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BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by Ray Muzyka, Greg Zeschuk, and Augustine Yip. They signed a partnership with American publisher Interplay Productions to get investment and development resources for their first game Shattered Steel, a mech simulation action game released in 1996. The game was a modest success, but BioWare's second title, Baldur's Gate (1998), achieved overwhelming critical praise and defined the company's future direction. A role-playing video game (RPG) based on Dungeons & Dragons, Baldur's Gate sold more than two million copies and became the most successful Dungeons & Dragons game ever at the time. Two years later, the studio released an acclaimed sequel Baldur's Gate II: Shadows of Amn, which along with the

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  • BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by Ray Muzyka, Greg Zeschuk, and Augustine Yip. They signed a partnership with American publisher Interplay Productions to get investment and development resources for their first game Shattered Steel, a mech simulation action game released in 1996. The game was a modest success, but BioWare's second title, Baldur's Gate (1998), achieved overwhelming critical praise and defined the company's future direction. A role-playing video game (RPG) based on Dungeons & Dragons, Baldur's Gate sold more than two million copies and became the most successful Dungeons & Dragons game ever at the time. Two years later, the studio released an acclaimed sequel Baldur's Gate II: Shadows of Amn, which along with the use of BioWare game engines in RPGs such as Planescape: Torment (1999) and Icewind Dale (2000) helped propel the studio to the forefront of the computer RPG genre. Interplay was suffering financially by the early 2000s, so BioWare collaborated with publisher Infogrames to release their next Dungeons & Dragon-based RPG Neverwinter Nights (2002). BioWare was given the opportunity to work on another popular intellectual property, Star Wars, when LucasArts approached them at the turn of the millennium. Star Wars: Knights of the Old Republic released first on Microsoft's Xbox video game console in 2003. While it was not BioWare's first console game, it helped the studio break into the console market since Microsoft Game Studios wanted to partner with them on console exclusive titles, such as Jade Empire (2005) and Mass Effect (2007). In March 2006, BioWare expanded their operations and opened a new studio in Austin, Texas, to helm the development of a massively multiplayer online role-playing game (MMORPG). In October 2007, American publisher Electronic Arts (EA) announced that it had acquired BioWare. Under EA, BioWare established the fantasy RPG series Dragon Age, continued to release games in their science fiction RPG series Mass Effect, and opened a new studio in Montreal. They also revisited the Star Wars franchise with BioWare Austin's MMORPG Star Wars: The Old Republic (2011). In the early 2010s, EA restructured and rebranded several of its other studios under the BioWare label, including Mythic Entertainment and Victory Games which respectively became BioWare Mythic and BioWare Victory. New games from these studios were announced as BioWare projects, but they were cancelled and the studios shut down in the following years. In September 2012, co-founders Muzyka and Zeschuk announced their retirement and departure from BioWare. Following the release of Mass Effect: Andromeda in 2017, BioWare Montreal was merged with EA's Motive Studios. (en)
  • BioWare adalah sebuah perusahaan pengembang permainan video Kanada yang berbasis di Edmonton, Alberta. Perusahaan tersebut didirikan pada 1995 oleh Ray Muzyka, Greg Zeschuk, dan Augustine Yip. Mereka menandatangani kemitraan dengan penerbit Amerika Interplay Productions untuk meraih investasi dan sumber daya pengembangan untuk permainan pertama mereka Shattered Steel, sebuah permainan aksi simulasi mekanikal yang dirilis pada 1996. Permainan tersebut meraih kesuksesan yang kecil, namun produk kedua BioWare, Baldur's Gate (1998), meraih pujian kritikal yang besar dan mendefinisikan arah kerja perusahaan tersebut. Sebuah permainan video bermain peran (role-playing video game, RPG) berdasarkan pada Dungeons & Dragons, Baldur's Gate terjual lebih dari dua juta salinan dan menjadi permainan Dungeons & Dragons paling sukses pada masa itu. Dua tahun kemudian, studio tersebut merilis sebuah sekuel Baldur's Gate II: Shadows of Amn, yang bersama dengan pemakaian mesin-mesin permainan BioWare dalam RPG-RPG seperti Planescape: Torment (1999) dan (2000) membantu membuat studio tersebut memajukan genre RPG komputer. Interplay mengalami masalah keuangan pada awal 2000an, sehingga BioWare berkolaborasi dengan penerbit Infogrames untuk merilis RPG berbasis Dungeons & Dragon mereka berikutnya Neverwinter Nights (2002). BioWare memberi kesempatan untuk berkarya pada properti intelektual populer lain, Star Wars, saat LucasArts mengambilnya pada permulaan milenium.Star Wars: Knights of the Old Republic mula-mula dirilis dalam konsol permainan video Xbox milik Microsoft pada 2003. Meskipun bukanlah permainan konsol pertama BioWare, ini membantu studio tersebut memasuki pasar konsol sejak Microsoft Game Studios ingin bermitra dengan mereka pada produk-produk , seperti Jade Empire (2005) dan Mass Effect (2007). Pada Maret 2006, BioWare meluaskan operasi mereka dan membuka sebuah studio baru di Austin, Texas, untuk mengembangkan permainan bermain peran maya pemain berganda masif (massively multiplayer online role-playing game, MMORPG). Pada Oktober 2007, penerbit Amerika Electronic Arts (EA) mengumumkan bahwa mereka telah mengakuisisi BioWare. Di bawah EA, BioWare menghimpun serial RPG fantasi Dragon Age, disusul dengan perilisan serial RPG fiksi ilmiah mereka Mass Effect, dan membuka sebuah studio baru di Montreal. Mereka juga mengunjungi kembali waralaba Star Wars dengan MMORPG milik BioWare Austin Star Wars: The Old Republic (2011). Pada awal 2010an, EA merestruktur dan merebran beberapa studio lainnya di bawah label BioWare, termasuk Mythic Entertainment dan Victory Games yang masing-masing menjadi BioWare Mythic dan BioWare Victory. Permainan baru untuk studio-studio tersebut diumumkan sebagai proyek-proyek BioWare, namun mereka ditunda dan studio-studio tersebut ditutup pada tahun-tahun berikutnya. Pada September 2012, para pendiri Muzyka dan Zeschuk mengumumkan bahwa mereka pensiun dan hengkang dari BioWare. Setelah perilisan Mass Effect: Andromeda pada 2017, BioWare Montreal digabung dengan Motive Studios milik EA. (in)
  • BioWare是加拿大艾伯塔省埃德蒙顿游戏开发商,1995年、与奥古斯汀·叶合伙创办。三人与美国发行商Interplay制作合伙为机甲模拟动作游戏《》取得投资和开发资源,游戏1996年发行,是BioWare开山之作。《超钢战神》取得一定成功,BioWare接下来推出的《博德之门》赢得一致赞誉,确立公司未来的发展方面。《博德之门》是类似《龙与地下城》的角色扮演游戏,以卖出两百余万份创下《龙与地下城》类型游戏新纪录。两年后,公司推出的续作《博德之门II:安姆的阴影》同样获得市场和评论界认可,与采用自家游戏引擎开发的角色扮演游戏《异域镇魂曲》、《冰风谷》令公司成为业界领先的角色扮演电脑游戏开发商。21世纪初Interplay制作遭遇财政困境,BioWare与英宝格合作发行下一部《龙与地下城》类型角色扮演游戏《无冬之夜》。 卢卡斯艺术在千年之交主动邀请BioWare为流行文化现象级作品《星球大战》开发游戏,《星球大战:旧共和国武士》2003年针对微软Xbox電子遊戲機发布。这不是BioWare首款主机游戏,但公司还是从此打入主机游戏市场,微软游戏工作室此后决定与BioWare合作开发《翡翠帝国》、《质量效应》等平臺獨占游戏。2006年3月,BioWare扩大经营并在德克萨斯州奧斯汀开立分部,为大型多人在线角色扮演游戏开发掌舵。2007年10月,美国发行商艺电宣布已收购BioWare。BioWare在新东家领导下推出龙腾世纪系列,同时继续发行质量效应系列科幻角色扮演遊戲,还在蒙特利尔设立新分部。2011年,BioWare奥斯汀分部发行大型多人在线角色扮演游戏《星際大戰:舊共和國》,代表《星球大战》系列再度兴起。 21世纪10年代初,艺电经过改组把旗下多家子公司归入BioWare品牌,如Mythic Entertainment和胜利游戏就分别变成BioWare Mythic和BioWare胜利。这些子公司的新游戏都作为BioWare项目公布,但子公司第二年就倒闭,游戏没有面世。2012年9月,穆吉卡和泽舒克宣布退休并离开BioWare。2017年《质量效应:仙女座》面世后,BioWare蒙特利尔分部与艺电旗下合并。 (zh)
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  • BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by Ray Muzyka, Greg Zeschuk, and Augustine Yip. They signed a partnership with American publisher Interplay Productions to get investment and development resources for their first game Shattered Steel, a mech simulation action game released in 1996. The game was a modest success, but BioWare's second title, Baldur's Gate (1998), achieved overwhelming critical praise and defined the company's future direction. A role-playing video game (RPG) based on Dungeons & Dragons, Baldur's Gate sold more than two million copies and became the most successful Dungeons & Dragons game ever at the time. Two years later, the studio released an acclaimed sequel Baldur's Gate II: Shadows of Amn, which along with the (en)
  • BioWare adalah sebuah perusahaan pengembang permainan video Kanada yang berbasis di Edmonton, Alberta. Perusahaan tersebut didirikan pada 1995 oleh Ray Muzyka, Greg Zeschuk, dan Augustine Yip. Mereka menandatangani kemitraan dengan penerbit Amerika Interplay Productions untuk meraih investasi dan sumber daya pengembangan untuk permainan pertama mereka Shattered Steel, sebuah permainan aksi simulasi mekanikal yang dirilis pada 1996. Permainan tersebut meraih kesuksesan yang kecil, namun produk kedua BioWare, Baldur's Gate (1998), meraih pujian kritikal yang besar dan mendefinisikan arah kerja perusahaan tersebut. Sebuah permainan video bermain peran (role-playing video game, RPG) berdasarkan pada Dungeons & Dragons, Baldur's Gate terjual lebih dari dua juta salinan dan menjadi permainan Dun (in)
  • BioWare是加拿大艾伯塔省埃德蒙顿游戏开发商,1995年、与奥古斯汀·叶合伙创办。三人与美国发行商Interplay制作合伙为机甲模拟动作游戏《》取得投资和开发资源,游戏1996年发行,是BioWare开山之作。《超钢战神》取得一定成功,BioWare接下来推出的《博德之门》赢得一致赞誉,确立公司未来的发展方面。《博德之门》是类似《龙与地下城》的角色扮演游戏,以卖出两百余万份创下《龙与地下城》类型游戏新纪录。两年后,公司推出的续作《博德之门II:安姆的阴影》同样获得市场和评论界认可,与采用自家游戏引擎开发的角色扮演游戏《异域镇魂曲》、《冰风谷》令公司成为业界领先的角色扮演电脑游戏开发商。21世纪初Interplay制作遭遇财政困境,BioWare与英宝格合作发行下一部《龙与地下城》类型角色扮演游戏《无冬之夜》。 21世纪10年代初,艺电经过改组把旗下多家子公司归入BioWare品牌,如Mythic Entertainment和胜利游戏就分别变成BioWare Mythic和BioWare胜利。这些子公司的新游戏都作为BioWare项目公布,但子公司第二年就倒闭,游戏没有面世。2012年9月,穆吉卡和泽舒克宣布退休并离开BioWare。2017年《质量效应:仙女座》面世后,BioWare蒙特利尔分部与艺电旗下合并。 (zh)
rdfs:label
  • Daftar permainan video BioWare (in)
  • List of BioWare video games (en)
  • BioWare电子游戏列表 (zh)
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