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Blender 3D Asset Creation for the Metaverse

You're reading from   Blender 3D Asset Creation for the Metaverse Unlock endless possibilities with 3D object creation, including metaverse characters and avatar models

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781801814324
Length 482 pages
Edition 1st Edition
Tools
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Author (1):
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Vinicius Machado Venâncio Vinicius Machado Venâncio
Author Profile Icon Vinicius Machado Venâncio
Vinicius Machado Venâncio
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Inorganic Asset Modeling
2. Chapter 1: Modeling the 3D Asset FREE CHAPTER 3. Chapter 2: Optimizing Your Asset for Better Rendering Performance 4. Chapter 3: UV Unwrapping Your 3D Asset 5. Chapter 4: Texturing Your 3D Asset Using PBR and Procedural Textures 6. Chapter 5: Texture Painting and Using Real-Life Images as Textures 7. Part 2: Organic Asset Modeling
8. Chapter 6: Introduction to Blender’s Sculpting Tools 9. Chapter 7: Making the Base Mesh for a Humanoid Character 10. Chapter 8: Refining the Base Meshes 11. Chapter 9: Optimizing the Base Meshes 12. Chapter 10: Rigging the Base Meshes 13. Chapter 11: Further Development as a 3D Artist 14. Index 15. Other Books You May Enjoy

Rigging our character

Rigging is the process of adding a digital “skeleton” to our mesh, in order to move and pose it more easily. This process is commonly used to pose/animate characters and creatures, but we can rig machines and inanimate objects too.

For our purposes, though, we’ll focus on making a simple rig for humanoid characters, using the base meshes we made and optimized in the previous chapters. Note that this chapter will not include face rigging, since it can become very complex very easily. However, also keep in mind the geometry we have on the face works great for face rigging in case you want to add it later.

Alright, so how do we add a bone to the scene? Simple, they are on the Add menu (Shift + A in Object Mode), just like every other object. The difference is that, instead of adding a mesh, we’ll add an Armature. So select the Armature option from the Add menu, and add a Single Bone:

Figure 10.11 – Adding an Armature with a Single Bone to the scene

Figure 10.11 –...

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