目录
(1)平台 Target.Platform
类型定义文件:Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs
UnrealTargetPlatform.Win32 ||
UnrealTargetPlatform.Win64 ||
UnrealTargetPlatform.HoloLens ||
UnrealTargetPlatform.Mac ||
UnrealTargetPlatform.XboxOne ||
UnrealTargetPlatform.PS4 || …
(2)模块依赖
PublicDependencyModuleNames
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
"Media",
"MediaAssets",
}
);
PrivateDependencyModuleNames