using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class MyModeEditor : Editor
{
[MenuItem("YY/GameMode/Debug")]
public static void DebugMode()
{
Menu.SetChecked("YY/GameMode/Debug", true);
Menu.SetChecked("YY/GameMode/Release", false);
}
[MenuItem("YY/GameMode/Release")]
public static void ReleaseMode()
{
Menu.SetChecked("YY/GameMode/Debug", false);
Menu.SetChecked("YY/GameMode/Release", true);
}
}
主要起作用的代码是 Menu.SetChecked 这个函数,路径和editor菜单栏路径保持一致即可