common/CommonMessages.msg by opp_msgc.
More...
#include <CommonMessages_m.h>

Public Member Functions | |
| GameAPIMessage (const char *name=NULL, int kind=0) | |
| GameAPIMessage (const GameAPIMessage &other) | |
| virtual | ~GameAPIMessage () |
| GameAPIMessage & | operator= (const GameAPIMessage &other) |
| virtual GameAPIMessage * | dup () const |
| virtual void | parsimPack (cCommBuffer *b) |
| virtual void | parsimUnpack (cCommBuffer *b) |
| virtual int | getCommand () const |
| virtual void | setCommand (int command_var) |
Protected Member Functions | |
| bool | operator== (const GameAPIMessage &) |
Protected Attributes | |
| int | command_var |
common/CommonMessages.msg by opp_msgc.
packet GameAPIMessage extends BaseOverlayMessage { int command enum(GameAPIMessageCommand); }
Definition at line 2056 of file CommonMessages_m.h.
| GameAPIMessage::GameAPIMessage | ( | const char * | name = NULL, |
|
| int | kind = 0 | |||
| ) |
Referenced by dup().
| GameAPIMessage::GameAPIMessage | ( | const GameAPIMessage & | other | ) |
| virtual GameAPIMessage::~GameAPIMessage | ( | ) | [virtual] |
| virtual GameAPIMessage* GameAPIMessage::dup | ( | ) | const [inline, virtual] |
Reimplemented from BaseOverlayMessage.
Reimplemented in GameAPIListMessage, GameAPIPositionMessage, GameAPIResizeAOIMessage, GameAPIChatMessage, GameAPISnowMessage, and GameAPIFrozenMessage.
Definition at line 2069 of file CommonMessages_m.h.
Referenced by Vast::handleEvent(), and Quon::handleEvent().
02069 {return new GameAPIMessage(*this);}
| virtual int GameAPIMessage::getCommand | ( | ) | const [virtual] |
Referenced by Vast::handleAppMessage(), Quon::handleAppMessage(), and SimpleGameClient::handleLowerMessage().
| GameAPIMessage& GameAPIMessage::operator= | ( | const GameAPIMessage & | other | ) |
| bool GameAPIMessage::operator== | ( | const GameAPIMessage & | ) | [protected] |
| virtual void GameAPIMessage::parsimPack | ( | cCommBuffer * | b | ) | [virtual] |
Reimplemented from BaseOverlayMessage.
Reimplemented in GameAPIListMessage, GameAPIPositionMessage, GameAPIResizeAOIMessage, GameAPIChatMessage, GameAPISnowMessage, and GameAPIFrozenMessage.
Referenced by doPacking().
| virtual void GameAPIMessage::parsimUnpack | ( | cCommBuffer * | b | ) | [virtual] |
Reimplemented from BaseOverlayMessage.
Reimplemented in GameAPIListMessage, GameAPIPositionMessage, GameAPIResizeAOIMessage, GameAPIChatMessage, GameAPISnowMessage, and GameAPIFrozenMessage.
Referenced by doUnpacking().
| virtual void GameAPIMessage::setCommand | ( | int | command_var | ) | [virtual] |
Referenced by Vast::changeState(), Quon::changeState(), Quon::deleteAppNeighbor(), Vast::handleMove(), PubSubMMOG::handleMoveListMessage(), SimMud::handleOtherPlayerMove(), SimMud::handleReadyMessage(), SimpleGameClient::handleRealworldPacket(), SimpleGameClient::handleTimerEvent(), SimMud::handleTimerEvent(), Quon::handleTimerEvent(), PubSubMMOG::handleTimerEvent(), Vast::processJoinTimer(), Quon::processJoinTimer(), Vast::synchronizeApp(), Quon::synchronizeAppNeighbors(), and SimpleGameClient::updatePosition().
int GameAPIMessage::command_var [protected] |
Definition at line 2059 of file CommonMessages_m.h.
1.5.8