画线具体代码如下:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<script src="js/three.js" type="text/javascript"></script>
</head>
<body>
<script type="text/javascript" >
// 老三样 场景scene,相机camera,渲染器render
var scene=new THREE.Scene();
// 相机
var camera = new THREE.PerspectiveCamera(45,1,1,1000);
camera.position.set(0,0,100);
camera.lookAt(new THREE.Vector3(0,0,0));
// 渲染器
var renderer=new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth,window.innerHeight);
//显示在窗体
document.body.appendChild(renderer.domElement);
//定义材质THREE.LineBasicMaterial . MeshBasicMaterial...都可以
var material = new THREE.LineBasicMaterial({color:0x0000ff});
// 空几何体,里面没有点的信息,不想BoxGeometry已经有一系列点,组成方形了。
var geometry = new THREE.Geometry();
// 给空白几何体添加点信息,这里写3个点,geometry会把这些点自动组合成线,面。
geometry.vertices.push(new THREE.Vector3(-10,0,0));
geometry.vertices.push(new THREE.Vector3(0,10,0));
geometry.vertices.push(new THREE.Vector3(0,5,0));
//线构造
var line=new THREE.Line(geometry,material);
// 加入到场景中
scene.add(line);
// 渲染
renderer.render(scene,camera);
</script>
</body>
</html>
通过修改,编写了一个比较规范的架构:
<!DOCTYPE html>
<html>
<head>
<title>
</title>
<style type="text/css">
div#canvas-frame {
border: none;
cursor: pointer;
width: 100%;
height: 600px;
background-color: #EEEEEE;
}
</style>
<script src="js/three.js"></script>
<script src="js/jquery.js"></script>
<script>
//定义场景并初始化
var scene;
function initScene(){
scene = new THREE.Scene();
}
//定义相机并初始化
var camera;
function initCamera(){
camera = new THREE.PerspectiveCamera(45,window.innerWidth/window.innerHeight,1,10000);
camera.position.set(0,1000,0);
camera.lookAt(new THREE.Vector3(0,0,0));
}
//定义渲染器并初始化
var renderer;
function initRenderer(){
renderer= new THREE.WebGLRenderer();
width=$("#canvas-frame").width();
height=$("#canvas-frame").height();
renderer.setSize(width,height);
$("#canvas-frame").append(renderer.domElement);
renderer.setClearColor(0x39609b,1);
}
//定义灯光并初始化
var light;
function initLight(){
light=new THREE.DirectionalLight(0xFF0000,1.0,0);
light.position.set(100,100,200);
scene.add(light);
}
function initObject(){
var geometry = new THREE.Geometry();
var material = new THREE.MeshBasicMaterial({ vertexColors: true });
var color1=new THREE.Color(0x444444);
var color2=new THREE.Color(0xFF0000);
var p1=new THREE.Vector3(-100,0,100);
var p2=new THREE.Vector3(100,0,-100);
geometry.vertices.push(p1);
geometry.vertices.push(p2);
geometry.colors.push(color1,color2);
var line=new THREE.Line(geometry,material);
scene.add(line);
}
function threeStart(){
initScene();
initCamera();
initRenderer();
initLight();
initObject();
// 渲染
renderer.render(scene,camera);
}
</script>
</head>
<body onload="threeStart();">
<div id="canvas-frame"></div>
</body>
</html>