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Blender 3D Asset Creation for the Metaverse

You're reading from   Blender 3D Asset Creation for the Metaverse Unlock endless possibilities with 3D object creation, including metaverse characters and avatar models

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781801814324
Length 482 pages
Edition 1st Edition
Tools
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Author (1):
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Vinicius Machado Venâncio Vinicius Machado Venâncio
Author Profile Icon Vinicius Machado Venâncio
Vinicius Machado Venâncio
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Inorganic Asset Modeling
2. Chapter 1: Modeling the 3D Asset FREE CHAPTER 3. Chapter 2: Optimizing Your Asset for Better Rendering Performance 4. Chapter 3: UV Unwrapping Your 3D Asset 5. Chapter 4: Texturing Your 3D Asset Using PBR and Procedural Textures 6. Chapter 5: Texture Painting and Using Real-Life Images as Textures 7. Part 2: Organic Asset Modeling
8. Chapter 6: Introduction to Blender’s Sculpting Tools 9. Chapter 7: Making the Base Mesh for a Humanoid Character 10. Chapter 8: Refining the Base Meshes 11. Chapter 9: Optimizing the Base Meshes 12. Chapter 10: Rigging the Base Meshes 13. Chapter 11: Further Development as a 3D Artist 14. Index 15. Other Books You May Enjoy

Modeling the 3D Asset

Blender is an extremely powerful tool for creating 3D models for a variety of purposes and has increased in popularity over the last few years mainly because it is a free and open source program, which makes it accessible to basically anyone with a computer. It has been designed so that every step of the 3D pipeline can be carried out within the program itself. That’s why many people are starting to create assets for the metaverse using Blender rather than paid alternatives.

In this chapter, we’ll learn how to start creating your own original assets, as well as learning how to navigate through Blender’s interface and use its main modeling tools, using the modifier system to speed up the process.

In this chapter, we’re going to cover the following topics:

  • How to look for good image references
  • How to break down an object into simple shapes
  • How to create a base shape to build upon
  • Deciding on the level of detail necessary
  • How to gradually add detail to the base shape
You have been reading a chapter from
Blender 3D Asset Creation for the Metaverse
Published in: Jul 2023
Publisher: Packt
ISBN-13: 9781801814324
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