版本说明
LVGL:9.0.1
本示例所能达到的目标
- 比如:按下了物理按键1,屏幕上button控件也会得到相应的触发(通过模拟点击控件覆盖的坐标来实现)
配置
lv_indev_t * indev = lv_indev_create(); //创建输入设备
lv_indev_set_type(indev, LV_INDEV_TYPE_BUTTON); //设置输入设备类型为LV_INDEV_TYPE_BUTTON
static const lv_point_t points_array[] = {{120,120},{79,130}}; //设置要模拟点击的坐标点,本示例中用两个物理按键模拟点击屏幕上的两个坐标{120,120}和{79,130}
lv_indev_set_read_cb(indev, read_cb); //设置输入设备的处理函数
void read_cb(lv_indev_t * indev, lv_indev_data_t*data){
/*
本处理函数的核心在于设置data->state和data->btn_id这两个指
@param data->state:用来确定物理按键的状态是否按下
data->btn_id:用来确定指明点击哪个坐标,eg:data->btn_id = 0指的是点击points_array[0]所设置的坐标
*/
static uint32_t last_btn = 0; /*Store the last pressed button*/
int btn_pr = 读取键值(用户自行实现); /*Get the ID (0,1,2...) of the pressed button*/
if(btn_pr >= 0) { /*Is there a button press? (E.g. -1 indicated no button was pressed)*/
last_btn = btn_pr; /*Save the ID of the pressed button*/
data->state = LV_INDEV_STATE_PRESSED; /*Set the pressed state*/
} else {
data->state = LV_INDEV_STATE_RELEASED; /*Set the released state*/
}
last_key_value = -1;
data->btn_id = last_btn; /*Save the last button*/
}
尤其注意
- lv_point_t points_array[]这个数组需为静态变量或者全局变量,这是实现点击坐标关键