Unity 使用this关键字进行函数拓展 - Graphic

本文介绍了一种在Unity中使用的UI图像组件的颜色和材质设置拓展方法,通过这些方法可以更简便地调整图像的颜色和材质属性。

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Example:

var image = GetComponent<Image>();
image
    .SetColor(Color.white)
    .SetColor(1f, 1f, 1f)
    .SetColor(1f, 1f, 1f, 1f)
    .SetColorAlpha(1f)
    .SetMaterial(null)
    .SetRaycastTarget(true);

Extension:

using UnityEngine;
using UnityEngine.UI;

namespace SK.Framework
{
    /// <summary>
    /// 图像相关拓展
    /// </summary>
    public static class GraphicExtension
    {
        /// <summary>
        /// 设置颜色值
        /// </summary>
        /// <typeparam name="T">类型</typeparam>
        /// <param name="self">实例</param>
        /// <param name="color">颜色值</param>
        /// <returns>实例</returns>
        public static T SetColor<T>(this T self, Color color) where T : Graphic
        {
            self.color = color;
            return self;
        }
        /// <summary>
        /// 设置颜色值
        /// </summary>
        /// <typeparam name="T">类型</typeparam>
        /// <param name="self">实例</param>
        /// <param name="r">颜色r值</param>
        /// <param name="g">颜色g值</param>
        /// <param name="b">颜色b值</param>
        /// <returns>实例</returns>
        public static T SetColor<T>(this T self, float r, float g, float b) where T : Graphic
        {
            Color color = self.color;
            color.r = r;
            color.g = g;
            color.b = b;
            self.color = color;
            return self;
        }
        /// <summary>
        /// 设置颜色值
        /// </summary>
        /// <typeparam name="T">类型</typeparam>
        /// <param name="self">实例</param>
        /// <param name="r">颜色r值</param>
        /// <param name="g">颜色g值</param>
        /// <param name="b">颜色b值</param>
        /// <param name="a">颜色a值</param>
        /// <returns>实例</returns>
        public static T SetColor<T>(this T self, float r, float g, float b, float a) where T : Graphic
        {
            Color color = self.color;
            color.r = r;
            color.g = g;
            color.b = b;
            color.a = a;
            self.color = color;
            return self;
        }
        /// <summary>
        /// 设置颜色Alpha值
        /// </summary>
        /// <typeparam name="T">类型</typeparam>
        /// <param name="self">实例</param>
        /// <param name="alpha">alpha值</param>
        /// <returns>实例</returns>
        public static T SetColorAlpha<T>(this T self, float alpha) where T : Graphic
        {
            Color color = self.color;
            color.a = alpha;
            self.color = color;
            return self;
        }
        /// <summary>
        /// 设置材质球
        /// </summary>
        /// <typeparam name="T">类型</typeparam>
        /// <param name="self">实例</param>
        /// <param name="material">材质球</param>
        /// <returns>实例</returns>
        public static T SetMaterial<T>(this T self, Material material) where T : Graphic
        {
            self.material = material;
            return self;
        }
        /// <summary>
        /// 设置RaycastTarget属性
        /// </summary>
        /// <typeparam name="T">类型</typeparam>
        /// <param name="self">实例</param>
        /// <param name="raycastTarget">raycast target</param>
        /// <returns>实例</returns>
        public static T SetRaycastTarget<T>(this T self, bool raycastTarget) where T : Graphic
        {
            self.raycastTarget = raycastTarget;
            return self;
        }
    }
}
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