2412 ZOJ Farm Irrigation

本文介绍了一种使用深度优先搜索(DFS)算法解决水管连接问题的方法。通过将每块土地上的接口方向标记为0或1,实现了对地图中各块土地是否能够成功连接进行判断。文章提供了一个具体的实现示例。

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/**
因为每一块地,最多只有四个水管的接口,故而可以把每一块土地上,下,左,右,都标记成0或1(0,代表该方向没有接口;1,代表该方向有接口)
DFS(int x, int y){
从第一块开始搜索,如果:
该土地的1.Land[x][y].up=1,则如果和其他土地连通必有,Land[x-1][y].down = 1;(注意:Land[x-1][y]是在Land[x][y]的上方)
2.Land[x][y].left=1,则如果和其他土地连通必有,Land[x][y-1].right = 1;(注意:Land[x][y-1]是在Land[x][y]的左方)
3.Land[x][y].right=1,则如果和其他土地连通必有,Land[x][y+1].left = 1;(注意:Land[x][y+1]是在Land[x][y]的右方)
4.Land[x][y].down=1,则如果和其他土地连通必有,Land[x+1][y].left = 1;(注意:Land[x+1][y]是在Land[x][y]的下方)
}
*/

#include <iostream>
#include <cstdio>
#include <cstring>
using namespace std;struct Node
{
    int data;
    int up,down,left,right;
}Land[60][60];
int n,m;
char a;

bool CanGo(int x, int y)
{
    if(x>=0 && x<n && y>=0 && y<m)
        return true;
    else
        return false;
}

void DFS(int x, int y)
{
    Land[0][0].data = 1;//Land[x][y].data = 0.代表该块土地没有搜索过!Land[x][y] = 1,代表已经走过了;初始时,所有Land[x][y].data = 0;
    if(Land[x][y].up == 1 && CanGo(x-1,y) &&!Land[x-1][y].data && Land[x-1][y].down == 1)
    {
        Land[x-1][y].data = 1;
        DFS(x-1, y);
    }
    if(Land[x][y].left == 1 && CanGo(x, y-1) &&!Land[x][y-1].data && Land[x][y-1].right == 1)
    {
        Land[x][y-1].data = 1;
        DFS(x, y-1);
    }
    if(Land[x][y].right == 1 && CanGo(x, y+1)&&!Land[x][y+1].data && Land[x][y+1].left == 1)
    {
        Land[x][y+1].data = 1;
        DFS(x, y+1);
    }
    if(Land[x][y].down == 1 && CanGo(x+1, y)&&!Land[x+1][y].data && Land[x+1][y].up == 1)
    {
        Land[x+1][y].data = 1;
        DFS(x+1, y);
    }
    return;
}


int main()
{
    int i,j;
    int ans;
    while(cin>>n>>m)
    {
        if(n<0 || m <0)
            break;
        for(i = 0; i < n; ++i)
        {
            for(j = 0; j < m; ++j)
            {
                cin>>a;
                if(a == 'A')
                {
                    Land[i][j].data = 0;
                    Land[i][j].left = 1;
                    Land[i][j].up = 1;
                    Land[i][j].down = Land[i][j].right = 0;
                }
                else if(a == 'B')
                {
                    Land[i][j].data = 0;
                    Land[i][j].down = Land[i][j].left = 0;
                    Land[i][j].right = Land[i][j].up = 1;
                }
                else if(a == 'C')
                {
                    Land[i][j].data = 0;
                    Land[i][j].down = Land[i][j].left = 1;
                    Land[i][j].right = Land[i][j].up = 0;
                }
                else if(a == 'D')
                {
                    Land[i][j].data = 0;
                    Land[i][j].down = Land[i][j].right = 1;
                    Land[i][j].left = Land[i][j].up = 0;
                }
                else if(a == 'E')
                {
                    Land[i][j].data = 0;
                    Land[i][j].down = Land[i][j].up = 1;
                    Land[i][j].left = Land[i][j].right = 0;
                }
                else if(a == 'F')
                {
                    Land[i][j].data = 0;
                    Land[i][j].left = Land[i][j].right = 1;
                    Land[i][j].down = Land[i][j].up = 0;
                }
                else if(a =='G')
                {
                    Land[i][j].data = 0;
                    Land[i][j].down = 0;
                    Land[i][j].left = Land[i][j].right = Land[i][j].up = 1;
                }
                else if(a == 'H')
                {
                    Land[i][j].data = 0;
                    Land[i][j].right = 0;
                    Land[i][j].down = Land[i][j].left = Land[i][j].up = 1;
                }
                else if(a == 'I')
                {
                    Land[i][j].data = 0;
                    Land[i][j].down = Land[i][j].left = Land[i][j].right = 1;
                    Land[i][j].up = 0;
                }
                else if(a == 'J')
                {
                    Land[i][j].data = 0;
                    Land[i][j].down = Land[i][j].up = Land[i][j].right = 1;
                    Land[i][j].left = 0;
                }
                else if(a == 'K')
                {
                    Land[i][j].data = 0;
                    Land[i][j].left =Land[i][j].down = Land[i][j].up = Land[i][j].right = 1;
                }
            }
        }
        ans = 0;
        for(i = 0; i < n; ++i)
        {
            for(j = 0; j < m; ++j)
            {
                if(!Land[i][j].data)
                {
                        DFS(i, j);
                        ans++;
                }
            }
        }
        cout<<ans<<endl;
    }
    return 0;
}

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