VTK 隐藏Actor

#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkPropCollection.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkInteractorStyleTrackball.h>

int main (int, char *[])
{
  // Sphere 1
  vtkSmartPointer<vtkSphereSource> sphereSource1 =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource1->SetCenter(0.0, 0.0, 0.0);
  sphereSource1->SetRadius(4.0);
  sphereSource1->Update();
  
  vtkSmartPointer<vtkPolyDataMapper> mapper1 =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper1->SetInputConnection(sphereSource1->GetOutputPort());
  
  vtkSmartPointer<vtkActor> actor1 =
    vtkSmartPointer<vtkActor>::New();
  actor1->SetMapper(mapper1);
  
  // Sphere 2
  vtkSmartPointer<vtkSphereSource> sphereSource2 =
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource2->SetCenter(10.0, 0.0, 0.0);
  sphereSource2->SetRadius(3.0);
  sphereSource2->Update();

  // Create a mapper
  vtkSmartPointer<vtkPolyDataMapper> mapper2 =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper2->SetInputConnection(sphereSource2->GetOutputPort());

  // Create an actor
  vtkSmartPointer<vtkActor> actor2 =
    vtkSmartPointer<vtkActor>::New();
  actor2->SetMapper(mapper2);

  // A renderer and render window
  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);

  // An interactor
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actors to the scene
  renderer->AddActor(actor1);
  renderer->AddActor(actor2);
  renderer->SetBackground(1,1,1); // Background color white

  // Render an image (lights and cameras are created automatically)
  renderWindow->Render();

  vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
    vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New(); //like paraview
  
  renderWindowInteractor->SetInteractorStyle( style );
  
  renderWindowInteractor->Start();
  
  // Set the background to red so we know we are done with the original two sphere display
  renderer->SetBackground(1,0,0);
  
  // Hide one actor at a time
  vtkPropCollection* props = renderer->GetViewProps(); //iterate through and set each visibility to 0
  props->InitTraversal();
  for(int i = 0; i < props->GetNumberOfItems(); i++)
    {
    props->GetNextProp()->VisibilityOff();
  
    renderer->ResetCamera();
    renderWindow->Render();
    
    renderWindowInteractor->Start();
    }

  return EXIT_SUCCESS;
}

最新官网代码:

https://kitware.github.io/vtk-examples/site/Cxx/Visualization/HideActor/

#include <vtkActor.h>
#include <vtkInteractorStyleTrackball.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkPropCollection.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>

int main(int, char*[])
{
  vtkNew<vtkNamedColors> colors;

  // Sphere 1
  vtkNew<vtkSphereSource> sphereSource1;
  sphereSource1->SetCenter(0.0, 0.0, 0.0);
  sphereSource1->SetRadius(4.0);
  sphereSource1->Update();

  vtkNew<vtkPolyDataMapper> mapper1;
  mapper1->SetInputConnection(sphereSource1->GetOutputPort());

  vtkNew<vtkActor> actor1;
  actor1->SetMapper(mapper1);
  actor1->GetProperty()->SetColor(colors->GetColor3d("MistyRose").GetData());

  // Sphere 2
  vtkNew<vtkSphereSource> sphereSource2;
  sphereSource2->SetCenter(10.0, 0.0, 0.0);
  sphereSource2->SetRadius(3.0);
  sphereSource2->Update();

  // Create a mapper
  vtkNew<vtkPolyDataMapper> mapper2;
  mapper2->SetInputConnection(sphereSource2->GetOutputPort());

  // Create an actor
  vtkNew<vtkActor> actor2;
  actor2->SetMapper(mapper2);
  actor2->GetProperty()->SetColor(colors->GetColor3d("Honeydew").GetData());

  // A renderer and render window
  vtkNew<vtkRenderer> renderer;
  vtkNew<vtkRenderWindow> renderWindow;
  renderWindow->AddRenderer(renderer);
  renderWindow->SetWindowName("HideActor");

  // An interactor
  vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actors to the scene
  renderer->AddActor(actor1);
  renderer->AddActor(actor2);
  renderer->SetBackground(colors->GetColor3d("LightSlateGray").GetData());

  // Render an image (lights and cameras are created automatically)
  renderWindow->Render();

  vtkNew<vtkInteractorStyleTrackballCamera> style;

  renderWindowInteractor->SetInteractorStyle(style);

  renderWindowInteractor->Start();

  // Change the background color so we know we are done with the original two
  // sphere display
  renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());

  // Hide one actor at a time
  vtkPropCollection* props =
      renderer->GetViewProps(); // iterate through and set each visibility to 0
  props->InitTraversal();
  for (int i = 0; i < props->GetNumberOfItems(); i++)
  {
    props->GetNextProp()->VisibilityOff();

    renderer->ResetCamera();
    renderWindow->Render();

    renderWindowInteractor->Start();
  }

  return EXIT_SUCCESS;
}

注:以上代码都来源于官网示例代码。

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