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1. GRAPHITE 2003: Melbourne, Australia
- Matt Adcock, Ian Gwilt, Yong Tsui Lee:

Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, Melbourne, Australia, February 11-14, 2003. ACM 2003, ISBN 1-58113-578-5
Invited talks
- David Blair Kirk:

Graphics architectures: the dawn of cinematic computing. 9 - Intelligence, awareness and agency: the seduction of embodied conversational agents. 10-11

- Mark Billinghurst

:
Return to reality. 12
Animation
- Ji Lu, Seah Hock Soon, Feng Tian:

Computer-assisted cel animation: post-processing after inbetweening. 13-20 - Fabian Di Fiore

, Frank Van Reeth:
Mimicing 3D transformations of emotional stylised animation with minimal 2D input. 21-28 - Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Conrado R. Ruiz Jr.

:
Interactive visual method for motion and model reuse. 29-36
Special short paper presentation
- Matt Aitken, Martin Preston:

Grove: a production-optimised foliage generator for "The Lord of the Rings: The Two Towers". 37-38
Level of detail
- Kirsten Cater, Alan Chalmers

, Colin Dalton:
Varying rendering fidelity by exploiting human change blindness. 39-46 - Nigel Stewart, Geoff Leach, Sabu John

:
Improved CSG rendering using overlap graph subtraction sequences. 47-53 - Ross Brown

, Luke Cooper, Binh Pham:
Visual attention-based polygon level of detail management. 55-62 - Ross Brown

, Binh Pham, Anthony J. Maeder:
Visual importance-biased image synthesis animation. 63-70
Modelling
- Kingsley Stephens, Binh Pham, Aster Wardhani:

Modelling fish behaviour. 71-78 - Xiaoyang Mao

, Toshikazu Suzuki, Atsumi Imamiya:
AtelierM: a physically based interactive system for creating traditional marbling textures. 79-86 - Stefan Greuter, Jeremy Parker, Nigel Stewart, Geoff Leach:

Real-time procedural generation of 'pseudo infinite' cities. 87-94 - Michael Renton, Jim Hanan

, Pekka Kaitaniemi
:
The inside story: including physiology in structural plant models. 95-102
Representation
- Maxim Kazakov, Alexander A. Pasko, Valery Adzhiev:

Interactive metamorphosis and carving in a multi-volume scene. 103-117 - Patrick Reuter, Ireneusz Tobor, Christophe Schlick, Sébastien Dedieu:

Point-based modelling and rendering using radial basis functions. 111-118 - Jonathan C. Carr, Richard K. Beatson, Bruce C. McCallum, W. Richard Fright, T. J. McLennan, Tim J. Mitchell:

Smooth surface reconstruction from noisy range data. 119-126 - Benjamin Schmitt, Alexander A. Pasko, Christophe Schlick:

Shape-driven deformations of functionally defined heterogeneous volumetric objects. 127-134
Sketch
- Nan Li, Zhiyong Huang:

A feature-based pencil drawing method. 135-140 - Bo Yu, Shijie Cai:

A domain-independent system for sketch recognition. 141-146 - Peter Agar, Kevin Novins:

Polygon recognition in sketch-based interfaces with immediate and continuous feedback. 147-150
Meshes
- Jian Liang Lin, Jung-Hong Chuang, Cheng-Chung Lin, Chih-Chun Chen:

Consistent parametrization by quinary subdivision for remeshing and mesh metamorphosis. 151-158 - Frutuoso G. M. Silva

, Abel João Padrão Gomes:
Adjacency and incidence framework: a data structure for efficient and fast management of multiresolution meshes. 159-166
Visualization
- Burkhard Wünsche

:
A toolkit for visualizing biomedical data sets. 167-174 - Yinghui Wu, Ee-Chien Chang

, Zhiyong Huang, Mohan S. Kankanhalli
:
Feature extraction of volume data based on multi-scale representation. 175-180 - Binh Pham, Ross Brown

:
Analysis of visualisation requirements for fuzzy systems. 181-188 - Frédéric Triquet, Laurent Grisoni, Philippe Meseure, Christophe Chaillou:

Realtime visualization of implicit objects with contact control. 189-196
Rendering
- Jarno van der Linden:

Multiple light field rendering. 197-202 - Fabien Lavignotte, Mathias Paulin

:
Scalable photon splatting for global illumination. 203-210 - Rahul Khardekar, David C. Thompson

:
Rendering higher order finite element surfaces in hardware. 211-218 - Scott Vallance, Paul R. Calder

:
Inward looking projections. 219-222
Interaction and VR
- Meehae Song, Thomas Elias, Wolfgang Müller-Wittig, Tony K. Y. Chan:

Interacting with the virtually recreated Peranakans. 223-228 - Lars Erik Holmquist

, Tobias Skog:
Informative art: information visualization in everyday environments. 229-235 - Patrick Ledda, Greg Ward, Alan Chalmers

:
A wide field, high dynamic range, stereographic viewer. 237-244 - Dan C. Popescu, Michael Compton:

A model for efficient and accurate interaction with elastic objects in haptic virtual environments. 245-250
Visualisation
- Peter D. Stephenson, L. Miguel Encarnação, Pedro Branco

, Joachim Tesch, David Zeltzer:
Studydesk: semi-immersive volumetric data analysis. 251-252 - Lidan Shou, Zhiyong Huang, Kian-Lee Tan

:
Performance guaranteed rendering using the HDoV tree. 253-254 - Michael Sanders, Richard Lobb, Patricia Riddle:

Evolving controllers for virtual creature locomotion. 255-256 - Niklas Bakos, Claes Järvman, Mark Ollila:

Simplistic dynamic image based rendering. 257-258 - Jim Hanan

, Michael Renton, Emily Yorston:
Simulating and visualising spray deposition on plant canopies. 259-260 - Birgit I. Loch

, John Belward, Jim Hanan
:
Boundary treatment for virtual leaf surfaces. 261-262
Rendering
- Jonas Unger, Magnus Wrenninge, Mark Ollila:

Real-time image based lighting in software using HDR panoramas. 263-264 - Paul Mason, Chris Rogers:

Calculating thermal radiation fields from 3D flame reconstruction. 265-266 - Huw Jones, Ronald J. Balsys, Kevin G. Suffern:

Point based rendering of non manifold surfaces. 267-268 - Ee-Chien Chang

, Zhiyong Huang, Mohan S. Kankanhalli
, Rong Xu:
A 3D shape matching framework. 269-270 - Sam Bucolo, Simon Ginn, Dale Gilbert, John Hayes:

Transit oriented sustainable urban developments: enhancing community consultation through web based virtual environments. 271-272 - Erik Champion

:
Applying game design theory to virtual heritage environments. 273-274
Interaction
- Tomoki Saso, Takeru Tamayama, Masa Inakage:

Beyond-me site: two-handed interface for 3D drawing in MR. 275-276 - Tim L. Dunn, Aster Wardhani:

A 3D robot simulation for education. 277-278 - Asuka Tohda, Kazuyuki Okada, Masa Inakage:

SS-3d: a collaborative tool for shooting-preproduction with Web3D. 279-280 - Saeko Takagi, Noriyuki Matsuda, Masato Soga, Hirokazu Taki, Takashi Shima, Fujiichi Yoshimoto:

A learning support system for beginners in pencil drawing. 281-282 - Arron R. Walker, Binh Pham, Anthony J. Maeder:

A framework for a dynamic interactive 3D GIS for non-expert users. 283-284 - Eric Woods, Paul Mason, Mark Billinghurst

:
MagicMouse: an inexpensive 6-degree-of-freedom mouse. 285-286

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