unity3d 如何判断一点是不是在一个相机的视锥内?
static public bool IsAPointInACamera(Camera cam, Vector3 wordPos)
{
// 是否在视野内
bool result1 = false;
Vector3 posViewport = cam.WorldToViewportPoint(wordPos);
Debug.Log("posViewport:" + posViewport.ToString());
Rect rect = new Rect(0, 0, 1, 1);
result1 = rect.Contains(posViewport);
Debug.Log("result1:" + result1.ToString());
// 是否在远近平面内
bool result2 = false;
if(posViewport.z >= cam.nearClipPlane && posViewport.z<=cam.farClipPlane)
{
result2 = true;
}
Debug.Log("result2:" + result2.ToString());
// 综合判断
bool result = result1 && result2;
Debug.Log("result:" + result.ToString());
return result;
}