一.函数模板
可看出就是将函数返回类型和形参类型去掉。
1.代码1
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
template<typename T>
void swap_(T& a, T& b ){
T temp = a;
a = b;
b = temp;
}
int main()
{
//1.自动类型推导 必须要一致的数据类型才可用
int a1 = 10, b1 = 20;
cout<<a1<<" "<<b1<<endl;
swap_(a1, b1);
cout<<a1<<" "<<b1<<endl;
float a2 = 10.01, b2 = 20.55;
cout<<a2<<" "<<b2<<endl;
swap_(a2, b2);
cout<<a2<<" "<<b2<<endl;
//2.显示指定类型
swap_<int>(a1, b1);
cout<<a1<<" "<<b1<<endl;
swap_<float>(a2, b2);
cout<<a2<<" "<<b2<<endl;
return 0;
}
有两种使用方式,一个是自动类型推导(必须要一致的数据类型才可用),一个是显示指定类型。
2.代码2
将类型作为参数,用template修饰函数模板,解决不同类型函数但实现逻辑一样的问题
#include <iostream>
using namespace std;
template <typename T>//函数模板
void display(T a)
{
cout<<"a:"<<a<<endl;
cout<<"======="<<endl;
}
template <typename T,typename S>//函数模板
void display(T t, S s)
{
cout<<"t:"<<t<<endl;
cout<<"s:"<<s<<endl;
cout<<"======="<<endl;
}
template <typename T,int KSize>//函数模板
void display(T a)
{
for (int i=0;i<KSize;i++)
{
cout<<"a:"<<a<<endl;
}
}
int main()
{
display<int>(10);//模板函数
display<double>(10.89);//模板函数
display<int,float>(11,12.11);//模板函数
display<int, 5>(11);
return 0;
}
3.代码3
选择排序,降序排序
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
template<typename T>
void swap_(T& a, T& b){
T temp = a;
a = b;
b = temp;
}
//从大到小排序
template<typename T>
void sort_(T& arr){
int n = sizeof(arr) / sizeof(arr[0]);
for(int i = 0; i < n; i++){
int index = i;
for(int j = i + 1; j < n; j++){
if(arr[index] < arr[j]){
index = j;
}
}
if(index != i){
swap_(arr[index], arr[i]);
}
}
}
template <typename T>
void printArr(T& arr){
int n = sizeof(arr) / sizeof(arr[0]);
for(int i = 0; i < n; i++ ){
cout<<arr[i]<<" ";
}
cout<<endl;
}
int main()
{
// test06();
char charArr[] = "bdfdsskn";
sort_(charArr);
printArr(charArr);
int intArr[] = {6, 7, 4, 6, 8, 2, 3, 7};
sort_(intArr);
printArr(intArr);
return 0;
}
4.普通函数和模板函数的调用规则
4.1如果函数模板和普通函数都可以调用,优先调用普通函数
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
//
void myPrint(int a, int b){
cout<<"调用的普通函数"<<endl;
}
template <typename T>
void myPrint(T a, T b){
cout<<"调用的函数模板"<<endl;
}
void test06(){
int a = 10, b = 20;
//如果函数模板和普通函数都可以调用,优先调用普通函数
myPrint(a, b);
}
int main()
{
test06();
return 0;
}
4.2通过空模板参数列表,强制调用函数模板
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
//
void myPrint(int a, int b){
cout<<"调用的普通函数"<<endl;
}
template <typename T>
void myPrint(T a, T b){
cout<<"调用的函数模板"<<endl;
}
void test06(){
int a = 10, b = 20;
// 通过空模板参数列表,强制调用函数模板
myPrint<>(a, b);
}
int main()
{
test06();
return 0;
}
4.3重载函数模板
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
//
void myPrint(int a, int b){
cout<<"调用的普通函数"<<endl;
}
template <typename T>
void myPrint(T a, T b){
cout<<"调用的函数模板"<<endl;
}
template <typename T>
void myPrint(T a, T b, T c){
cout<<"调用的重载函数模板"<<endl;
}
void test06(){
int a = 10, b = 20;
// 通过 空模板参数列表,强制调用模板函数
myPrint<>(a, b);
myPrint<>(a, b, 100);
}
int main()
{
test06();
return 0;
}
4.4 如果函数模板能够产生更好的匹配,优先使用函数模板
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
//
void myPrint(int a, int b){
cout<<"调用的普通函数"<<endl;
cout<<"a:"<<a<<endl;
cout<<"b:"<<b<<endl;
}
template <typename T>
void myPrint(T a, T b){
cout<<"调用的函数模板"<<endl;
cout<<"a:"<<a<<endl;
cout<<"b:"<<b<<endl;
}
template <typename T>
void myPrint(T a, T b, T c){
cout<<"调用的重载函数模板"<<endl;
cout<<"a:"<<a<<endl;
cout<<"b:"<<b<<endl;
cout<<"c:"<<c<<endl;
}
void test06(){
int a = 10, b = 20;
char c1 = 'a';
char c2 = 'b';
// 优先将T推导为char 类型
myPrint(c1, c2);
}
int main()
{
test06();
return 0;
}
可看出优先将T转换成char,而不是将char字符一个一个转换成int类型。
二.类模板
类模板语法和函数模板语法很接近,都是先声明模板出来。
与函数模板差异
1.代码1:
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
template <class NameType, class AgeType>
class Person{
public:
Person(NameType name, AgeType age){
this->m_Name = name;
this->m_Age = age;
}
void showPerson(){
cout<<"name:"<<this->m_Name<<" age:"<<this->m_Age<<endl;
}
NameType m_Name;
AgeType m_Age;
};
void test06(){
Person<string, int> p1("lining", 13);
p1.showPerson();
}
int main()
{
test06();
return 0;
}
MyArray.h
#ifndef MYARRAY_H
#define MYARRAY_H
#include <iostream>
using namespace std;
template <typename T, int KSize, int KVal>//T就是要定义的类型
class MyArray
{
public:
MyArray();
~MyArray()
{
delete []m_pArr;
m_pArr=NULL;
};
void display();
private:
T *m_pArr;
};
template <typename T,int KSize, int KVal>//函数定义时 一定要写
MyArray<T, KSize, KVal>::MyArray()
{
m_pArr = new T[KSize];
for (int i=0;i<KSize;i++)
{
m_pArr[i] = KVal;
}
}
template <typename T,int KSize, int KVal>//函数定义时 一定要写
void MyArray<T, KSize, KVal>::display()
{
for (int i=0;i<KSize;i++)
{
cout<<"m_pArr[i]:"<<m_pArr[i]<<endl;
}
}
#endif
demo.cpp
#include <iostream>
#include <string>
#include "MyArray.h"
using namespace std;
int main()
{
MyArray<int, 5, 6> arr;//每个元素都是6共5个元素的数组
arr.display();
return 0;
}
2.与函数模板差异
1.类模板没有自动推导方式
2.类模板中的参数列表可以有默认类型
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
//类模板中的参数列表可以有默认类型
template <class NameType, class AgeType = int>
class Person{
public:
Person(NameType name, AgeType age){
this->m_Name = name;
this->m_Age = age;
}
void showPerson(){
cout<<"name:"<<this->m_Name<<" age:"<<this->m_Age<<endl;
}
NameType m_Name;
AgeType m_Age;
};
void test06(){
// Person p1("lining", 13); //错误的
// Person<string, int> p2("lining", 13);
Person<string> p2("lining", 13); //有默认类型所以这里可以省去int
p2.showPerson();
}
int main()
{
test06();
return 0;
}
3.类模板中成员函数和普通类成员函数创建方式
因为不知道是啥类型, 类模板中的成员函数在调用时才创建
#include <iostream>
#include <vector>
#include <string>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
//类模板中的成员函数在调用时才创建 (因为不知道是啥类型)
//普通类中的成员函数一开始就创建
class Person1{
public:
void showPerson1(){
cout<<"showPerson1()"<<endl;
}
};
class Person2{
public:
void showPerson2(){
cout<<"showPerson2()"<<endl;
}
};
template<class T>
class Myclass{
public:
T obj;
//类模板中的成员函数
void func1(){
obj.showPerson1();
}
void func2(){
obj.showPerson2();
}
};
void test06(){
Myclass<Person1> m;
m.func1();
m.func1();
}
int main()
{
test06();
return 0;
}
4.类模板对象做函数参数
#include <iostream>
#include <vector>
#include <string>
#include <typeinfo>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
//类模板对象做函数参数
template<class T1, class T2>
class Person{
public:
Person(T1 name, T2 age){
this->m_Name = name;
this->m_Age = age;
}
void showPerson(){
cout<< "姓名: " << this->m_Name <<" 年龄: "<< this->m_Age <<endl;
}
T1 m_Name;
T2 m_Age;
};
//1.指定传入类型 (最常用)
void printPerson1(Person<string, int>&p){
p.showPerson();
}
//2.参数模板化
template<class T1, class T2>
void printPerson2(Person<T1, T2>&p){
p.showPerson();
cout<<"T1类型: "<<typeid(T1).name()<<endl;
cout<<"T2类型: "<<typeid(T2).name()<<endl;
}
//3.整个类模板化
template<class T>
void printPerson3(T &p){
p.showPerson();
cout<<"T类型: "<<typeid(T).name()<<endl;
}
void test06(){
Person<string, int>p("limin", 100);
printPerson1(p);
printPerson2(p);
printPerson3(p);
}
int main()
{
test06();
return 0;
}
5.类模板与继承
#include <iostream>
#include <vector>
#include <string>
#include <typeinfo>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
template<class T>
class Base{
public:
T m;
};
//class Son1:public Base{ //错误的,必须要知道父类中的T类型,才能继承给子类
class Son1:public Base<int>{
};
template<class T1, class T2>
class Son2:public Base<T2>{ //如果想灵活指定父类中的T类型,子类也需要变类模板
public:
Son2(){
cout<<" T1类型: "<<typeid(T1).name()<<endl;
cout<<" T2类型: "<<typeid(T2).name()<<endl;
}
T1 obj;
};
void test06(){
Son1 s1;
Son2<int, char> s2;
}
int main()
{
test06();
return 0;
}
6.类模板成员函数类外实现
#include <iostream>
#include <vector>
#include <string>
#include <typeinfo>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
//类模板成员函数类外实现
template<class T1, class T2>
class Person{
public:
Person(T1 name, T2 age);
//类内实现构造函数
// Person(T1 name, T2 age){
// this->m_Name = name;
// this->m_Age = age;
// }
// void showPerson(){
// cout<<" 姓名: "<<this->m_Name<< " 年龄: " <<this->m_Age<<endl;
// }
void showPerson();
T1 m_Name;
T2 m_Age;
};
//构造函数类外实现
template<class T1, class T2>
Person<T1, T2>::Person(T1 name, T2 age){
this->m_Name = name;
this->m_Age = age;
}
//成员函数类外实现
template<class T1, class T2>
void Person<T1, T2>::showPerson(){
cout<<" 姓名: "<<this->m_Name<< " 年龄: " <<this->m_Age<<endl;
}
void test06(){
Person<string, int>p("limin", 100);
p.showPerson();
}
int main()
{
test06();
return 0;
}
7.类模板类分文件编写
7.1.第一种方式:因为类模板成员函数一开始是不会创建的,所以包含.h头文件不会创建类模板成员函数,导致链接阶段无法找到。而改为#include .cpp就可以看见.h成员函数和实现方式.
demo.cpp
#include <iostream>
#include <vector>
#include <string>
#include <typeinfo>
#include <algorithm>
#include <map>
#include <fstream>
//#include "Person.h" //错误不能调用
#include "Person.cpp" //改为.cpp文件就行
//#include "Person.hpp" //改为.hpp文件就行 里面包含函数声明与实现
using namespace std;
void test06(){
Person<string, int>p("limin", 100);
p.showPerson();
}
int main()
{
test06();
return 0;
}
Person.h
#pragma once //防止头文件重复包含
#include <iostream>
#include <vector>
#include <string>
#include <typeinfo>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
//类模板成员函数类外实现
template<class T1, class T2>
class Person{
public:
Person(T1 name, T2 age);
void showPerson();
T1 m_Name;
T2 m_Age;
};
Person.cpp
#include <iostream>
#include <vector>
#include <string>
#include <typeinfo>
#include <algorithm>
#include <map>
#include <fstream>
#include "Person.h"
using namespace std;
//构造函数类外实现
template<class T1, class T2>
Person<T1, T2>::Person(T1 name, T2 age){
this->m_Name = name;
this->m_Age = age;
}
//成员函数类外实现
template<class T1, class T2>
void Person<T1, T2>::showPerson(){
cout<<" 姓名: "<<this->m_Name<< " 年龄: " <<this->m_Age<<endl;
}
CMakeLists.txt
cmake_minimum_required(VERSION 3.4.1)
project(Infantry)
add_definitions(-std=c++11)
set(CMAKE_BUILD_TYPE Debug)
set(SRC_LIST demo.cpp Person.cpp Person.h)
#set(SRC_LIST demo.cpp Person.hpp)
add_executable(demo ${SRC_LIST})
7.2函数声明和实现都在.hpp。
Person.hpp
#pragma once //防止头文件重复包含
#include <iostream>
#include <vector>
#include <string>
#include <typeinfo>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
//类模板成员函数类外实现
template<class T1, class T2>
class Person{
public:
Person(T1 name, T2 age);
void showPerson();
T1 m_Name;
T2 m_Age;
};
//构造函数类外实现
template<class T1, class T2>
Person<T1, T2>::Person(T1 name, T2 age){
this->m_Name = name;
this->m_Age = age;
}
//成员函数类外实现
template<class T1, class T2>
void Person<T1, T2>::showPerson(){
cout<<" 姓名: "<<this->m_Name<< " 年龄: " <<this->m_Age<<endl;
}
demo.cpp
#include <iostream>
#include <vector>
#include <string>
#include <typeinfo>
#include <algorithm>
#include <map>
#include <fstream>
//#include "Person.h" //错误不能调用
//#include "Person.cpp" //改为.cpp文件就行
#include "Person.hpp" //改为.hpp文件就行 里面包含函数声明与实现
using namespace std;
void test06(){
Person<string, int>p("limin", 100);
p.showPerson();
}
int main()
{
test06();
return 0;
}
CMakeLists.txt
cmake_minimum_required(VERSION 3.4.1)
project(Infantry)
add_definitions(-std=c++11)
set(CMAKE_BUILD_TYPE Debug)
#set(SRC_LIST demo.cpp Person.cpp Person.h)
set(SRC_LIST demo.cpp Person.hpp)
add_executable(demo ${SRC_LIST})
8.类模板配合友元函数的类内和类外实现
8.1.全局函数类内实现
#include <iostream>
#include <vector>
#include <string>
#include <typeinfo>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
template<class T1, class T2>
class Person{
//全局函数 类内实现
friend void printPerson(Person<T1, T2> p){
cout<<" 姓名: "<<p.m_Name<< " 年龄: " <<p.m_Age<<endl;
}
public:
Person(T1 name, T2 age){
this->m_Name = name;
this->m_Age = age;
}
// void showPerson(){
// cout<<" 姓名: "<<this->m_Name<< " 年龄: " <<this->m_Age<<endl;
// }
private:
T1 m_Name;
T2 m_Age;
};
void test06(){
//全局函数类内实现的测试
Person<string, int>p("limin", 100);
printPerson(p);
}
int main()
{
test06();
return 0;
}
8.2 全局函数类外实现
如果全局函数是类外实现的话 需要编译器提前知道这个函数的存在
9.案例
MyClass.hpp
#pragma once //防止头文件重复包含
#include <iostream>
#include <vector>
#include <string>
#include <typeinfo>
#include <algorithm>
#include <map>
#include <fstream>
using namespace std;
//类模板成员函数类外实现
template<class T>
class MyArray{
public:
//有参构造
MyArray(int capacity){
cout<<"调用构造函数"<<endl;
this->m_capacity = capacity;
this->m_size = 0;
this->pAddress = new T[this->m_capacity]; //开辟堆区空间
}
//拷贝构造函数
MyArray(const MyArray<T>& arr){
cout<<"调用拷贝构造函数"<<endl;
this->m_capacity = arr.m_capacity;
this->m_size = arr.m_size;
this->pAddress = new T[arr.m_capacity];//深拷贝
//将arr中的数据拷贝过来
for(int i=0; i<this->m_size; i++){
this->pAddress[i] = arr.pAddress[i];
}
}
//尾插法
void PushBack(const T& value){
//先判断是否等于大小
if(this->m_capacity == this->m_size){
return;
}
this->pAddress[this->m_size] = value; //尾插法
this->m_size++; //更新数组大小
}
//尾删法
void PopBack(){
//让用户访问不了最后一个元素
if(this->m_size == 0){
return;
}
this->m_size--; //更新数组大小
}
//通过下标方式访问数组中元素
T& operator[](int index){
return this->pAddress[index];
}
//返回数组容量
int getCapacity(){
return this->m_capacity;
}
//返回数组大小
int getSize(){
return this->m_size;
}
//operator= 也是防止浅拷贝
MyArray& operator=(const MyArray<T>& arr){
cout<<"调用operator= 函数"<<endl;
//先判断原来堆区是否与数据,如果有先释放
if(this->pAddress != NULL){
delete []this->pAddress;
this->pAddress = NULL;
this->m_capacity = 0;
this->m_size = 0;
}
//深拷贝
this->m_capacity = arr.m_capacity;
this->m_size = arr.m_size;
this->pAddress = new T[arr.m_capacity];//深拷贝
//将arr中的数据拷贝过来
for(int i=0; i<this->m_size; i++){
this->pAddress[i] = arr.pAddress[i];
}
return *this;
}
virtual ~MyArray(){
cout<<"调用析构函数"<<endl;
if(this->pAddress != NULL){
delete []this->pAddress;
this->pAddress = NULL;
}
}
private:
int m_capacity;
int m_size;
T* pAddress; //指针指向堆区开辟的真实数组
};
demo.cpp
#include <iostream>
#include <vector>
#include <string>
#include <typeinfo>
#include <algorithm>
#include <map>
#include <fstream>
#include "MyClass.hpp"
using namespace std;
void test06(){
MyArray<int> arr1(20);
MyArray<int> arr2(arr1);
MyArray<int> arr3(10);
arr3 = arr1;
for(int i=0; i<5; i++){
arr1.PushBack(i + 10);
}
cout<<" ==before arr1.getCapacity(): "<<arr1.getCapacity()<<endl;
cout<<" ==before arr1.getSize(): "<<arr1.getSize()<<endl;
for(int i=0; i<arr1.getSize(); i++){
cout<<"before arr1[i]: " <<arr1[i]<<endl;
}
arr1.PopBack();
arr1.PopBack();
cout<<" ==after arr1.getCapacity(): "<<arr1.getCapacity()<<endl;
cout<<" ==after arr1.getSize(): "<<arr1.getSize()<<endl;
for(int i=0; i<arr1.getSize(); i++){
cout<<"after arr1[i]: " <<arr1[i]<<endl;
}
}
class Person{
public:
Person(){};
Person(string name, int age){
this->m_Name = name;
this->m_Age = age;
};
string m_Name;
int m_Age;
};
void printPersonArray(MyArray<Person>& arr){
for(int i=0; i<arr.getSize(); i++){
cout<<" 姓名: "<<arr[i].m_Name<< " 年龄: "<<arr[i].m_Age<<endl;
}
}
//测试自定义类型
void test07(){
MyArray<Person> arr(10);
Person p1("Damin",100);
Person p2("Tony",70);
Person p3("Tom",50);
Person p4("Jarry",10);
Person p5("Dalin",20);
arr.PushBack(p1);
arr.PushBack(p2);
arr.PushBack(p3);
arr.PushBack(p4);
arr.PushBack(p5);
printPersonArray(arr);
cout<<" ==arr1.getCapacity(): "<<arr.getCapacity()<<endl;
cout<<" ==arr1.getSize(): "<<arr.getSize()<<endl;
}
int main()
{
// test06();
test07();
return 0;
}
测试int类型:
测试自定义类型Person:
参考: