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Showing posts with the label floss

pygame documentation updates

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There are some documentation updates on https://www.pygame.org/docs/ The website documentation builder was waiting for updates from bitbucket(our previous code host). lol? oops. Robots running in the cloud doing things no one wants them to do anymore. I had to write a new github integration, so now commits to master on github/pygame/pygame will cause the website docs to be rebuilt automatically again. And python -m pygame.docs didn't work with the wheel builds... because they don't include docs (for some reason). So now, if the docs can't be found locally, it opens the web browser instead. There were a bunch of documentation updates from Ian Mallett and Lenard Lindstrom which are finally up on the website. Lots of editing, and improvements to the tutorials. Additionally a bunch of old links were fixed. Mostly to point to https:// versions of pages. The docs are being built with a new version of Sphinx, which has nicer output in a few ways. See http...

Hey! It's work on pygame stuff week.

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So, it's been about 9 days since I had " a fun day working on pygame stuff ". That morning I woke up, and just started working on pygame things. This is a pattern with me between big freelance contracts. Last year I spent some months on pygame stuff, and also the year before that some months. It was such a fun day... I just kept going. And here we are 9 days later with a web log of some of the things that happened. A fun 9 days working on pygame stuff. New pygame.org website changes. Got a new version of the pygame website out. It took a couple of days, but I fixed a number of issues, and improved a few things. In the process I found a lot more issues on the website than I fixed. So there are now more issues listed than when I started . Feels like progress. "it's the schrödinger's bugtracker" -- þeshipu pygameweb 0.0.1 - Weedy Seadragon Witness the beauty of the Weedy Seadragon ( photo by Kenneth Hagemeyer) #30 https url s...

Hey! It's work on pygame stuff day.

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Yasssssssss! Today was work-on- pygame -stuff day. ROTFL. ASCII renderer in action. So here is a log of pygame (The game library for python) updates. Removed a s.p.aaaam infestation from the pygame.org website. Planned next round of improvements for spam fighting. Went over issue tracker adding labels, and replying to things. Thinking about, and closing a few issues. Felt a bit bad about closing some issues, mixed with a bit of relief. Shoulders felt a tiny bit lighter. Set up a new linux box for doing pygame stuff with. Mucked around with pypy nightly. Messed with the python beta. Ya to breakpoint(). No real big breaking changes to the C API uncovered yet. Read the TLS API changes. Thought to myself that latency, and low memory benchmarks would be a good thing to submit. time.time_ns is useful but still a workaround for using floats for time, and there is code out in the wild already using a smaller measurement of time than ns. 1GHz is a nanosecond, and 5Ghz CPUs have b...