Preparing Unity Render Settings 准备好Unity渲染设置
本文档主要是对Unity官方手册的个人理解与总结(其实以翻译记录为主:>)
仅作为个人学习使用,不得作为商业用途,欢迎转载,并请注明出处。
文章中涉及到的操作都是基于Unity2018.3版本
翻译中有些术语不准确,但不影响理解的,不再一一调整,请谅解。
参考链接:https://unity3d.com/cn/learn/tutorials/projects/creating-believable-visuals/preparing-unity-render-settings?playlist=17102
The following advice focuses on achieving a believable visual target. Understanding how Unity’s rendering features can be used to realistically mimic the real world will enable you to quickly achieve your project’s believable visual goal. For greater depth information, visit Unity lighting and rendering tutorial.
下面的建议着重于实现一个可信的视觉目标。了解Unity的渲染特性如何被用来真实地模拟现实世界,将使您能够快速地实现您的项目的可信的视觉目标。要获得更多的深度信息,请访问Unity lighting和渲染教程。
Linear rendering mode
线性渲染模式
In simple terms, this sets Unity to do lighting and shading calculations using physically accurate math before transforming the final output into the format that works best for monitors.
简单地说,这将Unity设置为在将最终输出转换为最适合于监视器的格式之前,使用物理上精确的数学进行光照和着色计算。
To specify a gamma or linear workflow, go to Edit > Project Settings > Player and open Pl