🎮 If you can monitor a Minecraft world, you can monitor anything in your infrastructure. It might sound like a game, but a live Minecraft server is a complex microcosm of any production environment. This fun project is a powerful reminder: The same principles and tools we use for "serious" business infrastructure apply everywhere. If you can gather metrics, create alerts, and build a beautiful dashboard for a game, you can do it for any system. This fun project is a powerful reminder: The same principles and tools we use for "serious" business infrastructure apply everywhere. If you can gather metrics, create alerts, and build a beautiful dashboard for a game, you can do it for any system.
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🎮 Host Your Own Minecraft Server — the Easy Way! In this video, I show how to deploy a Minecraft server using Crafty Controller for management, and then expose it securely to the internet using Playit.gg tunnels — no port forwarding or complex networking required. Perfect for self-hosters who want to run a multiplayer server from home without the headaches. 📺 Watch here → https://lnkd.in/eWA5bEvQ
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A critical Unity vulnerability (CVE-2025-59489) enables remote code execution via crafted command-line arguments, affecting versions since 2017.1. Microsoft and Steam release patches to address the risk. #UnityCVE #GameSecurity #USA link: https://ift.tt/4SUuBo9
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Is Your Multiplayer Game a Hacker's Haven? Let's Talk Server Authority. First put this in mind "Client-side validation is a UX feature; server-side validation is a security mandate" If your multiplayer logic is structured around trusting the client's reports; speed, resource consumption, or damage outcomes, you haven't built a game; you've built a hacker's paradise running on hope. Just imagine an untrustworthy player with root access who can manipulate memory, inject code, and fire off fake network packets; if your server simply accepts their packet that says, "Hey server, I moved 100 meters in 100 milliseconds and now have 100,000,000 ammo," your game's competitive and economic integrity comes crashing down. What's the Pro Move? Well...it's "The Authoritative Server Architecture" Here, the server functions as the ultimate, unforgiving referee and the bearer of all truth. It doesn't just sit back and ask the client what happened, it takes a critical look at the client's request and evaluate the possibility of granting such request given the canonical game state. This requires two key technical investments: 1. State Verification Pipeline: -Implementing server-side checks for every critical input: -Rate Limits on actions (Was the fire rate physically possible?) -Max Speed/Distance checks against the last known state. -Resource Integrity checks (Does the player still actually possess the item/ammo they are trying to use?) 2. Input Reconciliation: -Using techniques like client-side prediction and server-side rollback to smooth the experience while ensuring the server remains the final, authoritative source of truth. This investment is an efficient way to ensure a level, predictable playing field as anything less is a direct invitation for cheaters to exploit your system's trust. What's the craziest cheat you've seen born from poor validation? 🤔🤔 #GameDev #Multiplayer #Netcode #SoftwareEngineering
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Building a next-gen multiplayer game with a fully remote development team across multiple time zones? See how emptyvessel automated its entire development pipeline on AWS—from version control to global playtesting with an 18-person development team distributed from Sydney to Slovakia. The results: ✅ Automated builds on every check-in with instant Slack notifications ✅ 10GB to 200MB update compression for faster playtesting ✅ Global multiplayer testing with low-latency game servers 👉 Read how: https://go.aws/4oxsorM #AWSforGames #GameDev
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Your Guide to Rust Server Hosting by Tempest: A Complete Overview! #gaming #webhosting Source: https://ift.tt/8Se7fvg Exciting news for gaming enthusiasts! Our latest blog post, "Your Guide to Rust Server Hosting by Tempest: A Complete Overview," is now live. This comprehensive guide addresses the critical challenges faced by Rust server admins, including server crashes and lag during gameplay, and presents Tempest's innovative solutions for seamless hosting. Learn how Tempest empowers your Rust experience with instant server setups, advanced NVMe SSD technology, and robust DDoS protection, enabling uninterrupted gaming sessions. The blog also features practical setup tips for beginners, detailed pricing breakdowns, and insights from extensive testing, ensuring you're well-equipped to choose the right hosting plan for your community. Whether you're a seasoned player or just starting, this guide will enhance your understanding of Rust server hosting with Tempest. Read the full article here: [Your Guide to Rust Server Hosting by Tempest](https://ift.tt/8Se7fvg) #rswebsols #gamercommunity #rustserver #dedicatedhosting #tempestgaming #lowlatency
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🎮 Battlefield 6 Cracks Down on XP Bot-Farm Servers EA and DICE are tightening the rules to keep progression fair for everyone. The developers behind Battlefield 6 have rolled out a significant update targeting XP farming servers — custom lobbies where players exploited bots to grind levels and unlock rewards unnaturally fast. The patch disables Mastery XP and challenge progress in these exploit-heavy matches, effectively ending one of the game’s most controversial progression shortcuts. While some players relied on these servers for quick progression, most fans welcomed the move as a step toward restoring competitive balance. By forcing players to earn rewards through real matches, DICE aims to rebuild trust in Battlefield 6’s ecosystem after months of community complaints about uneven leveling systems. This decision also reinforces a broader industry trend — studios are prioritizing integrity and balance over short-term engagement tricks. Fair play, after all, builds longevity. 👉 Do you think removing XP farm servers makes Battlefield 6 better, or did they add harmless fun for casual players? #Battlefield6 #DICE #EA #GamingNews #FPS #Multiplayer
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ProtonUp-Qt v2.14 Brings New Proton-EM Compatibility Tool “ProtonUp-Qt, an open-source GUI that streamlines the installation and updating of Proton-GE and Wine-based compatibility layers, enabling Linux gamers to run Windows-exclusive titles on their preferred distributions, has rolled out the brand-new 2.14 version. The key change in this release is the addition of Proton-EM, a new compatibility tool that places emphasis on Wayland, expanding gaming support for users who rely on custom Proton builds.” The tool has gotten really useful actually as I see you can also see which layers are not in use by any games, and the game list view shows which games are using which layers as well as which ones are compatible, and you can change those. I’m just not seeing the Proton-EM option yet for Wayland. See https://lnkd.in/dAcmyJRX (https://lnkd.in/dAcmyJRX) #gaming #linux #technology
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🎮 Launching a multiplayer game on Amazon GameLift Servers? Juho Jantunen and I wrote a 2-part blog post on the key steps and best practices learnt over the years working with a lot of customers to successfully launch multiplayer games on Amazon GameLift Servers. The first part focuses on development phase steps to get started with monitoring, utilizing queues effectively, robust integration with our SDK, and profiling your game server build to optimize resources. The second part focuses on launch phase steps to perform closer to the game launch including load testing your critical path, setting up production fleets, monitoring throttling, setting up blue/green deployments and more. We highly recommend going through both of these posts (links below). The guidance here should have you well positioned for a successful game launch! Thank you, Juho for the opportunity to co-write these blogs. Also, thanks to all people involved who helped get these out including Emily McKinzie, Michael Morris, Liam McCreith, Chad Lingmann, Elaine Cassell and Zehao Fan. Read more: 1. https://go.aws/4nIyGov 2. https://go.aws/47ujTIn #AWSforGames #AmazonGameLiftServers #GameDev
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ProtonUp-Qt v2.14 Brings New Proton-EM Compatibility Tool “ProtonUp-Qt, an open-source GUI that streamlines the installation and updating of Proton-GE and Wine-based compatibility layers, enabling Linux gamers to run Windows-exclusive titles on their preferred distributions, has rolled out the brand-new 2.14 version. The key change in this release is the addition of Proton-EM, a new compatibility tool that places emphasis on Wayland, expanding gaming support for users who rely on custom Proton builds.” The tool has gotten really useful actually as I see you can also see which layers are not in use by any games, and the game list view shows which games are using which layers as well as which ones are compatible, and you can change those. I’m just not seeing the Proton-EM option yet for Wayla ...continues See https://lnkd.in/dvpm5xxw
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🌩️ Another day, another reminder why a solid backup plan is a must! 🛠️ Early this morning, AWS had a significant outage impacting services like Snapchat, Fortnite, Roblox, and more. 😬 They traced it to a DNS issue in the US-East-1 region, reminding us all that even the biggest platforms can have hiccups. That’s exactly why we always preach about having a robust disaster recovery and continuity strategy in place. Let’s keep our systems resilient and our backup plans ready! 🔄🌐 #AWSOutage #CloudComputing #DisasterRecovery #StayPrepared #TechNews
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