android display 笔记(六)SurfaceFlinger初始化

Surfaceflinger初始化

源码:android 14
在/frameworks/native/services/surfaceflinger/路径下可以看到 与surfaceflinger 很多相关的文件
如:
SurfaceFlinger.cpp
SurfaceFlinger.h
Layer.cpp
Layer.h
main_surfaceflinger.cpp等

Surfaceflinger的初始化就是在 main_surfaceflinger 中完成的。

/frameworks/native/services/surfaceflinger/main_surfaceflinger.cpp
int main(int, char**) {
   
   
80      signal(SIGPIPE, SIG_IGN);
81  
82      hardware::configureRpcThreadpool(1 /* maxThreads */,
83              false /* callerWillJoin */);
84  
85      startGraphicsAllocatorService();
86  
87      // When SF is launched in its own process, limit the number of
88      // binder threads to 4.
89      ProcessState::self()->setThreadPoolMaxThreadCount(4);
90  
91      // Set uclamp.min setting on all threads, maybe an overkill but we want
92      // to cover important threads like RenderEngine.
93      if (SurfaceFlinger::setSchedAttr(true) != NO_ERROR) {
   
   
94          ALOGW("Failed to set uclamp.min during boot: %s", strerror(errno));
95      }
96  
97      // The binder threadpool we start will inherit sched policy and priority
98      // of (this) creating thread. We want the binder thread pool to have
99      // SCHED_FIFO policy and priority 1 (lowest RT priority)
100      // Once the pool is created we reset this thread's priority back to
101      // original.
102      int newPriority = 0;
103      
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