×
We propose a parallel B&B algorithm based on a GPU-accelerated bounding model. The proposed approach concentrate on optimizing data access management.
Aug 20, 2012 · In this paper, the focus is on the Flow-Shop scheduling permutation Problem. (FSP) (see Section II-B). The lower bound function used in this ...
Abstract : Branch-and-Bound (B&B) algorithms are time intensive tree-based exploration methods for solving to optimality combinatorial optimization problems.
Branch-and-Bound (B&B) algorithms are time-intensive tree-based exploration methods for solving to optimality combinatorial optimization problems.
This paper proposes a parallel B&B algorithm based on a GPU-accelerated bounding model that focuses on optimizing data access management to further improve ...
Branch-and-Bound (B&B) algorithms are time intensive tree-based exploration methods for solving to optimality combinatorial optimization problems.
The proposed approach has been experimented on the Flow-Shop scheduling problem and compared to another GPU-based strategy and to a cluster of workstations ( ...
A GPU-accelerated Branch-and-Bound Algorithm for the Flow-Shop Scheduling Problem ... A GPU-accelerated Branch-and-Bound Algorithm for the Flow-Shop ...
Oct 4, 2012 · In this paper, we address the design and implementation of graphical processing unit (GPU)-accelerated branch-and-bound algorithms (B&B) for ...
Although GPU-accelerated branch-and-bound algorithm had been studied in [11] for knapsack, [13] for flow-shop scheduling, and [4] for multiprod- uct batch ...