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Blender 3D Asset Creation for the Metaverse

You're reading from   Blender 3D Asset Creation for the Metaverse Unlock endless possibilities with 3D object creation, including metaverse characters and avatar models

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781801814324
Length 482 pages
Edition 1st Edition
Tools
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Author (1):
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Vinicius Machado Venâncio Vinicius Machado Venâncio
Author Profile Icon Vinicius Machado Venâncio
Vinicius Machado Venâncio
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Inorganic Asset Modeling
2. Chapter 1: Modeling the 3D Asset FREE CHAPTER 3. Chapter 2: Optimizing Your Asset for Better Rendering Performance 4. Chapter 3: UV Unwrapping Your 3D Asset 5. Chapter 4: Texturing Your 3D Asset Using PBR and Procedural Textures 6. Chapter 5: Texture Painting and Using Real-Life Images as Textures 7. Part 2: Organic Asset Modeling
8. Chapter 6: Introduction to Blender’s Sculpting Tools 9. Chapter 7: Making the Base Mesh for a Humanoid Character 10. Chapter 8: Refining the Base Meshes 11. Chapter 9: Optimizing the Base Meshes 12. Chapter 10: Rigging the Base Meshes 13. Chapter 11: Further Development as a 3D Artist 14. Index 15. Other Books You May Enjoy

Refining the head and face

Starting with the head and face, we can start to sculpt the main facial features and muscles by either applying the Multiresolution modifier and re-meshing the head using Shift + R then Ctrl + R or keeping the multiresolution modifier as it is and increasing the subdivisions. The latter method offers the possibility of going back and forth between levels of detail, which can be useful. If you decide to keep the modifier though, it’s good practice to click Apply Base (located under the Shape menu on the Multiresolution modifier) every time you make a bigger change to the shape of the mesh.

Next, we smoothed everything out using the Smooth brush and traced a line across the face at around a third of its height using the Draw Sharp brush, marking where the eyes should be:

Figure 8.1 – Eye line carved

Figure 8.1 – Eye line carved

Now, we’ll carve the holes for the eye sockets – not the eyes, the eye sockets. They are very large...

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