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Delete comment from: Rogach on Scala

Rogach said...

Unless you check the third coordinate as well, you may get points outside triangle area (b3 may be negative,for example). If you want to improve the performance, it would be much better to remove barycentric computations completely and use better rasterization algorithms.

Nov 16, 2016, 1:52:40 AM


Posted to How to create your own simple 3D render engine in pure Java

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