设计模式是解决问题的方案,学习现有的设计模式可以做到经验复用。拥有设计模式词汇,在沟通时就能用更少的词汇来讨论,并且不需要了解底层细节。
一、创建型/构建型
1.单例Singleton
确保一个类只有一个实例,并提供该实例的全局访问点。
实现:
使用一个私有构造函数、一个私有静态变量以及一个公有静态函数。
//1、懒汉式-线程不安全
public class Singleton {
private static Singleton uniqueInstance;
private Singleton() {
}
public static Singleton getUniqueInstance() {
if (uniqueInstance == null) {
uniqueInstance = new Singleton();
}
return uniqueInstance;
}
}
//2、懒汉式-线程安全
public static synchronized Singleton getUniqueInstance() {
if (uniqueInstance == null) {
uniqueInstance = new Singleton();
}
return uniqueInstance;
}
//3、饿汉式-线程安全(一般情况下建议使用)
private static Singleton uniqueInstance = new Singleton();
//4、双检锁/双重校验锁-线程安全(DCL,即 double-checked locking)
public class Singleton {
private volatile static Singleton uniqueInstance;
private Singleton() {
}
public static Singleton getUniqueInstance() {
if (uniqueInstance == null) {
synchronized (Singleton.class) {
if (uniqueInstance == null) {
uniqueInstance = new Singleton();
}
}
}
return uniqueInstance;
}
}
//5、静态内部类-线程安全
public class Singleton {
private Singleton() {
}
private static class SingletonHolder {
private static final Singleton INSTANCE = new Singleton();
}
public static Singleton getUniqueInstance() {
return SingletonHolder.INSTANCE;
}
}
//6、枚举
public enum Singleton {
INSTANCE;
private String objName;
public String getObjName() {
return objName;
}
public void setObjName(String objName) {
this.objName = objName;
}
2.简单工厂Simple Factory
在创建一个对象时不向客户暴露内部细节,并提供一个创建对象的通用接口。
实现:
public interface Product {
}
public class ConcreteProduct implements Product {
}
public class ConcreteProduct1 implements Product {
}
public class ConcreteProduct2 implements Product {
}
public class SimpleFactory {
public Product createProduct(int type) {
if (type == 1) {
return new ConcreteProduct1();
} else if (type == 2) {
return new ConcreteProduct2();
}
return new ConcreteProduct();
}
}
public class Client {
public static void main(String[] args) {
SimpleFactory simpleFactory = new SimpleFactory();
Product product = simpleFactory.createProduct(1);
// do something with the product
}
}
3.工厂方法Factory Method
定义了一个创建对象的接口,但由子类决定要实例化哪个类。工厂方法把实例化操作推迟到子类。
public abstract class Factory {
abstract public Product factoryMethod();
public void doSomething() {
Product product = factoryMethod();
// do something with the product
}
}
public class ConcreteFactory extends Factory {
public Product factoryMethod() {
return new ConcreteProduct();
}
}
public class ConcreteFactory1 extends Factory {
public Product factoryMethod() {
return new ConcreteProduct1();
}
}
public class ConcreteFactory2 extends Factory {
public Product factoryMethod() {
return new ConcreteProduct2();
}
}
4.抽象工厂Abstract Factory
提供一个接口,用于创建相关的对象家族。
public class AbstractProductA {
}
public class AbstractProductB {
}
public class ProductA1 extends AbstractProductA {
}
public class ProductA2 extends AbstractProductA {
}
public class ProductB1 extends AbstractProductB {
}
public class ProductB2 extends AbstractProductB {
}
public abstract class AbstractFactory {
abstract AbstractProductA createProductA();
abstract AbstractProductB createProductB();
}
public class ConcreteFactory1 extends AbstractFactory {
AbstractProductA createProductA() {
return new ProductA1();
}
AbstractProductB createProductB() {
return new ProductB1();
}
}
public class ConcreteFactory2 extends AbstractFactory {
AbstractProductA createProductA() {
return new ProductA2();
}
AbstractProductB createProductB() {
return new ProductB2();
}
}
public class Client {
public static void main(String[] args) {
AbstractFactory abstractFactory = new ConcreteFactory1();
AbstractProductA productA = abstractFactory.createProductA();
AbstractProductB productB = abstractFactory.createProductB();
// do something with productA and productB
}
}
5.生成器
封装一个对象的构造过程,并允许按步骤构造。
public class AbstractStringBuilder {
protected char[] value;
protected int count;
public AbstractStringBuilder(int capacity) {
count = 0;
value = new char[capacity];
}
public AbstractStringBuilder append(char c) {
ensureCapacityInternal(count + 1);
value[count++] = c;
return this;
}
private void ensureCapacityInternal(int minimumCapacity) {
// overflow-conscious code
if (minimumCapacity - value.length > 0)
expandCapacity(minimumCapacity);
}
void expandCapacity(int minimumCapacity) {
int newCapacity = value.length * 2 + 2;
if (newCapacity - minimumCapacity < 0)
newCapacity = minimumCapacity;
if (newCapacity < 0) {
if (minimumCapacity < 0) // overflow
throw new OutOfMemoryError();
newCapacity = Integer.MAX_VALUE;
}
value = Arrays.copyOf(value, newCapacity);
}
}
public class StringBuilder extends AbstractStringBuilder {
public StringBuilder() {
super(16);
}
@Override
public String toString() {
// Create a copy, don't share the array
return new String(value, 0, count);
}
}
public class Client {
public static void main(String[] args) {
StringBuilder sb = new StringBuilder();
final int count = 26;
for (int i = 0; i < count; i++) {
sb.append((char) ('a' + i));
}
System.out.println(sb.toString());
}
//abcdefghijklmnopqrstuvwxyz
}
6.原型模式Prototype
使用原型实例指定要创建对象的类型,通过复制这个原型来创建新对象。
public abstract class Prototype {
abstract Prototype myClone();
}
public class ConcretePrototype extends Prototype {
private String filed;
public ConcretePrototype(String filed) {
this.filed = filed;
}
@Override
Prototype myClone() {
return new ConcretePrototype(filed);
}
@Override
public String toString() {
return filed;
}
}
public class Client {
public static void main(String[] args) {
Prototype prototype = new ConcretePrototype("abc");
Prototype clone = prototype.myClone();
System.out.println(clone.toString());
}
//abc
}