using UnityEngine;
public class SetResolution : MonoBehaviour
{
private int scaleWidth = 0;
private int scaleHeight = 0;
public void setDesignContentScale()
{
#if UNITY_ANDROID
if (scaleWidth == 0 && scaleHeight == 0)
{
int width = Screen.currentResolution.width;
int height = Screen.currentResolution.height;
int designWidth = 1920;
int designHeight = 1080;
float s1 = (float)designWidth / (float)designHeight;
float s2 = (float)width / (float)height;
if (s1 < s2)
{
designWidth = (int)Mathf.FloorToInt(designHeight * s2);
}
else if (s1 > s2)
{
designHeight = (int)Mathf.FloorToInt(designWidth / s2);
}
float contentScale = (float)designWidth / (float)width;
if (contentScale < 1.0f)
{
Unity 渲染优化 节省带宽 利用分辨率缩放 安卓
最新推荐文章于 2025-06-04 09:51:06 发布