我有一个相机手电筒的
android项目,从eclipse部署工作正常.我试图从unity3d中的C#代码访问手电筒功能,但它不起作用.为了验证我是否正确调用了android方法,我在同一个activity中创建了一个字符串函数,它正确地返回了字符串.我不熟悉原生的android编码.如果您能看一下代码并帮助我,那将是很棒的.
我知道团结论坛和stackoverflow中有一些线程解释相同,我试图在这些线程上找到解决方案,但没有运气!所以,发布这个帖子..
下面是android MainActivity.java(我从eclipse转换成jar文件并在Unity项目中复制,~Assets / Plugins / Android / bin /),
package com.example.newflash;
import android.hardware.Camera;
import android.hardware.Camera.Parameters;
import android.os.Bundle;
import android.app.Activity;
import android.view.Window;
import android.view.WindowManager;
public class MainActivity extends Activity {
private static Camera camera;
private static Parameters parameters;
@Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
//Hide the window title.
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN | WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
}
public static String dummyString()
{
return "dummy string";
}
public static void setFlashOn()
{
if (camera == null)
camera = Camera.open();
parameters = camera.getParameters();
parameters.setFlashMode(Parameters.FLASH_MODE_TORCH);
camera.setParameters(parameters);
}
public static void setFlashOff()
{
parameters = camera.getParameters();
parameters.setFlashMode(Parameters.FLASH_MODE_OFF);
camera.setParameters(parameters);
}
}
下面是我的统一C#代码,
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System;
public class testJar : MonoBehaviour
{
bool torchon;
AndroidJavaClass testClasslight;
void Start ()
{
torchon = false;
}
void OnGUI ()
{
string teststring = "empty";
AndroidJavaClass testClass = new AndroidJavaClass("com.example.glassplaces.MainActivity");
teststring = testClass.CallStatic("dummyString");
GUI.Label (new Rect (20, 20, 100, 60), teststring);
if(GUI.Button(new Rect (20, 100, 100, 60), "ON"))
{
torchon = true;
}
if(torchon == true)
{
GUI.Label(new Rect(200, 20,100,60), "torch ON");
testClass.CallStatic("setFlashOn");
}
}
}
添加AndroidManifest.xml时访问摄像头的权限,应用程序根本不启动.在从项目中排除xml文件时,“dummyString”方法仍然返回字符串.
下面是AndroidManifest.xml,
package="com.example.newflash"
android:versionCode="1"
android:versionName="1.0" >
android:minSdkVersion="8"
android:targetSdkVersion="18" />
android:allowBackup="true"
android:icon="@drawable/app_icon"
android:label="@string/app_name">
android:name="com.example.newflash.MainActivity"
android:label="@string/app_name" >
下面是Unity在Build& amp; amp; amp; amp; amp; amp; amp; amp; amp; amp; amp; amp;跑,
Unable to find unity activity in manifest. You need to make sure orientation attribut is set to sensor manually.
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
如果有人可以帮助我,那就太好了.任何帮助深表感谢.
先感谢您!