个人作业——A002-185-2513-吴光华

这篇报告详细介绍了软件建模与分析中的专业术语,包括需求基线、抽象类、动作顺序等多个概念。作者吴光华强调了理解专业术语的重要性,分享了在实践中遇到的问题及解决方法,如通过单词查找来提升对建模工具的理解。此外,报告还探讨了需求分析与建模的读书心得,指出在实际项目中应用建模技术的挑战和收获,并提出了对项目发展的建议,主张业务拓展以增强系统功能和多样性。

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软件建模与分析专题报告
课程名称 需求分析与建模 班级 18软件工程5班
实验名称 专题报告 教导教师 董瑞生
姓名 吴光华 学号 1814080902513 日期 2020年12月20日

目录
1.单词查找 4
1.01Requirements baseline(需求基线) 4
1.02abstract class(抽象图) 4
1.03action sequence(动作顺序) 4
1.04activity graph(活性图) 4
1.05aggregate(聚合) 4
1.06architecture(建筑学) 4
1.07argument(论点) 4
1.08artifact(人工制品) 4
1.09association class(关联类) 4
1.10boolean expression(布尔表达式) 4
1.11component diagram(组件图) 5
1.12collaboration diagram(协作图) 5
1.13interaction diagram(交互作用图) 5
1.14internal transaction(内部交换图) 5
1.15interative development(互动发展) 5
1.16logical view(逻辑视图) 5
1.17model element(模型元素) 5
1.18multiple classification(多重分类) 5
1.19multiple inheritance(多重继承) 5
1.20n-ary association(n元关联) 5
1.21action sequence(动作顺序) 6
1.22aggregate[class](总计) 6
1.23delegation(代表团) 6
1.24domain(领域) 6
1.25dynamic classification(动态分类) 6
1.26context model(上下文模型) 6
1.27decision table(决策表) 6
1.28functional requirement(功能需求) 6
1.29quality requirement(质量需求) 6
1.30disjoint substate(不相交状态) 6
1.31distribution unit(配电装置) 6
1.32inheritance(继承) 6
1.33interatction diagram(互交图) 7
1.34metaclass(元类) 7
1.35parameter(参数) 7
1.36participates(参与) 7
1.37recelver(接收器) 7
1.38reference(参考) 7
1.39schema(架构) 7
1.40stimulus(刺激) 7
1.41supplier(供应商) 7
1.42transient object(暂时对象) 7
1.43tagged value(标记值) 7
1.44synchronous action(同步作用) 8
1.45swimlane(泳道) 8
1.46submachine state(子机状态) 8
1.47stereotype(模式化) 8
1.48scenario(脚本) 8
1.49refinement(改良) 8
1.50dynamic classification(动态分类) 8
1.51generalizable element(概化元素) 8
1.52interface inheritance(接口继承) 8
1.53modeling conventions(建模约束) 9
1.54Persistent Objects(持久性对象) 9
1.55use-case diagram(用例图) 9
1.56view projection(视图投影) 9
1.57business reengineering(企业重组) 9
1.58class hierarchy(类层次结构) 9
1.59defect density(缺陷密度) 9
1.60changeability(可变性) 9
1.61configuration(配置) 9
1.62context diagram(上下文关系图) 9
1.63correctness(正确性) 10
1.64dataflow diagram(数据流图) 10
1.65effectiveness(有效性) 10
1.66effciency(效率) 10
1.67entity relationship diagram(实体关系图) 10
1.68fault tolerance(容错) 10
1.69Glossary(词汇表) 10
1.70hommony(不恰当) 10
1.71inspection(检查) 10
1.72maintainability(可维护性) 10
1.73priority of a requirement(需求的优先级) 10
1.74process verb(过程动词) 11
1.75prototype(原型) 11
1.76Redundancy(冗余) 11
1.77requirements analysis(需求分析) 11
1.78requirements elictation(删除需求) 11
1.79requirements sqpecification(需求规格) 11
1.80security(保护措施) 11
1.81semantics(含义) 11
1.82synonym(同义词) 11
1.83traceability of requirements(需求的可塑性) 11
1.84validation of requirements(需求的确认性) 11
1.85verifiability of requirments(需求的可验证性) 11
1.86view(看法) 12
1.87viewpoint(观点) 12
1.88walkthrough(走读) 12
1.89version of an entity(实体) 12
2.需求分析与建模读书心得 12
3.我对项目的发展建议 13

  1. 单词查找
    1.01Requirements baseline
    A  baseline for a set of  requirements.

1.02abstract class
A class that cannot be directy instantiated. Contrast:concerte class.

1.03action sequence
An expresssion that resolves to a sequence of actions.

1.04acitivity graph
A special case of a state machine that is used to model processes involving one or more classifiers. Contrast: statechart diagram.

1.05aggregate
A class that represents the “whole” in an aggregation relationship. See:aggregation.

1.06architecture
The organizational structure of a system. An architecture can be recursively decomposed into parts that interact through inferfaces,relationships that connect parts, and constraints for assembling parts. Parts that interact.

1.07argument
A binding for a parameter that resolves to a run-time instance.Synonym:actual parameter.Contrast:parameter.

1.08artifact
A piece of information that is used or produced by a software development process.An artifact can be a model, a des

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