THE LINE Studio’s cover photo
THE LINE Studio

THE LINE Studio

Animation and Post-production

London, London 137,116 followers

We’re an animation studio with big ideas

About us

We’re a globally renowned animation studio based in East LDN, working across advertising, interactive media, music videos, and original content. We started THE LINE in 2013—six animators renting a studio in East London, freelancing, and making short films. We did it because we needed to make the kind of animation we weren’t seeing anywhere else. We learnt heaps, had a blast, and laid the groundwork for what THE LINE is today: a fully-fledged studio with a global rep for making cool AF work for some of the biggest and best brands on the planet. The projects that travel furthest always start with a top-notch idea—something you can riff on endlessly, that resonates and sticks. When you wrap that banger of an idea in wild art direction and the illest animation, you’ve got something sweeter than SunnyD. We don’t direct by committee. We believe in the power of a visionary director—a singular voice who can elevate an idea. But they’re not alone. They’ve got access to a seasoned crew of artists, fully invested and ready to bounce ideas, but in the end, the director delivers a tight, cohesive vision. We hand-pick the crew for every project—no one-size-fits-all. We’ve got a stacked list of collaborators and close ties with the best in the game. And we take fuuuuuull advantage of this. That’s the secret spice. That’s why our projects are muy caliente.

Website
thelinestudio.com
Industry
Animation and Post-production
Company size
11-50 employees
Headquarters
London, London
Type
Privately Held
Founded
2013
Specialties
Animation, Design, Games, Visual Development, 2D Animation, Flash, TV Paint, Motion Design, Motion Graphics, Illustration, and Character Design

Locations

  • Primary

    The Line Animation Studio Ltd.

    Studio 02, De Beauvoir Block, 92-96 De Beauvoir Road

    London, London N1 4EN, GB

    Get directions

Employees at THE LINE Studio

Updates

  • Ok, so this is a project we've been itching to share with you all. We worked with Guildfi to bring to life, Zigma. A game about a young group of warriors who protect a floating city orbiting a pillar of volatile energy. Sensing an electric field disturbance that threatens the city, the team teleports to battle its evil source and defeat it. All in a day's work for team Zigma. This project was so much fun to make , the team was incredible! And the music... let’s talk about this music for a sec. How frigging authentic is that track?! We teamed up with the formidable Box of Toys and singer-songwriter Shihori, to create an absolutely perfect track that matches the film’s explosiveness. We couldn’t be more proud of this one. Please check the credits below and give them the flowers they deserve in the comments. Client: Guildfi Director: Antoine Perez Producer: Katerina Grecová Art Director: Anne Raffin Production Manager: Michaela Dede Production Coordinator: Michaela Dede, Viktoria Milcheva Animation Lead: Simone Cirillo Compositing Lead: Antoine Foulot Production Assistant: Viktoria Milcheva Creative Director: Max Taylor Executive Producer: Laura Breaden Executive Creative Director: Tim McCourt Head of Production: Hanae Seida Head of Animation: Yino Huan Head of Art: Juancho Crespo Lead Vocals & Lyrics: Shihori Backing Vocals: 淳 -Jun- (VORCHAOS) Music, Sound Design and Mix: Box of Toys Audio #ZIGMA #GuildFi #THELINE

  • Amidst the rising chaos, Xin Zhao stands alone, facing a relentless onslaught of fiery blue spirits at the bridge. This chapter takes a dark turn from the serene world of 'Here, Tomorrow'. The fragile boundary between myth and reality fracture as ancient forces awaken. Ionia teeters on the edge of ruin... We made super heavy use of FX and went for more of a montage edit rather than a character driven narrative piece to have the most intense impact in very few seconds. Client: Riot Games Storyboard: Louis Kynd, Antoine Perez, Neil Dieu Background layout: Antoine Perez Background paint: Daniel Clarke, Antoine Perez Character layout: Saskia Gutekunst, Kathryn Layno Animation: Xavier Ramonède, Ricard Ubach FX Animation: Olivier Malric, Nicola Nikolaos Finizio, Sam Taylor Cleanup & Colour: Kamila Konczewska, Eleonora Quario Compositing: Nick Herbert, Vincent E Sousa, Skye van der Walt #ANewBattlefield #THELINE #LeagueOfLegends #AnimationBreakdown

  • A peek behind the scenes of our 3D animation process for 'Spirit Blossom Beyond's 'A New Battlefield' video. We used a system inside blender called Geometry Nodes for all the scattering of the blossoms so we could handle the masses of them while keeping it look hand drawn. Check out how we brought this transformation to life! Client: Riot Games Storyboard: Louis Kynd, Antoine Perez Background Layout: Eido Hayashi Background: Eido Hayashi Character Layout: Saskia Gutekunst Animation: Alain Vu 3D Animation: Andrey Kolesov L&R: Pete Addington FX Animation: Olivier Malric Cleanup & Colour: Kat Michaelides Compositing: Vincent E Sousa #THELINE #3DAnimation #SpiritBlossom #LeagueOfLegends

  • A lot of the storytelling here comes through motion, and how that motion carries across the whole sequence. In these shots, Mel’s movement is guided by Hecate. We wanted to show that everything is connected, that one action naturally affects another. Mel’s stance, her mental fortitude, her strikes. All of these are as much a reflection of her Headmistress as they are of each other. Client: Supergiant Games Storyboard: Zhihuang Dong Background Layout: Daniel Converio, Sébastien Iglesias Background Paint: Sébastien Iglesias, Eido Hayashi Character Layout: Léa Rey-Mauzaize, Francisco Magalhães, Amanda Jespersen Holm, Kat Layno Rough Animation: Allan Michaut, Mandimby Lebon, Florian de Chelle, Ricard Ubach Tiedown Animation: Allan Michaut, Florian de Chelle, Ricard Ubach, Amanda Jespersen Holm FX Animation: Nicola Nikolaos Finizio, Louve Sarfati Karnas, Paul Bouchart Spotkeys: Paola Costigliola, Kamila Konczewska, Eleonora Quario Cleanup: AMIX, Eleonora Quario Colour: AMIX, Eleonora Quario, Hannah Judd Compositing: Florian Ojeda Diop, Lucile Arnaud, Clarisse Valeix, Skye van der Walt #HadesII #THELINE

  • Here’s where Melinoë finally reaches her ultimate goal. Everything we’ve seen so far was leading up to this moment, and we wanted the intensity of the visuals to reflect that! We set out to create a grand action sequence, but one that also gave a small glimpse at the power that Chronos holds. We pushed the compositions around him, making him centre stage. His controlled and subdued movements portray him as a singular point, a pillar that no one can take down no matter what you throw at him. Check out the incredible work from the animation team here. Notice how detailed and solid the tie-down is. This provides a strong foundation for the clean-up team to work their magic, applying the final art style. Client: Supergiant Games Storyboard: Neil Dieu Background Paint: Pauline Mauviére, Daniel Converio, Meryl Franck, Sébastien Iglesias Character Layout: Amanda Jespersen Holm, Léa Rey-Mauzaize Rough Animation: Amanda Jespersen Holm, Ricard Ubach Tiedown Animation: Ricard Ubach, Amanda Jespersen Holm FX Animation: Kerim Tumer, Louve Sarfati Karnas Spotkeys: Hannah Judd, Eleonora Quario, Paola Costigliola Cleanup & Colour: AMIX, Kamila Konczewska, Eleonora Quario Compositing: Lucile Arnaud, Gabrielle Locre, Clarisse Valeix, Natasha Z Francis #THELINE #Tiedown #HadesII #SuperGiantGames

  • We’re so excited to share our trailer for Hades II!! Our first collaboration with Supergiant Games was one we’ll always hold dear to our hearts and it certainly created huge hype around the studio, being massive fans of the game. In the trailer, we follow Melinoë, a young witch and moon goddess alongside her Headmistress, Hecate. In defining the compositing style, we were really set on a graphic, inky look. And the human movement in the character animation is something we are truly proud of! We hope you love this piece as much as we do! Client: Supergiant Games Director: Louve Sarfati Karnas Producer: Kateřina Grecová Art Director: Meryl Franck Animation Lead: Amanda Jespersen Holm Cleanup Lead: Eleonora Quario Lead Character Designer: Amanda Jespersen Holm Compositing Lead: Clarisse Valeix Production Manager: Michaela Dede Production Assistant: Ed Farish Production Assistant Support: Daisy Link MD of Commercials & Branded Content: Laura Breaden Executive Creative Director: Tim McCourt Executive Producer: Tan Baptista Head of Production: Nick Miller Head of Animation: Kwok Fung Lam Head of Compositing: Freddie Lewis-Wall Head of Art: Juancho Crespo Head of CG: Pete Addington Talent & Scheduling Coordinator: Jesus Ovejero Music: Darren Korb / Supergiant Sound Design & Mix: Box of Toys Audio #Hades2 #THELINE

  • Mentally: We're here... Happy Bank Holiday Monday! Here’s some early concept art for our proof of concept trailer for Cargo! We set out for Cargo to be a roguelike. The playing experience had to be different every single time, and the landscapes needed to be newly generated. There was a lot to consider in customising procedural generation systems that would allow us to reach that ambition! The style was inspired by Ghibli, how they take Mediterranean influences and blend them into a single place. We wanted players to experience driving with views of the coast on one side and the Alps on the other, because why the hell not?! We loved the idea of the game feeling reminiscent of road trips: beautiful scenery, exploring new places, and being in awe of the views. But there’s only so much relaxation you can have... we had to make it exciting! What if you were on a scenic road trip and suddenly found yourself stuck in a foreign valley, surrounded by the Mafia...? That’s Cargo 🏎️ #Cargo #THELINE #OriginalGame #ConceptArt

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  • Meet the unlikely heros of our game concept Cargo: Izolda and Nils! Smugglers on the run... Izolda is a restless drifter with a mysterious past, never seen without her trusted companion Nils! The two tour the villages of Maranello, picking up the odd job when needed. The seasoned smugglers operate right under the nose of the Baron of Maranello. But when all hell breaks loose after a job gone wrong, they must make their escape! Nostalgia was our biggest inspiration for this one. There's no set time period for Cargo, it's a mash up of an era somewhere between 1940 and 1980, just like the landscape is a medley of the greatest European hits! For the characterisation of Izolda, we wanted her and her dress sense to be somewhat reminiscent of a resistance fighter. We were going for a world filled with characters that feel like they belong in a Tintin album. #Cargo #Originalgame #THELINE

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