Running D:/UE4/UE_4.26/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="C:/Users/镌风/Documents/Unreal Projects/test/test.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE
Creating makefile for testEditor (no existing makefile)
@progress push 5%
Parsing headers for testEditor
Running UnrealHeaderTool "C:\Users\?Է?\Documents\Unreal Projects\test\test.uproject" "C:\Users\?Է?\Documents\Unreal Projects\test\Intermediate\Build\Win64\testEditor\Development\testEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="C:\Users\?Է?\AppData\Local\UnrealBuildTool\Log_UHT.txt" -installed
Reflection code generated for testEditor in 2.7798624 seconds
@progress pop
Building testEditor...
Using Visual Studio 2019 14.28.29336 toolchain (F:\???п?\VS IDE\VC\Tools\MSVC\14.28.29333) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 15 actions with 16 proc