


default search action
16th VRCAI 2018: Hachioji, Japan
- Koji Mikami, Zhigeng Pan, Matt Adcock, Daniel Thalmann, Xubo Yang, Tomoki Itamiya, Enhua Wu:

Proceedings of the 16th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry, VRCAI 2018, Hachioji, Japan, December 02-03, 2018. ACM 2018, ISBN 978-1-4503-6087-6
Simulation
- Wei Cao

, Xiaohua Ren
, Luan Lyu, Enhua Wu:
Deformation simulation of non-orthotropic materials. 1:1-1:8 - Chenyu Bian, Shuangjiu Xiao, Zhi Li:

A unified simulation framework for water phase transition based on particles. 2:1-2:8 - Eitaro Iwabuchi, Koji Mikami

:
Polygon reduction for collision using navigation Voxel and QEM. 3:1-3:4
Augmented reality
- Christoph Maurhofer, Gokcen Cimen, Mattia Ryffel, Robert W. Sumner, Martin Guay:

AR costumes: automatically augmenting watertight costumes from a single RGB image. 4:1-4:8 - Linling Xun, Shuangjiu Xiao, Chenyu Bian, Jiheng Jiang:

Projection mapping based on BRDF reconstruction from single RGBD image. 5:1-5:8 - Ying Tang

, Zhenyang Zhu
, Masahiro Toyoura
, Kentaro Go, Kenji Kashiwagi, Issei Fujishiro, Xiaoyang Mao:
Arriving light control for color vision deficiency compensation using optical see-through head-mounted display. 6:1-6:6 - Gang Li, Yue Liu, Yongtian Wang:

An empirical evaluation of labelling method in augmented reality. 7:1-7:9 - Daniel Eckhoff, Christian Sandor, Christian Lins, Ulrich Eck, Denis Kalkofen, Andreas Hein:

TutAR: augmented reality tutorials for hands-only procedures. 8:1-8:3
CHI & VIS
- Henry Fernández, Koji Mikami

, Kunio Kondo:
Analyzing the relationship between pressure sensitivity and player experience. 9:1-9:8 - Yuta Sugiura, Toby Long Hin Chong, Wataru Kawai, Bruce H. Thomas

:
Public/private interactive wearable projection display. 10:1-10:6 - John G. Lock

, Daniel Filonik
, Robert Lawther, Nalini Pather
, Katharina Gaus, Sarah Kenderdine
, Tomasz Bednarz
:
Visual analytics of single cell microscopy data using a collaborative immersive environment. 11:1-11:4 - Daniel Filonik

, Amy Buchan, Lucinda Ogden-Doyle, Tomasz Bednarz
:
Interactive scenario visualisation in immersive virtual environments for decision making support. 12:1-12:4 - Syed Fawad Mustafa Zaidi

, Craig Duthie, Eloise Carr, Samah Hassan Abd El Maksoud:
Conceptual framework for the usability evaluation of gamified virtual reality environment for non-gamers. 13:1-13:4
Games / films / arts
- Shota Homma, Masaki Abe, Taichi Watanabe, Koji Mikami

:
System for preventing loss of replay desire in games by guiding the user to voluntary leaving from and returning to the game sessions. 14:1-14:4 - Diego Monteiro, Hai-Ning Liang, Nilufar Baghaei:

Correlating gamers' brainwaves to their subjective feelings in virtual reality games under different viewing perspectives. 15:1-15:4 - Chanchan Xu, Guangzheng Fei, Honglei Han

:
CamBridge: a bridge of camera aesthetic between virtual environment designers and players. 16:1-16:8 - I-Sheng Lin, Tsai-Yen Li, Quentin Galvane, Marc Christie:

Design and evaluation of multiple role-playing in a virtual film set. 17:1-17:4 - Llogari Casas

, Loïc Ciccone, Gökçen Çimen, Pablo Wiedemann, Matthias Fauconneau, Robert W. Sumner, Kenny Mitchell
:
Multi-reality games: an experience across the entire reality-virtuality continuum. 18:1-18:4
Evacuation / architecture
- Tao Gu, Changbo Wang, Gaoqi He:

A VR-based, hybrid modeling approach to fire evacuation simulation. 19:1-19:8 - Hui Liang, Fei Liang, Fenglong Wu, Changhai Wang, Jian Chang:

Development of a VR prototype for enhancing earthquake evacuee safety. 20:1-20:8 - Yuta Sugiura, Hikaru Ibayashi, Toby Long Hin Chong, Daisuke Sakamoto

, Natsuki Miyata
, Mitsunori Tada, Takashi Okuma
, Takeshi Kurata, Takashi Shinmura, Masaaki Mochimaru, Takeo Igarashi:
An asymmetric collaborative system for architectural-scale space design. 21:1-21:6 - Keita Kado, Gakuhito Hirasawa:

Two-way cooperation of architectural 3d cad and game engine. 22:1-22:4
Tracking / localization / spaces
- Jing Guo, Shaobo Zhang, Wanqing Zhao

, Jinye Peng:
Fusion of wifi and vision based on smart devices for indoor localization. 23:1-23:8 - Dongjin Huang, Yuanqiu Yao, Wen Tang

, Youdong Ding:
Facial tracking and animation for digital social system. 24:1-24:8 - Junjie Wang, Quanyu Wang, Uzair Saeed

:
A visual-GPS fusion based outdoor augmented reality method. 25:1-25:4
Pose, shape & images
- Yaoxin Li, Jinghua Sun, Xiaoqian Li, Zhanpeng Zhang, Hui Cheng, Xiaogang Wang:

Weakly supervised 6D pose estimation for robotic grasping. 26:1-26:8 - Nianchen Deng

, Xubo Yang, Yanqing Zhou:
PROME: projected measures model for fast human shape estimation. 27:1-27:8 - Amartuvshin Renchin-Ochir, Enkhbayar Altantsetseg, Kouichi Konno:

Hole-filling method for reconstructing separated arm models of the mongolian buddha statue for analyzing body shape of statues. 28:1-28:8 - Xianxuan Lin, Xun Wang, Frederick W. B. Li

, Bailin Yang, Kaili Zhang, Tianxiang Wei
:
Image recoloring for home scene. 29:1-29:9 - Yanqing Zhou, Yongxu Jin

, Anqi Luo, Szeyu Chan, Xiangyun Xiao, Xubo Yang:
ToonNet: a cartoon image dataset and a DNN-based semantic classification system. 30:1-30:8

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














