan M. Kaldor, Doug L. James, and Steve Marschner
SIGGRAPH 2008

Light Scattering from Human Hair Fibers

Stephen R. Marschner, Henrik Wann Jensen, Mike Cammarano, Steve Worley, and Pat Hanrahan
SIGGRAPH 2003

A Practical Model for Subsurface Light Transport

Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, and Pat Hanrahan
SIGGRAPH 2001

Awards

2004: NSF CAREER Award

2004: Technical Achievement Award, Academy of Motion Picture Arts and Sciences

2006: Sloan Research Fellowship

2015: SIGGRAPH Computer Graphics Achievement Award

Recent Teaching

CS5625: Interactive Computer Graphics, Spring 2015, 2016, 2019, 2020

CS4620: Introduction to Computer Graphics, Spring 2017, 2018; Fall 2018, 2019

CS6630: Realistic Image Synthesis, Fall 2015

Funding

National Science Foundation

Autodesk; Google; Adobe

Professional activities

Technical Papers Chair for SIGGRAPH Asia 2015

Papers co-chair for EGSR 2008

SIGGRAPH papers committee 2018, 2017, 2014, 2013, 2011, 2010, 2007, 2005, 2003, 2002

CVPR program committee 2010, 2006, 2005, 2003

EGSR program committee 2011, 2009, 2007, 2006

Links