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BibTeX record conf/gamesem/LuoC15
@inproceedings{DBLP:conf/gamesem/LuoC15,
author = {Meng Luo and
Mark Claypool},
title = {Uniquitous: Implementation and evaluation of a cloud-based game system
in Unity},
booktitle = {2015 {IEEE} Games Entertainment Media Conference, {GEM} 2015, Toronto,
ON, Canada, October 14-16, 2015},
pages = {1--6},
year = {2015},
crossref = {DBLP:conf/gamesem/2015},
url = {https://doi.org/10.1109/GEM.2015.7377218},
doi = {10.1109/GEM.2015.7377218},
timestamp = {Wed, 16 Oct 2019 14:14:48 +0200},
biburl = {https://dblp.org/rec/conf/gamesem/LuoC15.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}
@proceedings{DBLP:conf/gamesem/2015,
editor = {Elena G. Bertozzi and
Bill Kapralos and
Nahum D. Gershon and
Jim R. Parker},
title = {2015 {IEEE} Games Entertainment Media Conference, {GEM} 2015, Toronto,
ON, Canada, October 14-16, 2015},
publisher = {{IEEE}},
year = {2015},
url = {https://ieeexplore.ieee.org/xpl/conhome/7368253/proceeding},
isbn = {978-1-4673-7452-1},
timestamp = {Mon, 08 Dec 2025 16:41:45 +0100},
biburl = {https://dblp.org/rec/conf/gamesem/2015.bib},
bibsource = {dblp computer science bibliography, https://dblp.org}
}

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