Dawn, a WebGPU implementation

Clone this repo:
  1. 0f93cd5 Add PACKAGE.star by Brian Sheedy · 3 hours ago main
  2. 81c3bf1 [dawn] Remove obsolete ValidateComputeStageWorkgroupSize overload by James Price · 6 hours ago
  3. 80bfc96 [metal] Set language version to 3.2 if logging is enabled by James Price · 8 hours ago
  4. c41e71b Roll SwiftShader from 7cd1022cdc50 to 681d07e76d8e (1 revision) by Dawn Autoroller · 9 hours ago
  5. 7884743 [tint][fuzz] Implement corpus generation in Go by Ryan Harrison · 10 hours ago chromium/7329

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.