widget.h
#ifndef WIDGET_H
#define WIDGET_H
#include <QWidget>
#include <QDebug>
#include <QVariantAnimation>
#include <QGraphicsDropShadowEffect>
#include <QPropertyAnimation>
QT_BEGIN_NAMESPACE
namespace Ui { class Widget; }
QT_END_NAMESPACE
class Widget : public QWidget
{
Q_OBJECT
public:
Widget(QWidget *parent = nullptr);
~Widget();
private slots:
void on_toolButton_clicked();
void on_toolButton_2_clicked();
private:
Ui::Widget *ui;
QVariantAnimation *shadowEffectAnimation;
};
#endif // WIDGET_H
widget.cpp
#include "widget.h"
#include "ui_widget.h"
Widget::Widget(QWidget *parent)
: QWidget(parent)
, ui(new Ui::Widget)
{
ui->setupUi(this);
// 设置边框阴影
QGraphicsDropShadowEffect * shadowEffect = new QGraphicsDropShadowEffect(this);
shadowEffect->setColor(Qt::red);
shadowEffect->setOffset(0,0);
shadowEffect->setBlurRadius(0);
ui->label->setStyleSheet(".QLabel{background-color:#FFFFFF;border-radius:3px;}");
ui->label->setGraphicsEffect(shadowEffect);
// 创建动画
shadowEffectAnimation = new QVariantAnimation(this);
shadowEffectAnimation->setDuration(1000);
shadowEffectAnimation->setKeyValueAt(0, 0);
shadowEffectAnimation->setKeyValueAt(0, 100);
shadowEffectAnimation->setKeyValueAt(1, 0);
shadowEffectAnimation->setLoopCount(-1);
connect(shadowEffectAnimation, &QVariantAnimation::valueChanged, this, [=](QVariant value) {
auto radius = value.toInt();
if (shadowEffect) {
shadowEffect->setBlurRadius(radius);
}
});
}
Widget::~Widget()
{
delete ui;
}
void Widget::on_toolButton_clicked()
{
shadowEffectAnimation->start();
}
void Widget::on_toolButton_2_clicked()
{
shadowEffectAnimation->stop();
}