Yunsong Wang, Tianxin Huang, Hanlin Chen, Gim Hee Lee
demo.mp4
FreeSplat++ is an enhanced version of FreeSplat to solve the feed-forward whole scene reconstruction challenge, in which we carefully design a fusion module to mitigate 3D Gaussian redundancy, and a Weighted Floater Removal scheme to significantly reduce floater Gaussians in whole scene reconstruction. Furthermore, we also investigate a depth-regularized fine-tuning step to further enhance the rendering quality while maintaining the geometric accuracy. Empirical results demonstrate our significant improvements over existing feed-forward methods and per-scene optimization method in terms of rendering quality, geometric accuracy and efficiency.
The code will be released recently.
If you find our work helpful, please consider citing our papers. Thank you!
@article{wang2025freesplat++,
title={FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction},
author={Wang, Yunsong and Huang, Tianxin and Chen, Hanlin and Lee, Gim Hee},
journal={arXiv preprint arXiv:2503.22986},
year={2025}
}
@article{wang2024freesplat,
title={FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes},
author={Wang, Yunsong and Huang, Tianxin and Chen, Hanlin and Lee, Gim Hee},
journal={arXiv preprint arXiv:2405.17958},
year={2024}
}