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SBGames 2011: Salvador, Bahia, Brazil
- 2011 Brazilian Symposium on Games and Digital Entertainment, Salvador, Bahia, Brazil, November 7-9, 2011. IEEE Computer Society 2011, ISBN 978-1-4673-0797-0

- Tiago Mota, Claudio Esperança, Antonio A. F. Oliveira:

2D Shape Deformation Based on Positional Constraints and Layer Manipulation. 1-10 - Diego Cordeiro Barboza, Esteban Walter Gonzalez Clua

:
GPU-Based Data Structure for a Parallel Ray Tracing Illumination Algorithm. 11-16 - Marcelo de Gomensoro Malheiros, Marcelo Walter:

A Hybrid Geometry and Billboard-Based Model for Trees. 17-25 - Daniel Michelon De Carli, Fernando Bevilacqua, Cesar Tadeu Pozzer, Marcos Cordeiro d'Ornellas:

A Survey of Procedural Content Generation Techniques Suitable to Game Development. 26-35 - Fernando Tsuda, Luiz Ricardo Nakamura:

A Technique for Collision Detection and 3D Interaction Based on Parallel GPU and CPU Processing. 36-42 - Marlos C. Machado, Bruno S. L. Rocha, Luiz Chaimowicz

:
Agents Behavior and Preferences Characterization in Civilization IV. 43-52 - Flávio R. S. Coutinho

, Raquel Oliveira Prates, Luiz Chaimowicz
:
An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience. 53-62 - Gabriella A. B. Barros, Leonardo Filipe Batista Silva de Carvalho, Vitor R. M. Silva, Roberta Vilhena Vieira Lopes:

An Application of Genetic Algorithm to the Game of Checkers. 63-69 - Bruno Moreira, Diego N. Brandão

, Esteban Walter Gonzalez Clua, Mauricio Kischinhevsky, C. L. Kuryla:
An Architecture Using a Finite Difference Method to Calculate Realistic Sound Equalization in Games. 70-78 - Marcelo Panaro de Moraes Zamith, Mark Joselli, Esteban Walter Gonzalez Clua

, Anselmo Antunes Montenegro, Regina Célia P. Leal-Toledo, Luis Valente, Bruno Feijó
:
A Distributed Architecture for Mobile Digital Games Based on Cloud Computing. 79-88 - Vinicius M. Muller:

An Open Source Architecture for Building Interactive Dramas. 89-100 - Gustavo N. Nunes, Rodrigo Braga, Alexandre Valdetaro, Alberto Raposo, Bruno Feijó

:
Analysis and Implementation of Local Subdivision Algorithms in the GPU. 101-113 - Venyton N. L. Izidoro, Leandro Nunes de Castro

, Angelo C. Loula
, Charbel Niño El-Hani
:
CALANGOS Level 4: The Environmental Influence on the Players' Strategy in a Simulation of the Ecological and Evolutionary Level of the Game. 114-123 - Marlos C. Machado, Luiz Chaimowicz

:
Combining Metaheuristics and CSP Algorithms to Solve Sudoku. 124-131 - Charles A. G. Madeira, Vincent Corruble:

Combining Reinforcement Learning with a Multi-level Abstraction Method to Design a Powerful Game AI. 132-140 - Andre R. de Bakker, Bernardo de M. Pacheco, Cláudio D'Ipolitto, Geraldo Xexéo

, Jano Moreira de Souza
:
Emotions in Business Game: Case Study in Desafio Sebrae. 141-147 - Vitor Barata R. Barroso, Waldemar Celes Filho:

Fluid Animation on Arbitrarily-Shaped Structured Grids. 148-157 - Andre Silva, Fernando Rocha, Artur L. dos Santos, Geber L. Ramalho, Veronica Teichrieb

:
GPU Pathfinding Optimization. 158-163 - Jean Felipe Patikowski Cheiran, Luciana Porcher Nedel

, Marcelo Soares Pimenta:
Inclusive Games: A Multimodal Experience for Blind Players. 164-172 - Rafael O. Chaves

, Walter Avelino da Luz Lobato, Emanuel M. Da C. Tavares, Sandro Ronaldo Bezerra Oliveira, Tales C. Miranda, Eloi L. Favero:
Intelligent Behavior Simulation Module for Software Process Elements. 173-181 - Henry Braun, Humberto Souto, Júlio C. S. Jacques Júnior

, Leandro Lorenzett Dihl
, Adriana Braun, Soraia Raupp Musse
, Cláudio Rosito Jung, Marcelo Resende Thielo, Renato Keshet:
Making Them Alive. 182-188 - Angela Lima Peres, Fernando Selleri Silva

, Jamilson Batista Antunes, Fernanda Martins, Kellyton dos Santos Brito
, Rafael Roballo Wanderley, Felipe Santana Furtado Soares, Vinicius Cardoso Garcia, Silvio Romero de Lemos Meira:
Methods and Processes Definitions for Multiplatform Social Network Games Development with Distributed Teams. 189-195 - Marcio Ribeiro Justo, João Ricardo Bittencourt

:
Minuano: A Fuzzy-Logic-Based Drama Manager. 196-205 - Edirlei Soares de Lima

, Bruno Feijó
, Simone Diniz Junqueira Barbosa
, Fabio A. Guilherme da Silva, António L. Furtado, Angelo E. M. Ciarlini, Cesar Tadeu Pozzer:
Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications. 206-214 - Alex Fernandes da V. Machado, Ulysses O. Santos, Higo Vale, Rubens Goncalvez, Tiago Araújo Neves, Luiz Satoru Ochi

, Esteban Walter Gonzalez Clua
:
Real Time Pathfinding with Genetic Algorithm. 215-221 - Troy C. Kohwalter

, Esteban Walter Gonzalez Clua
, Leonardo Gresta Paulino Murta:
SDM - An Educational Game for Software Engineering. 222-231 - Diego R. Marins, Marcelo de O. D. Justo, Geraldo Xexéo

, Bernardo de A. M. Chaves, Cláudio D'Ipolitto:
SmartRabbit: A Mobile Exergame Using Geolocation. 232-240 - Ramon Limberger, Cesar Tadeu Pozzer, Bruno Feijó

, Edirlei Soares de Lima
:
Supporting Characters in Interactive Storytelling. 241-249 - Alexandre C. Albuquerque, Cesar Tadeu Pozzer, Angelo E. M. Ciarlini:

The Usage of the Structural-Affect Theory of Stories for Narrative Generation. 250-259 - Erick Baptista Passos, Danilo Medeiros, Pedro de Alcântara dos Santos Neto, Esteban Walter Gonzalez Clua:

Turning Real-World Software Development into a Game. 260-269 - Erivaldo Xavier de Lima Filho, Mateus Bisotto Nunes, João Comba

, Luciana Porcher Nedel
:
Why Not with the Foot? 270-281

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