using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class intput : MonoBehaviour {
//float b = 0, c = 100, f = 0.2f;
//public Transform ball;
void Start () {
}
void Update() {
//if (Input.GetKey(KeyCode.W))
//{
// Debug.Log("是否输入W");
// transform.position += Vector3.forward * Time.deltaTime;
//}
//if (Input.GetKey(KeyCode.S))
//{
// Debug.Log("是否输入s");
// transform.position += Vector3.back * Time.deltaTime;
//}
////if (Input.GetKey (KeyCode.A))
//{
// Debug.Log("是否输入a");
// transform.position += Vector3.left * Time.deltaTime;
//}
//if (Input.GetKey (KeyCode.D))
//{
// Debug.Log("是否输入d");
// transform.position += Vector3.righ