Turtle模块的函数
1.画笔移动函数
函数 |
功能 |
forward(n) |
向画笔的当前方向移动n像素的距离 |
backward(n) |
向画笔当前方向的相反方向移动n像素的距离 |
left(n) |
让画笔逆时针旋转n度 |
right(n) |
让画笔顺时针旋转n度 |
pendown() |
落下画笔 |
penup() |
抬起画笔 |
speed(s) |
设置画笔的移动速度,int(s=0~10) |
goto(x,y) |
将画笔移动到坐标为(x,y)的位置 |
circle(r,n) |
绘制半径为r,角度为n的圆弧,省略n则画圆 |
2.画笔控制函数
函数 |
功能 |
pensize(n) |
设置画笔的粗细 |
pencolor(color) |
设置画笔的颜色 |
fillcolor(color) |
设置图形的填充颜色 |
color(color1,color2) |
设置画笔的颜色和图形的填充颜色 |
begin_fill() |
准备开始填充图形 |
end_fill() |
填充上次调用begin_fill()之后绘制的图形 |
hideturtle() |
隐藏画笔 |
showturtle() |
显示画笔 |
3.全局控制函数
函数 |
功能 |
clear() |
清空画布,不改变画笔位置与状态 |
reset() |
重置画布,让画笔回到初始状态 |
undo() |
撤销上一个画笔动作 |
stamp() |
复制当前图形 |
write(a[,m=(“m-name”, m-size, “m-type”)]) |
在画布上书写文本,a为文本内容 |
爱心
from turtle import *
color("red","red")
pensize(2)
penup()
goto(0,-100)
pendown()
begin_fill()
left(45)
forward(200)
circle(100,180)
right(90)
circle(100,180)
forward(200)
end_fill()
hideturtle()

哆啦A梦
from turtle import *
def my_goto(x, y):
penup()
goto(x, y)
pendown()
def eyes():
fillcolor("#ffffff")
begin_fill()
tracer(False)
a = 2.5
for i in range(120):
if 0 <= i < 30 or 60 <= i < 90:
a -= 0.05
lt(3)
fd(a)
else:
a += 0.05
lt(3)
fd(a)
tracer(True)
end_fill()
def beard():
my_goto(-32, 135)
seth(165)
fd(60)
my_goto(-32, 125)
seth(180)
fd(60)
my_goto(-32, 115)
seth(193)
fd(60)
my_goto(37, 135)
seth(15)
fd(60)
my_goto(37, 125)
seth(0)
fd(60)
my_goto(37, 115)
seth(-13)
fd(60)
def mouth():
my_goto(5, 148)
seth(270)
fd(100)
seth(0)
circle(120, 50)
seth(230)
circle(-120, 100)
def scarf():
fillcolor('#e70010')
begin_fill()
seth(0)
fd(200)
circle(-5, 90)
fd(10)
circle(-5, 90)
fd(207)
circle(-5, 90)
fd(10)
circle(-5, 90)
end_fill()
def nose():
my_goto(-10, 158)
seth(315)
fillcolor('#e70010')
begin_fill()
circle(20)
end_fill()
def black_eyes():
seth(0)
my_goto(-20, 195)
fillcolor('#000000')
begin_fill()
circle(13)
end_fill()
pensize(6)
my_goto(20, 205)
seth(75)
circle(-10, 150)
pensize(3)
my_goto(-17, 200)
seth(0)
fillcolor('#ffffff')
begin_fill()
circle(5)
end_fill()
my_goto(0, 0)
def face():
fd(183)
lt(45)
fillcolor('#ffffff')
begin_fill()
circle(120, 100)
seth(180)
fd(121)
pendown()
seth(215)
circle(120, 100)
end_fill()
my_goto(63.56, 218.24)
seth(90)
eyes()
seth(180)
penup()
fd(60)
pendown()
seth(90)
eyes()
penup()
seth(180)
fd(64)
def head():
penup()
circle(150, 40)
pendown()
fillcolor('#00a0de')
begin_fill()
circle(150, 280)
end_fill()
def Doraemon():
head()
scarf()
face()
nose()
mouth()
beard()
my_goto(0, 0)
seth(0)
penup()
circle(150, 50)
pendown()
seth(30)
fd(40)
seth(70)
circle(-30, 270)
fillcolor('#00a0de')
begin_fill()
seth(230)
fd(80)
seth(90)
circle(1000, 1)
seth(-89)
circle(-1000, 10)
seth(180)
fd(70)
seth(90)
circle(30, 180)
seth(180)
fd(70)
seth(100)
circle(-1000, 9)
seth(-86)
circle(1000, 2)
seth(230)
fd(40)
circle(-30, 230)
seth(45)
fd(81)
seth(0)
fd(203)
circle(5, 90)
fd(10)
circle(5, 90)
fd(7)
seth(40)
circle(150, 10)
seth(30)
fd(40)
end_fill()
seth(70)
fillcolor('#ffffff')
begin_fill()
circle(-30)
end_fill()
my_goto(103.74, -182.59)
seth(0)
fillcolor('#ffffff')
begin_fill()
fd(15)
circle(-15, 180)
fd(90)
circle(-15, 180)
fd(10)
end_fill()
my_goto(-96.26, -182.59)
seth(180)
fillcolor('#ffffff')