(精华)2020年7月22日 C#基础知识点 Flags特性

本文详细介绍了如何在C#中使用Flags属性扩展枚举类型的功能,通过按位运算实现枚举值的集合操作,提高了代码的可读性和效率。

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public enum Equipment
{,,,}

public sealed class Player
{
    internal Equipment equipmentState;//用于描述角色可以使用哪些武器
   //......其它成员
}
namespace UsageOfFlagsAttribute
{
    [Flags]
    public enum Equipment
    {
        NONE = 0x0000,= 0x0001,= 0x0002,= 0x0004,= 0x0008
    }

    public sealed class Player
    {
        internal Equipment equipmentState;//用于描述角色可以使用哪些武器
    }


    class Program
    {
        static void Main(string[] args)
        {
            Player player = new Player();
            player.equipmentState = Equipment.| Equipment.;  //可以表示成多种状态的集合
        }
    }
}

用Flags标记后也就可以按位计算了,一般枚举有3种按位计算。

按位或(“|”):将指定的符号加入到枚举实例中

按位与(”&“):判断枚举实例中是否有指定的符号

异或(”^“):删除枚举实例中指定的符号

class Program
    {
        static void Main(string[] args)
        {
            Player player = new Player();

            //按位或
            player.equipmentState = Equipment.;
            player.equipmentState = player.equipmentState | Equipment.;
            Console.WriteLine(player.equipmentState.ToString());//打印结果:刀,弓

            //按位与
            player.equipmentState = Equipment.| Equipment.;
            player.equipmentState = player.equipmentState & Equipment.;
            Console.WriteLine(player.equipmentState.ToString());  //打印结果 : 刀

            //异或
            player.equipmentState = Equipment.| Equipment.;
            player.equipmentState = player.equipmentState ^ Equipment.;
            Console.WriteLine(player.equipmentState.ToString());  //打印结果 : 刀

            Console.ReadKey();
        }
    }

但是每次都要写 player.equipmentState = player.equipmentState ^ Equipment.弓; 这么赋值代码的可读性不好,而且容易浪费时间。因此可以扩展方法来封装这些操作。

public static class EnumExtendMethods
    {
        /// <summary>
        /// 判断位标致的枚举实例中是否有指定符号
        /// </summary>
        /// <param name="eqipment">实例</param>
        /// <param name="checkState">指定的符号</param>
        /// <returns></returns>
        public static bool Contains(this Equipment equipment,Equipment checkState)
        {
            if (checkState == 0)
            {
                throw new ArgumentOutOfRangeException("checkState", "不能为NONE");
            }
            return (equipment & checkState) == checkState;
        }

        /// <summary>
        /// 将指定的符号从枚举实例中移除
        /// </summary>
        /// <param name="equipment"></param>
        /// <param name="removeState">指定要移除的符号</param>
        /// <returns></returns>
        public static Equipment Remove(this Equipment equipment, Equipment removeState)
        {
            return equipment ^ removeState;
        }

        /// <summary>
        /// 向枚举实例中加入指定的符号
        /// </summary>
        /// <param name="equipment"></param>
        /// <param name="addState"></param>
        /// <returns></returns>
        public static Equipment Append(this Equipment equipment, Equipment addState)
        {
            return equipment | addState;
        }
    }

现在可以这样调用了

class Program
    {
        static void Main(string[] args)
        {
            Player player = new Player();

            //按位或
            player.equipmentState = Equipment.;
            player.equipmentState = player.equipmentState.Append(Equipment.);
            Console.WriteLine(player.equipmentState.ToString());//打印结果:刀,弓

            //按位与
            player.equipmentState = Equipment.| Equipment.;
            if (player.equipmentState.Contains(Equipment.))
            {
                Console.WriteLine(player.equipmentState.ToString());  //打印结果 : 刀,弓
            }

            //异或
            player.equipmentState = Equipment.| Equipment.;
            player.equipmentState = player.equipmentState.Remove(Equipment.);
            Console.WriteLine(player.equipmentState.ToString());  //打印结果 : 刀

            Console.ReadKey();
        }
    }
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