Part 1: Inorganic Asset Modeling
In this part, we’ll go over the process used by most people when creating inorganic assets, also known as poly modeling. We’ll cover each part in depth and make an asset using the techniques showcased from scratch that will be suitable for most uses, such as still renders, animations, and games.
This part has the following chapters:
- Chapter 1, Modeling the 3D Asset
- Chapter 2, Optimizing Your Asset for Better Rendering Performance
- Chapter 3, UV Unwrapping Your 3D Asset
- Chapter 4, Texturing Your 3D Asset Using PBR and Procedural Textures
- Chapter 5, Texture Painting and Using Real-Life Images as Textures