visual studio compiler wrong path (how to change?)

本文介绍了解决Unreal Engine中32位编译器工具链路径配置错误的方法。通过修改注册表中的路径设置,成功更正了Visual Studio编译器的路径,使得Unreal Engine能够正确识别并使用指定的编译器。

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No 32-bit compiler toolchain found in D:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\cl.exe

https://answers.unrealengine.com/questions/668653/visual-studio-compiler-wrong-path-how-to-change.html

I've looked at the github code and found where it was taking the path from; it was the following registry key:

HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\VisualStudio\SxS\VC7

which inside of it was an entry named "14.0" with the non-existing path. I deleted it, created a new one with "15.0" with the correct path ( "D:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC" for me ), restarted the editor - and it now works.

p.s. The above registry key path is just the third path UE will look for; the correct order is:

 1. HKEY_CURRENT_USER\SOFTWARE\Microsoft\VisualStudio\SxS\VC7
 2. HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\SxS\VC7
 3. HKEY_CURRENT_USER\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VC7
 4. HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VC7
UnrealEngine 工程名不要有中文!
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