OpenGL ES

OpenGL - The Industry's Foundation for High Performance Graphics

OpenGL ES is a royalty-free, cross-platform API for rendering advanced 2D and 3D graphics OpenGL on a wide variety of computer platforms.

OpenGL is the most widely adopted 2D and 3D graphics API in the industry, bringing thousands of applications to a wide variety of computer platforms. It is window-system and operating-system independent as well as network-transparent. OpenGL enables developers of software for PC, workstation, and supercomputing hardware to create high-performance, visually compelling graphics software applications, in markets such as CAD, content creation, energy, entertainment, game development, manufacturing, medical, and virtual reality. OpenGL exposes all the features of the latest graphics hardware.

Latest Features and Extensions

OpenGL 4.6 at a Glance


The OpenGL 4.6 and OpenGL Shading Language 4.60 Specifications were released on July 31, 2017.

New features of OpenGL 4.6 include:

New extensions to OpenGL 4.6 include:

API & GLSL specifications

Specifications, Headers and Dev Tools

Key OpenGL Resources


Specifications and documentation for the OpenGL API and OpenGL Shading Language, as well as related APIs such as GLX, are available from OpenGL.org.

Khronos Event

Shading Languages Symposium


Join the shading languages community in San Diego on February 12-13, 2026 where Randi Rost, author of the OpenGL Shading Language book will be our keynote presenter, plus additional talks on GLSlang, porting GLSL to Slang and more.

Learn More

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Khronos Standard Additional links and information