BibTeX record conf/gamesem/LuoC15

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@inproceedings{DBLP:conf/gamesem/LuoC15,
  author       = {Meng Luo and
                  Mark Claypool},
  title        = {Uniquitous: Implementation and evaluation of a cloud-based game system
                  in Unity},
  booktitle    = {2015 {IEEE} Games Entertainment Media Conference, {GEM} 2015, Toronto,
                  ON, Canada, October 14-16, 2015},
  pages        = {1--6},
  year         = {2015},
  crossref     = {DBLP:conf/gamesem/2015},
  url          = {https://doi.org/10.1109/GEM.2015.7377218},
  doi          = {10.1109/GEM.2015.7377218},
  timestamp    = {Wed, 16 Oct 2019 14:14:48 +0200},
  biburl       = {https://dblp.org/rec/conf/gamesem/LuoC15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/gamesem/2015,
  editor       = {Elena G. Bertozzi and
                  Bill Kapralos and
                  Nahum D. Gershon and
                  Jim R. Parker},
  title        = {2015 {IEEE} Games Entertainment Media Conference, {GEM} 2015, Toronto,
                  ON, Canada, October 14-16, 2015},
  publisher    = {{IEEE}},
  year         = {2015},
  url          = {https://ieeexplore.ieee.org/xpl/conhome/7368253/proceeding},
  isbn         = {978-1-4673-7452-1},
  timestamp    = {Mon, 08 Dec 2025 16:41:45 +0100},
  biburl       = {https://dblp.org/rec/conf/gamesem/2015.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}