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Blender 3D Asset Creation for the Metaverse

You're reading from   Blender 3D Asset Creation for the Metaverse Unlock endless possibilities with 3D object creation, including metaverse characters and avatar models

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781801814324
Length 482 pages
Edition 1st Edition
Tools
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Author (1):
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Vinicius Machado Venâncio Vinicius Machado Venâncio
Author Profile Icon Vinicius Machado Venâncio
Vinicius Machado Venâncio
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Inorganic Asset Modeling
2. Chapter 1: Modeling the 3D Asset FREE CHAPTER 3. Chapter 2: Optimizing Your Asset for Better Rendering Performance 4. Chapter 3: UV Unwrapping Your 3D Asset 5. Chapter 4: Texturing Your 3D Asset Using PBR and Procedural Textures 6. Chapter 5: Texture Painting and Using Real-Life Images as Textures 7. Part 2: Organic Asset Modeling
8. Chapter 6: Introduction to Blender’s Sculpting Tools 9. Chapter 7: Making the Base Mesh for a Humanoid Character 10. Chapter 8: Refining the Base Meshes 11. Chapter 9: Optimizing the Base Meshes 12. Chapter 10: Rigging the Base Meshes 13. Chapter 11: Further Development as a 3D Artist 14. Index 15. Other Books You May Enjoy

Checking for practical use

To check for practical use, we’ll apply a placeholder texture in all objects.

We’ll start by going into the Materials tab on the right side of the viewport, then click on New:

Figure 3.46 – Materials tab

Figure 3.46 – Materials tab

Then, settings should pop up underneath it, in which we should click on the dot to the left of Base Color, then select Image Texture (texturing will be covered in much more depth in the next chapter):

Figure 3.47 – Adding an image texture

Figure 3.47 – Adding an image texture

From there, we can select New, Blank, and finally, UV Grid:

Figure 3.48 – Setting UV Grid as the texture type

When you click OK, the texture gets applied, and to see it, we need to go into Material Preview Mode on the viewport, by selecting its icon in the top-right corner:

Figure 3.49 – Material preview

Figure 3.49 – Material preview

Now, we can see the textures displayed on our object, and...

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