不能使用 LitJson.JsonData data = new LitJson.JsonData();
因为这个只支持 这几个类型的反序列化
public JsonData(bool boolean);
public JsonData(double number);
public JsonData(int number);
public JsonData(long number);
public JsonData(object obj);
public JsonData(string str);
这时候处理JSON数据的时候需要引用Newtonsoft.Json.DLL文件,这个DLL文件可以从其官方网站 https://www.newtonsoft.com/json 下载到本地,然后引入到项目里面,在需要处理的文件里引用即可。
private class JsonData
{
public string equipmentKey;
public float version;
public List<int> idLst;
}
public void GetUpdatelist(List<int> lstAnchors = null)
{
JsonData data = new JsonData();
data.equipmentKey = GameManager.Instance.FirstLogin.data.equipmentKey;
data.version = GameManager.Instance.version;
if (lstAnchors != null)
{
data.idLst = lstAnchors;
}
Debug.LogError(Newtonsoft.Json.JsonConvert.SerializeObject(data));
byte[] postBytes = System.Text.Encoding.Default.GetBytes(Newtonsoft.Json.JsonConvert.SerializeObject(data));
MyUnityWebRequest.Instance.Post(GameManager.Instance.BaseUrl.lstUpdateFiles, postBytes, (webRequest) =>
{
if (webRequest.isHttpError)
{
UIKit.OpenPanel<ErrorPanel>();
}
else
{
updateInfos = JsonConvert.DeserializeObject<IGetUpdateFileList>(webRequest.downloadHandler.text);
Debug.LogError(" SystemInfo version " + webRequest.downloadHandler.text);
if (updateInfos.code == 0)
{
UpdateAssetQueue = new Queue<FileData>(updateInfos.data);
AllAssetUppdateCount = UpdateAssetQueue.Count;
assetUpdatePanel.gameObject.SetActive(true);
if (updateInfos.other.isForce == 1)
{
}
else
{
}
}
else
{
UIKit.OpenPanel<ErrorPanel>();
}
}
}, "X-Token", GameManager.Instance.FirstLogin.data.xtoken);
}
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using QFramework;
public class MyUnityWebRequest : MonoSingleton<MyUnityWebRequest>
{
/*
UnityWebRequest uwr = new UnityWebRequest();
uwr.url = "http://www.mysite.com";
uwr.method = UnityWebRequest.kHttpVerbGET; // can be set to any custom method, common constants privided
uwr.useHttpContinue = false;
uwr.chunkedTransfer = false;
uwr.redirectLimit = 0; // disable redirects
uwr.timeout = 60; // don't make this small, web requests do take some time
*/
/// <summary>
/// GET请求
/// </summary>
/// <param name="url"></param>
/// <param name="action"></param>
public void Get(string url, Action<UnityWebRequest> actionResult)
{
StartCoroutine(_Get(url, actionResult));
}
public void Post(string url, Action<UnityWebRequest> actionResult)
{
StartCoroutine(_Post(url, actionResult));
}
public void Post(string url, byte[] postBytes, Action<UnityWebRequest> actionResult)
{
StartCoroutine(_Post(url, postBytes, actionResult));
}
public void Post(string url, Action<UnityWebRequest> actionResult, string head, string headvalue)
{
StartCoroutine(_Post(url, actionResult, head, headvalue));
}
public void Post(string url, byte[] postBytes, Action<UnityWebRequest> actionResult, string head, string headvalue)
{
StartCoroutine(_Post(url, postBytes, actionResult, head, headvalue));
}
/// <summary>
/// 下载文件
/// </summary>
/// <param name="url">请求地址</param>
/// <param name="downloadFilePathAndName">储存文件的路径和文件名 like 'Application.persistentDataPath+"/unity3d.html"'</param>
/// <param name="actionResult">请求发起后处理回调结果的委托,处理请求对象</param>
/// <returns></returns>
public void DownloadFile(string url, string downloadFilePathAndName, Action<UnityWebRequest> actionResult)
{
StartCoroutine(_DownloadFile(url, downloadFilePathAndName, actionResult));
}
/// <summary>
/// 请求图片
/// </summary>
/// <param name="url">图片地址,like 'http://www.my-server.com/image.png '</param>
/// <param name="action">请求发起后处理回调结果的委托,处理请求结果的图片</param>
/// <returns></returns>
public void GetTexture(string url, Action<Texture2D> actionResult)
{
StartCoroutine(_GetTexture(url, actionResult));
}
/// <summary>
/// 请求AssetBundle
/// </summary>
/// <param name="url">AssetBundle地址,like 'http://www.my-server.com/myData.unity3d'</param>
/// <param name="actionResult">请求发起后处理回调结果的委托,处理请求结果的AssetBundle</param>
/// <returns></returns>
public void GetAssetBundle(string url, Action<AssetBundle> actionResult)
{
StartCoroutine(_GetAssetBundle(url, actionResult));
}
/// <summary>
/// 请求服务器地址上的音效
/// </summary>
/// <param name="url">没有音效地址,like 'http://myserver.com/mysound.wav'</param>
/// <param name="actionResult">请求发起后处理回调结果的委托,处理请求结果的AudioClip</param>
/// <param name="audioType">音效类型</param>
/// <returns></returns>
public void GetAudioClip(string url, Action<AudioClip> actionResult, AudioType audioType = AudioType.WAV)
{
StartCoroutine(_GetAudioClip(url, actionResult, audioType));
}
/// <summary>
/// 向服务器提交post请求
/// </summary>
/// <param name="serverURL">服务器请求目标地址,like "http://www.my-server.com/myform"</param>
/// <param name="lstformData">form表单参数</param>
/// <param name="lstformData">处理返回结果的委托,处理请求对象</param>
/// <returns></returns>
public void Post(string serverURL, List<IMultipartFormSection> lstformData, Action<UnityWebRequest> actionResult)
{
//List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
//formData.Add(new MultipartFormDataSection("field1=foo&field2=bar"));
//formData.Add(new MultipartFormFileSection("my file data", "myfile.txt"));
StartCoroutine(_Post(serverURL, lstformData, actionResult));
}
/// <summary>
/// 通过PUT方式将字节流传到服务器
/// </summary>
/// <param name="url">服务器目标地址 like 'http://www.my-server.com/upload' </param>
/// <param name="contentBytes">需要上传的字节流</param>
/// <param name="resultAction">处理返回结果的委托</param>
/// <returns></returns>
public void UploadByPut(string url, byte[] contentBytes, Action<bool> actionResult)
{
StartCoroutine(_UploadByPut(url, contentBytes, actionResult, ""));
}
/// <summary>
/// GET请求
/// </summary>
/// <param name="url">请求地址,like 'http://www.my-server.com/ '</param>
/// <param name="action">请求发起后处理回调结果的委托</param>
/// <returns></returns>
IEnumerator _Get(string url, Action<UnityWebRequest> actionResult)
{
using (UnityWebRequest uwr = UnityWebRequest.Get(url))
{
yield return uwr.SendWebRequest();
if (actionResult != null)
{
actionResult(uwr);
}
}
}
/// <summary>
/// GET请求
/// </summary>
/// <param name="url">请求地址,like 'http://www.my-server.com/ '</param>
/// <param name="action">请求发起后处理回调结果的委托</param>
/// <returns></returns>
IEnumerator _Post(string url, byte[] postBytes, Action<UnityWebRequest> actionResult)
{
using (UnityWebRequest uwr = UnityWebRequest.Post(url, "POST"))
{
uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
uwr.SetRequestHeader("Content-Type", "application/json");
yield return uwr.SendWebRequest();
if (actionResult != null)
{
actionResult(uwr);
}
}
}
IEnumerator _Post(string url, Action<UnityWebRequest> actionResult)
{
using (UnityWebRequest uwr = UnityWebRequest.Post(url, "POST"))
{
yield return uwr.SendWebRequest();
if (actionResult != null)
{
actionResult(uwr);
}
}
}
IEnumerator _Post(string url, Action<UnityWebRequest> actionResult, string Head, string headvalue)
{
using (UnityWebRequest uwr = UnityWebRequest.Post(url, "POST"))
{
uwr.SetRequestHeader(Head, headvalue);
yield return uwr.SendWebRequest();
if (actionResult != null)
{
actionResult(uwr);
}
}
}
IEnumerator _Post(string url, byte[] postBytes, Action<UnityWebRequest> actionResult, string Head, string headvalue)
{
using (UnityWebRequest uwr = UnityWebRequest.Post(url, "POST"))
{
uwr.uploadHandler = (UploadHandler)new UploadHandlerRaw(postBytes);
uwr.downloadHandler = (DownloadHandler)new DownloadHandlerBuffer();
uwr.SetRequestHeader("Content-Type", "application/json");
uwr.SetRequestHeader(Head, headvalue);
yield return uwr.SendWebRequest();
if (actionResult != null)
{
actionResult(uwr);
}
}
}
/// <summary>
/// 下载文件
/// </summary>
/// <param name="url">请求地址</param>
/// <param name="downloadFilePathAndName">储存文件的路径和文件名 like 'Application.persistentDataPath+"/unity3d.html"'</param>
/// <param name="actionResult">请求发起后处理回调结果的委托,处理请求对象</param>
/// <returns></returns>
IEnumerator _DownloadFile(string url, string downloadFilePathAndName, Action<UnityWebRequest> actionResult)
{
var uwr = new UnityWebRequest(url, UnityWebRequest.kHttpVerbGET);
uwr.downloadHandler = new DownloadHandlerFile(downloadFilePathAndName);
yield return uwr.SendWebRequest();
if (actionResult != null)
{
actionResult(uwr);
}
}
/// <summary>
/// 请求图片
/// </summary>
/// <param name="url">图片地址,like 'http://www.my-server.com/image.png '</param>
/// <param name="action">请求发起后处理回调结果的委托,处理请求结果的图片</param>
/// <returns></returns>
IEnumerator _GetTexture(string url, Action<Texture2D> actionResult)
{
UnityWebRequest uwr = new UnityWebRequest(url);
DownloadHandlerTexture downloadTexture = new DownloadHandlerTexture(true);
uwr.downloadHandler = downloadTexture;
yield return uwr.SendWebRequest();
Texture2D t = null;
if (!(uwr.isNetworkError || uwr.isHttpError))
{
t = downloadTexture.texture;
}
if (actionResult != null)
{
actionResult(t);
}
}
/// <summary>
/// 请求AssetBundle
/// </summary>
/// <param name="url">AssetBundle地址,like 'http://www.my-server.com/myData.unity3d'</param>
/// <param name="actionResult">请求发起后处理回调结果的委托,处理请求结果的AssetBundle</param>
/// <returns></returns>
IEnumerator _GetAssetBundle(string url, Action<AssetBundle> actionResult)
{
UnityWebRequest www = new UnityWebRequest(url);
DownloadHandlerAssetBundle handler = new DownloadHandlerAssetBundle(www.url, uint.MaxValue);
www.downloadHandler = handler;
yield return www.SendWebRequest();
AssetBundle bundle = null;
if (!(www.isNetworkError || www.isHttpError))
{
bundle = handler.assetBundle;
}
if (actionResult != null)
{
actionResult(bundle);
}
}
/// <summary>
/// 请求服务器地址上的音效
/// </summary>
/// <param name="url">没有音效地址,like 'http://myserver.com/mysound.wav'</param>
/// <param name="actionResult">请求发起后处理回调结果的委托,处理请求结果的AudioClip</param>
/// <param name="audioType">音效类型</param>
/// <returns></returns>
IEnumerator _GetAudioClip(string url, Action<AudioClip> actionResult, AudioType audioType = AudioType.WAV)
{
using (var uwr = UnityWebRequestMultimedia.GetAudioClip(url, audioType))
{
yield return uwr.SendWebRequest();
if (!(uwr.isNetworkError || uwr.isHttpError))
{
if (actionResult != null)
{
actionResult(DownloadHandlerAudioClip.GetContent(uwr));
}
}
}
}
/// <summary>
/// 向服务器提交post请求
/// </summary>
/// <param name="serverURL">服务器请求目标地址,like "http://www.my-server.com/myform"</param>
/// <param name="lstformData">form表单参数</param>
/// <param name="lstformData">处理返回结果的委托</param>
/// <returns></returns>
IEnumerator _Post(string serverURL, List<IMultipartFormSection> lstformData, Action<UnityWebRequest> actionResult)
{
//List<IMultipartFormSection> formData = new List<IMultipartFormSection>();
//formData.Add(new MultipartFormDataSection("field1=foo&field2=bar"));
//formData.Add(new MultipartFormFileSection("my file data", "myfile.txt"));
UnityWebRequest uwr = UnityWebRequest.Post(serverURL, lstformData);
yield return uwr.SendWebRequest();
if (actionResult != null)
{
actionResult(uwr);
}
}
//如果表单中传入的是中文,那么服务器接收到的是乱码,解决办法Debug.Log(PostWebRequest("http://192.168.1.1/EntryformServlet", "weixinid=测试&pwd=1234567" ));
//private string PostWebRequest(string postUrl, string paramData)
//{
// // 把字符串转换为bype数组
// byte[] bytes = Encoding.GetEncoding("gb2312").GetBytes(paramData);
// HttpWebRequest webReq = (HttpWebRequest)WebRequest.Create(new Uri(postUrl));
// webReq.Method = "POST";
// webReq.ContentType = "application/x-www-form-urlencoded;charset=gb2312";
// webReq.ContentLength = bytes.Length;
// using (Stream newStream = webReq.GetRequestStream())
// {
// newStream.Write(bytes, 0, bytes.Length);
// }
// using (WebResponse res = webReq.GetResponse())
// {
// //在这里对接收到的页面内容进行处理
// Stream responseStream = res.GetResponseStream();
// StreamReader streamReader = new StreamReader(responseStream, Encoding.GetEncoding("UTF-8"));
// string str = streamReader.ReadToEnd();
// streamReader.Close();
// responseStream.Close();
// //返回:服务器响应流
// return str;
// }
//}
/// <summary>
/// 通过PUT方式将字节流传到服务器
/// </summary>
/// <param name="url">服务器目标地址 like 'http://www.my-server.com/upload' </param>
/// <param name="contentBytes">需要上传的字节流</param>
/// <param name="resultAction">处理返回结果的委托</param>
/// <param name="resultAction">设置header文件中的Content-Type属性</param>
/// <returns></returns>
IEnumerator _UploadByPut(string url, byte[] contentBytes, Action<bool> actionResult, string contentType = "application/octet-stream")
{
UnityWebRequest uwr = new UnityWebRequest();
UploadHandler uploader = new UploadHandlerRaw(contentBytes);
// Sends header: "Content-Type: custom/content-type";
uploader.contentType = contentType;
uwr.uploadHandler = uploader;
yield return uwr.SendWebRequest();
bool res = true;
if (uwr.isNetworkError || uwr.isHttpError)
{
res = false;
}
if (actionResult != null)
{
actionResult(res);
}
}
}