【Java】线程池小总结


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一、介绍

线程池是一种多线程处理任务的机制,它通过管理一个线程池来复用线程,避免频繁地创建和销毁线程,从而提高程序的性能和资源利用率。线程池有以下优势

  • 减少线程创建开销:线程池复用已有线程,减少了线程创建和销毁的开销
  • 提高响应速度:任务提交后可以立即执行,无需等待线程创建
  • 提高线程的可管理性:线程池提供了线程管理功能,如任务队列、线程数量控制等

二、源码分析

Java 提供了多种方式来创建线程池,包括直接使用 ThreadPoolExecutor 类和使用 Executors 工厂类
ThreadPoolExecutor 是 Java 中最基本的线程池实现类,它提供了丰富的构造器参数,可以精细地控制线程池的行为

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ThreadPoolExecutor 的构造方法如下

    public ThreadPoolExecutor(int corePoolSize,
                              int maximumPoolSize,
                              long keepAliveTime,
                              TimeUnit unit,
                              BlockingQueue<Runnable> workQueue,
                              ThreadFactory threadFactory,
                              RejectedExecutionHandler handler) {
        if (corePoolSize < 0 ||
            maximumPoolSize <= 0 ||
            maximumPoolSize < corePoolSize ||
            keepAliveTime < 0)
            throw new IllegalArgumentException();
        if (workQueue == null || threadFactory == null || handler == null)
            throw new NullPointerException();
        this.corePoolSize = corePoolSize;
        this.maximumPoolSize = maximumPoolSize;
        this.workQueue = workQueue;
        this.keepAliveTime = unit.toNanos(keepAliveTime);
        this.threadFactory = threadFactory;
        this.handler = handler;
    }
  • corePoolSize:核心线程数,即使线程是空闲的,线程池也会保持存活的线程数
  • maximumPoolSize:线程池允许的最大线程数
  • keepAliveTime:当线程数超过核心线程数时,多余的空闲线程的存活时间
  • unit:keepAliveTime 的时间单位。 workQueue:工作队列,用于存放待执行的任务
  • threadFactory:线程工厂,用于创建线程
  • handler:拒绝策略,当线程池和工作队列都满了,如何处理新加入的任务

ThreadPoolExecutor 实现了 Executor 接口,它的 execute 方法是线程池任务执行的入口

public void execute(Runnable command) {
    if (command == null)
        throw new NullPointerException();
    int c = ctl.get(); // 获取当前线程池的状态和线程数
    if (workerCountOf(c) < corePoolSize) {
        // 如果当前线程数小于核心线程数,尝试创建新的核心线程来执行任务
        if (addWorker(command, true))
            return;
        c = ctl.get(); // 重新获取状态和线程数
    }
    if (isRunning(c) && workQueue.offer(command)) {
        // 如果线程池处于运行状态且任务成功放入队列
        int recheck = ctl.get(); // 重新检查状态
        if (!isRunning(recheck) && remove(command)) {
            // 如果线程池已关闭且任务已从队列中移除,则拒绝任务
            reject(command);
        } else if (workerCountOf(recheck) == 0) {
            // 如果线程池中没有线程,则创建一个非核心线程
            addWorker(null, false);
        }
    } else if (!addWorker(command, false)) {
        // 如果任务无法放入队列且无法创建新线程,则拒绝任务
        reject(command);
    }
}

执行任务时,如果当前线程数小于核心线程数,会尝试创建新的核心线程来执行任务,否则通过 offer 方法将任务放到任务队列 workQueue 里,如果任务无法放入队列则拒绝任务

添加新线程用的是 addWorker 方法

    private boolean addWorker(Runnable firstTask, boolean core) {
        retry:
        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN &&
                ! (rs == SHUTDOWN &&
                   firstTask == null &&
                   ! workQueue.isEmpty()))
                return false;

            for (;;) {
                int wc = workerCountOf(c);
                if (wc >= CAPACITY ||
                    wc >= (core ? corePoolSize : maximumPoolSize))
                    return false;
                if (compareAndIncrementWorkerCount(c))
                    break retry;
                c = ctl.get();  // Re-read ctl
                if (runStateOf(c) != rs)
                    continue retry;
                // else CAS failed due to workerCount change; retry inner loop
            }
        }

        boolean workerStarted = false;
        boolean workerAdded = false;
        Worker w = null;
        try {
            w = new Worker(firstTask);
            final Thread t = w.thread;
            if (t != null) {
                final ReentrantLock mainLock = this.mainLock;
                mainLock.lock();
                try {
                    // Recheck while holding lock.
                    // Back out on ThreadFactory failure or if
                    // shut down before lock acquired.
                    int rs = runStateOf(ctl.get());

                    if (rs < SHUTDOWN ||
                        (rs == SHUTDOWN && firstTask == null)) {
                        if (t.isAlive()) // precheck that t is startable
                            throw new IllegalThreadStateException();
                        workers.add(w);
                        int s = workers.size();
                        if (s > largestPoolSize)
                            largestPoolSize = s;
                        workerAdded = true;
                    }
                } finally {
                    mainLock.unlock();
                }
                if (workerAdded) {
                	// 添加线程成功后,开始执行任务
                    t.start();
                    workerStarted = true;
                }
            }
        } finally {
            if (! workerStarted)
                addWorkerFailed(w);
        }
        return workerStarted;
    }

addWorker 会根据 core 参数来决定是否创建核心线程。核心线程与非核心线程的区别在于执行完任务后线程是否会被销毁,核心线程在任务执行完毕后不会被销毁,会继续等待新任务,而非核心线程在任务执行完毕后,如果空闲时间超过 keepAliveTime,则会被销毁

Worker 是 ThreadPoolExecutor 的一个内部类,实现了 Runnable 接口。addWorker 方法创建好 Worker 后会调用 start 来执行任务,而 Worker 的 run 方法最终调用的是 ThreadPoolExecutor 的 runWorker 方法

    private final class Worker extends AbstractQueuedSynchronizer implements Runnable
    {
            public void run() {
            	runWorker(this);
        	}
    }

	final void runWorker(Worker w) {
	        Thread wt = Thread.currentThread();
	        Runnable task = w.firstTask;
	        w.firstTask = null;
	        w.unlock(); // allow interrupts
	        boolean completedAbruptly = true;
	        try {
	            while (task != null || (task = getTask()) != null) {
	                w.lock();
	                // If pool is stopping, ensure thread is interrupted;
	                // if not, ensure thread is not interrupted.  This
	                // requires a recheck in second case to deal with
	                // shutdownNow race while clearing interrupt
	                if ((runStateAtLeast(ctl.get(), STOP) ||
	                     (Thread.interrupted() &&
	                      runStateAtLeast(ctl.get(), STOP))) &&
	                    !wt.isInterrupted())
	                    wt.interrupt();
	                try {
	                    beforeExecute(wt, task);
	                    Throwable thrown = null;
	                    try {
	                        task.run();
	                    } catch (RuntimeException x) {
	                        thrown = x; throw x;
	                    } catch (Error x) {
	                        thrown = x; throw x;
	                    } catch (Throwable x) {
	                        thrown = x; throw new Error(x);
	                    } finally {
	                        afterExecute(task, thrown);
	                    }
	                } finally {
	                    task = null;
	                    w.completedTasks++;
	                    w.unlock();
	                }
	            }
	            completedAbruptly = false;
	        } finally {
	            processWorkerExit(w, completedAbruptly);
	        }
	    }

runWorker 方法中有一个 while 循环,会一直调用 getTask 方法从任务队列 workQueue 中获取任务并执行,如果队列没有任务了就阻塞,等待新的任务到来,线程池的复用性就是通过队列和循环来实现的

    private Runnable getTask() {
        boolean timedOut = false; // Did the last poll() time out?

        for (;;) {
            int c = ctl.get();
            int rs = runStateOf(c);

            // Check if queue empty only if necessary.
            if (rs >= SHUTDOWN && (rs >= STOP || workQueue.isEmpty())) {
                decrementWorkerCount();
                return null;
            }

            int wc = workerCountOf(c);

            // Are workers subject to culling?
            boolean timed = allowCoreThreadTimeOut || wc > corePoolSize;

            if ((wc > maximumPoolSize || (timed && timedOut))
                && (wc > 1 || workQueue.isEmpty())) {
                if (compareAndDecrementWorkerCount(c))
                    return null;
                continue;
            }

            try {
                Runnable r = timed ?
                    workQueue.poll(keepAliveTime, TimeUnit.NANOSECONDS) :
                    workQueue.take();
                if (r != null)
                    return r;
                timedOut = true;
            } catch (InterruptedException retry) {
                timedOut = false;
            }
        }
    }


三、总结

线程池通过维护一个线程池和任务队列来复用线程。执行任务时会根据当前线程数来决定是否创建新线程,如果当前线程数少于核心线程数就新建核心线程来执行任务,否则将任务投放到任务队列,交由核心线程来处理

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