新建AddBuildMapUtility.cs
using UnityEngine;
using System.Collections.Generic;
using UnityEditor;
using System.IO;
using System.Text;
public enum SuffixEnum
{
Prefab,
Png,
Csv,
Txt,
}
public class AddBuildMapUtility : EditorWindow
{
int count = 0;
List<string> bundleNameList = n